Expand description
Game Systems Module — top-level game state coordinator
Provides GameManager, state machine, score system, event bus, session stats, timers, difficulty configuration, and all top-level game coordination.
Modules§
- achievements
- Achievement, progression, daily challenge, and mastery systems.
- animation
- Chaos RPG Animation State Machines, Blend Trees, and IK
- arena_
physics - Arena physics objects and environmental interactions for Chaos RPG.
- bosses
- Boss Encounter Orchestration System
- cloth_
rope - Cloth, rope, and soft body game integration for Chaos RPG.
- debris
- Combat debris physics system for Chaos RPG.
- dungeon
- Procedural floor/dungeon generation for the Chaos RPG.
- fluids
- Fluid blood and magical energy system for Chaos RPG.
- localization
- Localization, i18n, number/date formatting, unicode utilities, and colored text.
- menu
- Complete menu system for proof-engine game state navigation.
- music
- Chaos RPG procedural music engine integration.
- transitions
- Screen Transition Manager — handles visual transitions between game screens.
- weapon_
physics - Weapon physics and combat trail system for Chaos RPG.
Structs§
- Combo
Tracker - Difficulty
Params - Game
Config - Game
Event Bus - Game
Manager - Game
Over Data - Game
Timer - Game
Transition - High
Score Table - Load
Progress - Describes progress through a multi-stage loading operation.
- Score
- Score
Entry - Session
Stats