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Module game

Module game 

Source
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Game Systems Module — top-level game state coordinator

Provides GameManager, state machine, score system, event bus, session stats, timers, difficulty configuration, and all top-level game coordination.

Modules§

achievements
Achievement, progression, daily challenge, and mastery systems.
animation
Chaos RPG Animation State Machines, Blend Trees, and IK
arena_physics
Arena physics objects and environmental interactions for Chaos RPG.
bosses
Boss Encounter Orchestration System
cloth_rope
Cloth, rope, and soft body game integration for Chaos RPG.
debris
Combat debris physics system for Chaos RPG.
dungeon
Procedural floor/dungeon generation for the Chaos RPG.
fluids
Fluid blood and magical energy system for Chaos RPG.
localization
Localization, i18n, number/date formatting, unicode utilities, and colored text.
menu
Complete menu system for proof-engine game state navigation.
music
Chaos RPG procedural music engine integration.
transitions
Screen Transition Manager — handles visual transitions between game screens.
weapon_physics
Weapon physics and combat trail system for Chaos RPG.

Structs§

ComboTracker
DifficultyParams
GameConfig
GameEventBus
GameManager
GameOverData
GameTimer
GameTransition
HighScoreTable
LoadProgress
Describes progress through a multi-stage loading operation.
Score
ScoreEntry
SessionStats

Enums§

DifficultyPreset
GameEvent
GameState
TransitionKind
VolumeChannel