pub struct MusicEngine {
pub vibe: VibeConfig,
pub master_volume: f32,
/* private fields */
}Expand description
Drives procedural music generation each frame.
Fields§
§vibe: VibeConfig§master_volume: f32Implementations§
Source§impl MusicEngine
impl MusicEngine
pub fn new() -> Self
Sourcepub fn set_vibe(&mut self, config: VibeConfig)
pub fn set_vibe(&mut self, config: VibeConfig)
Immediately switch to a new vibe config.
Sourcepub fn transition_to(&mut self, config: VibeConfig, _duration_beats: f32)
pub fn transition_to(&mut self, config: VibeConfig, _duration_beats: f32)
Transition to a new vibe over duration beats.
Sourcepub fn set_vibe_by_name(&mut self, name: &str)
pub fn set_vibe_by_name(&mut self, name: &str)
Load a vibe by name.
Sourcepub fn tick(&mut self, dt: f32) -> Vec<NoteEvent>
pub fn tick(&mut self, dt: f32) -> Vec<NoteEvent>
Advance the music engine by dt seconds.
Returns note events that should be sent to the audio thread.
pub fn current_bpm(&self) -> f32
pub fn current_beat(&self) -> f32
pub fn current_bar(&self) -> u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MusicEngine
impl RefUnwindSafe for MusicEngine
impl Send for MusicEngine
impl Sync for MusicEngine
impl Unpin for MusicEngine
impl UnsafeUnpin for MusicEngine
impl UnwindSafe for MusicEngine
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