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Module dialogue_editor

Module dialogue_editor 

Source

Structs§

AnimationHint
BatchEditOperation
BezierCurve
CameraHint
ChoiceDisplay
ComparisonCondition
ConditionEditorState
ConditionNode
ConnectionDrag
ConnectionRenderer
ContextMenuItem
ContextMenuState
ConversationSummary
DialogueAnalyzer
DialogueEditor
DialogueNavigator
DialoguePlayer
DialogueProjectFile
DialogueStats
DialogueTestCase
DialogueTester
DialogueTree
DialogueTreeMetadata
DialogueTriggerConfig
DialogueVariable
DialogueVersion
EmotionBlender
EmotionState
EndNode
FactionRepCondition
FlagCondition
GameEvent
GraphEditorState
HistoryEntry
HistoryReplayer
ImportExportOptions
JumpNode
LipSyncData
LocalizationTable
MinimapState
NodeAnnotation
NodeClipboard
NodeConnection
NodeId
NodeStyle
PanelWidths
PhonemeKey
PlayerChoice
PlayerChoiceNode
PortraitEntry
PortraitLibrary
ProjectMetadata
PropertyPanelState
QuestStateCondition
RandomNode
RandomOutput
SearchResult
SearchState
SelectionBox
SelectionHistory
SelectionSnapshot
SerializedLocEntry
SerializedTree
SetVariableNode
SpeakerDatabase
SpeakerEntry
SpeakerNode
StartNode
SubtitleCue
SubtitleRenderer
TagManager
TestResult
TimedNode
TriggerEventNode
UndoHistory
ValidationError
VariableChange
VariableOperation
VariableScope
VariablesPanel
VersionControl
VisemeKey
VoiceLineBrowser
VoiceLineRef
WatchVariable

Enums§

AnimPlayMode
AssignOperator
BatchOpType
CameraAngle
ComparisonOperator
ConditionEditMode
ConditionExpression
ContextMenuAction
DialogueNode
DialogueValue
EditorAction
EmotionType
EndType
ExportFormat
LipSyncFormat
LogicalOperator
NavigatorSortMode
NodeType
PlayResult
PlayerState
PropertyTab
QuestStateEnum
ScopeType
TimedNodeResult
TriggerType
ValidationSeverity
VoiceLineSortMode

Functions§

build_condition_from_str
count_dialogue_tree_words
create_sample_tree
estimate_voice_recording_time
format_dialogue_text
generate_localization_report
lerp
smoothstep