pub struct EmotionBlender {
pub current: EmotionState,
pub target: EmotionState,
pub blend_progress: f32,
pub blend_speed: f32,
pub history: VecDeque<EmotionState>,
pub max_history: usize,
}Fields§
§current: EmotionState§target: EmotionState§blend_progress: f32§blend_speed: f32§history: VecDeque<EmotionState>§max_history: usizeImplementations§
Source§impl EmotionBlender
impl EmotionBlender
pub fn new(initial: EmotionState) -> Self
pub fn transition_to(&mut self, new_target: EmotionState)
pub fn update(&mut self, delta: f32)
pub fn is_blending(&self) -> bool
pub fn force_set(&mut self, state: EmotionState)
pub fn get_current_portrait( &self, speaker_id: &str, library: &PortraitLibrary, ) -> Option<String>
Trait Implementations§
Source§impl Clone for EmotionBlender
impl Clone for EmotionBlender
Auto Trait Implementations§
impl Freeze for EmotionBlender
impl RefUnwindSafe for EmotionBlender
impl Send for EmotionBlender
impl Sync for EmotionBlender
impl Unpin for EmotionBlender
impl UnsafeUnpin for EmotionBlender
impl UnwindSafe for EmotionBlender
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