pub struct QuestStateCondition {
pub quest_id: String,
pub expected_state: QuestStateEnum,
pub objective_id: Option<String>,
}Fields§
§quest_id: String§expected_state: QuestStateEnum§objective_id: Option<String>Implementations§
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Source§impl Clone for QuestStateCondition
impl Clone for QuestStateCondition
Auto Trait Implementations§
impl Freeze for QuestStateCondition
impl RefUnwindSafe for QuestStateCondition
impl Send for QuestStateCondition
impl Sync for QuestStateCondition
impl Unpin for QuestStateCondition
impl UnsafeUnpin for QuestStateCondition
impl UnwindSafe for QuestStateCondition
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