pub struct BezierCurve {
pub p0: Vec2,
pub p1: Vec2,
pub p2: Vec2,
pub p3: Vec2,
}Fields§
§p0: Vec2§p1: Vec2§p2: Vec2§p3: Vec2Implementations§
Source§impl BezierCurve
impl BezierCurve
pub fn new_connection(from: Vec2, to: Vec2, smoothness: f32) -> Self
pub fn sample(&self, t: f32) -> Vec2
pub fn tangent_at(&self, t: f32) -> Vec2
pub fn length_approx(&self, segments: usize) -> f32
pub fn nearest_t(&self, point: Vec2, iterations: usize) -> f32
pub fn to_polyline(&self, segments: usize) -> Vec<Vec2>
pub fn bounding_box(&self) -> (Vec2, Vec2)
Trait Implementations§
Source§impl Clone for BezierCurve
impl Clone for BezierCurve
Auto Trait Implementations§
impl Freeze for BezierCurve
impl RefUnwindSafe for BezierCurve
impl Send for BezierCurve
impl Sync for BezierCurve
impl Unpin for BezierCurve
impl UnsafeUnpin for BezierCurve
impl UnwindSafe for BezierCurve
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