pub struct SpeakerEntry {
pub id: String,
pub display_name: String,
pub default_emotion: EmotionState,
pub voice_actor: String,
pub portrait_path: String,
pub color_tag: Vec4,
pub faction: String,
pub is_player: bool,
pub aliases: Vec<String>,
}Fields§
§id: String§display_name: String§default_emotion: EmotionState§voice_actor: String§portrait_path: String§color_tag: Vec4§faction: String§is_player: bool§aliases: Vec<String>Trait Implementations§
Source§impl Clone for SpeakerEntry
impl Clone for SpeakerEntry
Auto Trait Implementations§
impl Freeze for SpeakerEntry
impl RefUnwindSafe for SpeakerEntry
impl Send for SpeakerEntry
impl Sync for SpeakerEntry
impl Unpin for SpeakerEntry
impl UnsafeUnpin for SpeakerEntry
impl UnwindSafe for SpeakerEntry
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