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MapEditor

Struct MapEditor 

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pub struct MapEditor {
Show 25 fields pub map: TileMap, pub layers: Vec<MapLayer>, pub db: TileDatabase, pub undo_stack: MapUndoStack, pub brush: BrushState, pub clipboard: Clipboard, pub selection: SelectionRect, pub rooms: RoomGraph, pub encounter_zones: Vec<EncounterZone>, pub patrol_paths: Vec<PatrolPath>, pub event_zones: Vec<EventZone>, pub scripted_sequences: Vec<ScriptedSequence>, pub lights: Vec<PointLight>, pub minimap: MinimapData, pub mode: MapEditorMode, pub current_layer: usize, pub rng: MapRng, pub pending_actions: Vec<MapEditAction>, pub grid_visible: bool, pub show_collision: bool, pub show_entities: bool, pub show_lighting: bool, pub show_patrol_paths: bool, pub show_encounter_zones: bool, pub show_minimap: bool,
}

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§map: TileMap§layers: Vec<MapLayer>§db: TileDatabase§undo_stack: MapUndoStack§brush: BrushState§clipboard: Clipboard§selection: SelectionRect§rooms: RoomGraph§encounter_zones: Vec<EncounterZone>§patrol_paths: Vec<PatrolPath>§event_zones: Vec<EventZone>§scripted_sequences: Vec<ScriptedSequence>§lights: Vec<PointLight>§minimap: MinimapData§mode: MapEditorMode§current_layer: usize§rng: MapRng§pending_actions: Vec<MapEditAction>§grid_visible: bool§show_collision: bool§show_entities: bool§show_lighting: bool§show_patrol_paths: bool§show_encounter_zones: bool§show_minimap: bool

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impl MapEditor

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pub fn new( width: usize, height: usize, tile_width: u32, tile_height: u32, ) -> Self

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pub fn undo(&mut self)

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pub fn total_walkable_tiles(&self) -> usize

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pub fn start_stroke(&mut self, _x: usize, _y: usize)

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pub fn paint_tile(&mut self, x: usize, y: usize)

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pub fn end_stroke(&mut self)

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pub fn layers(&self) -> &Vec<MapLayer>

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pub fn paint_tile_at(&mut self, x: usize, y: usize)

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pub fn build_nav_regions(&self) -> Vec<TileRect>

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pub fn total_solid_tiles(&self) -> usize

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pub fn serialize(&self) -> Vec<u8> ⓘ

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pub fn deserialize_into(&mut self, data: &[u8]) -> bool

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pub fn generate_dungeon(&mut self, _depth: usize, _min_rooms: usize, _seed: u64)

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pub fn bake_lights(&mut self)

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pub fn rebuild_minimap(&mut self)

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pub fn undo_last(&mut self)

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