pub struct TileMap {
pub width: usize,
pub height: usize,
pub tile_width: u32,
pub tile_height: u32,
pub layers: Vec<MapLayer>,
pub projection: MapProjection,
pub background_color: Vec4,
pub ambient_light: f32,
}Fields§
§width: usize§height: usize§tile_width: u32§tile_height: u32§layers: Vec<MapLayer>§projection: MapProjection§background_color: Vec4§ambient_light: f32Implementations§
Trait Implementations§
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impl Freeze for TileMap
impl RefUnwindSafe for TileMap
impl Send for TileMap
impl Sync for TileMap
impl Unpin for TileMap
impl UnsafeUnpin for TileMap
impl UnwindSafe for TileMap
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