pub struct MapLayer {
pub name: String,
pub layer_type: LayerType,
pub tiles: Vec<Tile>,
pub width: usize,
pub height: usize,
pub visible: bool,
pub locked: bool,
pub opacity: f32,
pub z_offset: f32,
}Fields§
§name: String§layer_type: LayerType§tiles: Vec<Tile>§width: usize§height: usize§visible: bool§locked: bool§opacity: f32§z_offset: f32Implementations§
Source§impl MapLayer
impl MapLayer
pub fn set_tile(&mut self, x: usize, y: usize, tile_id: u32)
pub fn tile_at(&self, x: usize, y: usize) -> u32
pub fn new( name: impl Into<String>, layer_type: LayerType, width: usize, height: usize, ) -> Self
pub fn set(&mut self, x: usize, y: usize, tile: Tile)
pub fn get(&self, x: usize, y: usize) -> Option<&Tile>
pub fn fill_rect(&mut self, x: usize, y: usize, w: usize, h: usize, tile: Tile)
pub fn fill(&mut self, tile_id: u32)
pub fn fill_with(&mut self, tile_id: u32)
pub fn tile_count(&self, tile_id: u32) -> usize
pub fn non_empty_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MapLayer
impl RefUnwindSafe for MapLayer
impl Send for MapLayer
impl Sync for MapLayer
impl Unpin for MapLayer
impl UnsafeUnpin for MapLayer
impl UnwindSafe for MapLayer
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