pub struct LootTableGenerator {
pub next_id: u32,
pub rng: LootRng,
pub enchantment_library: EnchantmentLibrary,
}Fields§
§next_id: u32§rng: LootRng§enchantment_library: EnchantmentLibraryImplementations§
Source§impl LootTableGenerator
impl LootTableGenerator
pub fn new(seed: u64) -> Self
pub fn generate_trash_mob_table(&mut self, level: u32) -> LootTable
pub fn generate_zone_table( &mut self, zone_id: u32, catalog: &[Item], ) -> LootTable
pub fn generate_boss_table( &mut self, boss_id: u32, catalog: &[Item], ) -> LootTable
pub fn generate_boss_table_by_level( &mut self, boss_id: u32, _level: u32, ) -> LootTable
pub fn generate_chest_table( &mut self, chest_id: u32, catalog: &[Item], ) -> LootTable
Auto Trait Implementations§
impl Freeze for LootTableGenerator
impl RefUnwindSafe for LootTableGenerator
impl Send for LootTableGenerator
impl Sync for LootTableGenerator
impl Unpin for LootTableGenerator
impl UnsafeUnpin for LootTableGenerator
impl UnwindSafe for LootTableGenerator
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.