pub struct Item {Show 18 fields
pub id: u32,
pub name: String,
pub description: String,
pub item_type: ItemType,
pub rarity: ItemRarity,
pub base_value: f32,
pub weight: f32,
pub stats: ItemStats,
pub set_id: Option<u32>,
pub level_requirement: u32,
pub zone: String,
pub stackable: bool,
pub max_stack: u32,
pub tags: Vec<String>,
pub zone_level: u32,
pub lore: String,
pub is_boss_exclusive: bool,
pub stack_size: u32,
}Fields§
§id: u32§name: String§description: String§item_type: ItemType§rarity: ItemRarity§base_value: f32§weight: f32§stats: ItemStats§set_id: Option<u32>§level_requirement: u32§zone: String§stackable: bool§max_stack: u32§zone_level: u32§lore: String§is_boss_exclusive: bool§stack_size: u32Implementations§
Source§impl Item
impl Item
pub fn new( id: u32, name: &str, item_type: ItemType, rarity: ItemRarity, base_value: f32, ) -> Self
pub fn market_value(&self) -> f32
pub fn sell_value(&self) -> f32
pub fn with_stats(self, stats: ItemStats) -> Self
pub fn with_level(self, lvl: u32) -> Self
pub fn with_zone(self, zone: &str) -> Self
pub fn with_set(self, set_id: u32) -> Self
pub fn with_stackable(self, max: u32) -> Self
pub fn with_description(self, desc: &str) -> Self
pub fn with_tag(self, tag: &str) -> Self
pub fn with_lore(self, lore: &str) -> Self
pub fn is_legendary_or_above(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Item
impl RefUnwindSafe for Item
impl Send for Item
impl Sync for Item
impl Unpin for Item
impl UnsafeUnpin for Item
impl UnwindSafe for Item
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T: ?Sized,
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
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