pub struct LootTable {
pub id: u32,
pub name: String,
pub entries: Vec<LootTableEntry>,
pub roll_count: RollCountMode,
pub guaranteed_entries: Vec<u32>,
pub boss_exclusive: bool,
pub pity_enabled: bool,
pub pity_threshold: u32,
pub max_drops: Option<u32>,
pub min_rolls: u32,
pub max_rolls: u32,
}Fields§
§id: u32§name: String§entries: Vec<LootTableEntry>§roll_count: RollCountMode§guaranteed_entries: Vec<u32>§boss_exclusive: bool§pity_enabled: bool§pity_threshold: u32§max_drops: Option<u32>§min_rolls: u32§max_rolls: u32Implementations§
Source§impl LootTable
impl LootTable
pub fn new(id: u32, name: &str) -> Self
pub fn total_weight(&self) -> f32
pub fn add_entry(&mut self, entry: LootTableEntry)
pub fn add_item_weighted( &mut self, item_id: u32, weight: f32, min_qty: u32, max_qty: u32, )
pub fn add_guaranteed(&mut self, item_id: u32)
pub fn roll_simple(&self, rng: &mut LootRng) -> Option<u32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LootTable
impl RefUnwindSafe for LootTable
impl Send for LootTable
impl Sync for LootTable
impl Unpin for LootTable
impl UnsafeUnpin for LootTable
impl UnwindSafe for LootTable
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