pub struct LootTableEntry {
pub kind: LootEntryKind,
pub weight: f32,
pub min_count: u32,
pub max_count: u32,
pub conditions: Vec<DropCondition>,
pub guaranteed: bool,
pub item_id: u32,
pub min_quantity: u32,
pub max_quantity: u32,
pub condition: Option<String>,
}Fields§
§kind: LootEntryKind§weight: f32§min_count: u32§max_count: u32§conditions: Vec<DropCondition>§guaranteed: bool§item_id: u32§min_quantity: u32§max_quantity: u32§condition: Option<String>Trait Implementations§
Source§impl Clone for LootTableEntry
impl Clone for LootTableEntry
Auto Trait Implementations§
impl Freeze for LootTableEntry
impl RefUnwindSafe for LootTableEntry
impl Send for LootTableEntry
impl Sync for LootTableEntry
impl Unpin for LootTableEntry
impl UnsafeUnpin for LootTableEntry
impl UnwindSafe for LootTableEntry
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