pub struct FullLootSimulation {
pub player_level: u32,
pub player_reputation: u32,
pub magic_find: f32,
pub day: u32,
pub inventory: Vec<GeneratedItem>,
pub gold: u32,
pub active_sets: Vec<u32>,
pub vendor_manager: VendorManager,
pub item_generator: ItemGenerator,
pub dungeon_sim: DungeonSimulator,
pub event_manager: EventManager,
pub rng: LootRng,
}Fields§
§player_level: u32§player_reputation: u32§magic_find: f32§day: u32§inventory: Vec<GeneratedItem>§gold: u32§active_sets: Vec<u32>§vendor_manager: VendorManager§item_generator: ItemGenerator§dungeon_sim: DungeonSimulator§event_manager: EventManager§rng: LootRngImplementations§
Auto Trait Implementations§
impl Freeze for FullLootSimulation
impl RefUnwindSafe for FullLootSimulation
impl Send for FullLootSimulation
impl Sync for FullLootSimulation
impl Unpin for FullLootSimulation
impl UnsafeUnpin for FullLootSimulation
impl UnwindSafe for FullLootSimulation
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