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LevelStreamingEditor

Struct LevelStreamingEditor 

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pub struct LevelStreamingEditor {
Show 25 fields pub levels: HashMap<u64, StreamingLevel>, pub next_level_id: u64, pub world_grid: WorldPartitionGrid, pub load_queue: StreamingLoadQueue, pub memory_manager: MemoryPressureManager, pub volumes: HashMap<u64, StreamingVolume>, pub next_volume_id: u64, pub prefetcher: PrefetchPredictor, pub dependency_graph: DependencyGraph, pub sector_graph: SectorGraph, pub persistent_manager: PersistentLevelManager, pub debug_visualizer: StreamingDebugVisualizer, pub timeline: StreamingTimeline, pub budget_tool: StreamingBudgetTool, pub map_overview: MapOverview, pub hzb: HierarchicalZBuffer, pub lod_budget: CombinedBudgetManager, pub simulator: StreamingSimulator, pub camera_position: Vec3, pub camera_direction: Vec3, pub camera_view_proj: Mat4, pub config: LevelStreamingEditorConfig, pub current_frame: u64, pub current_time_ms: f64, pub stats: StreamingStats,
}

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§levels: HashMap<u64, StreamingLevel>§next_level_id: u64§world_grid: WorldPartitionGrid§load_queue: StreamingLoadQueue§memory_manager: MemoryPressureManager§volumes: HashMap<u64, StreamingVolume>§next_volume_id: u64§prefetcher: PrefetchPredictor§dependency_graph: DependencyGraph§sector_graph: SectorGraph§persistent_manager: PersistentLevelManager§debug_visualizer: StreamingDebugVisualizer§timeline: StreamingTimeline§budget_tool: StreamingBudgetTool§map_overview: MapOverview§hzb: HierarchicalZBuffer§lod_budget: CombinedBudgetManager§simulator: StreamingSimulator§camera_position: Vec3§camera_direction: Vec3§camera_view_proj: Mat4§config: LevelStreamingEditorConfig§current_frame: u64§current_time_ms: f64§stats: StreamingStats

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impl LevelStreamingEditor

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pub fn new(config: LevelStreamingEditorConfig) -> Self

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pub fn add_level( &mut self, name: String, asset: StreamingLevelAsset, bounds: Aabb, ) -> u64

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pub fn remove_level(&mut self, id: u64)

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pub fn add_streaming_volume_sphere( &mut self, name: String, center: Vec3, load_r: f32, unload_r: f32, ) -> u64

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pub fn add_streaming_volume_box( &mut self, name: String, transform: Mat4, half_extents: Vec3, ) -> u64

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pub fn update_camera( &mut self, position: Vec3, direction: Vec3, view_proj: Mat4, )

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pub fn tick(&mut self, dt_s: f32)

Main per-frame update

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pub fn set_debug_overlay(&mut self, overlay: DebugOverlay)

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pub fn get_level(&self, id: u64) -> Option<&StreamingLevel>

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pub fn get_level_mut(&mut self, id: u64) -> Option<&mut StreamingLevel>

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pub fn force_load_level(&mut self, id: u64)

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pub fn force_unload_level(&mut self, id: u64)

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pub fn set_memory_budget(&mut self, budget_mb: f32)

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pub fn add_level_dependency( &mut self, from: u64, to: u64, edge: DependencyEdgeType, )

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pub fn check_for_circular_dependencies(&self) -> Option<Vec<u64>>

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pub fn get_load_plan(&self) -> Vec<Vec<u64>>

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pub fn start_simulation(&mut self)

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pub fn stop_simulation(&mut self)

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pub fn reset_simulation(&mut self)

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pub fn get_world_bounds(&self) -> Aabb

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pub fn cells_in_camera_radius(&self, radius: f32) -> Vec<CellCoord>

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pub fn query_levels_near(&self, pos: Vec3, radius: f32) -> Vec<u64>

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pub fn get_streaming_report(&self) -> StreamingReport

Trait Implementations§

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impl Debug for LevelStreamingEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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