pub struct PersistentLevelManager {
pub base_level_id: u64,
pub save_states: HashMap<u64, LevelSaveState>,
pub transient_level_ids: HashSet<u64>,
pub dynamic_level_ids: HashSet<u64>,
}Fields§
§base_level_id: u64§save_states: HashMap<u64, LevelSaveState>§transient_level_ids: HashSet<u64>§dynamic_level_ids: HashSet<u64>Implementations§
Source§impl PersistentLevelManager
impl PersistentLevelManager
pub fn new(base_level_id: u64) -> Self
pub fn save_level_state(&mut self, level: &StreamingLevel, timestamp: f64)
pub fn restore_level_state(&self, level_id: u64) -> Option<&LevelSaveState>
pub fn mark_transient(&mut self, level_id: u64)
pub fn mark_dynamic(&mut self, level_id: u64)
pub fn get_levels_to_restore(&self) -> Vec<u64>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PersistentLevelManager
impl RefUnwindSafe for PersistentLevelManager
impl Send for PersistentLevelManager
impl Sync for PersistentLevelManager
impl Unpin for PersistentLevelManager
impl UnsafeUnpin for PersistentLevelManager
impl UnwindSafe for PersistentLevelManager
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