pub struct StreamingLoadQueue {
pub pending: Vec<LoadRequest>,
pub in_flight: Vec<LoadRequest>,
pub max_concurrent: usize,
pub total_bytes_loaded: u64,
pub total_loads: u64,
pub bandwidth_samples: VecDeque<f32>,
}Fields§
§pending: Vec<LoadRequest>§in_flight: Vec<LoadRequest>§max_concurrent: usize§total_bytes_loaded: u64§total_loads: u64§bandwidth_samples: VecDeque<f32>Implementations§
Source§impl StreamingLoadQueue
impl StreamingLoadQueue
pub fn new(max_concurrent: usize) -> Self
pub fn enqueue(&mut self, request: LoadRequest)
pub fn dequeue_next(&mut self) -> Option<LoadRequest>
pub fn complete_load(&mut self, level_id: u64, bytes_loaded: u64, time_ms: f32)
pub fn cancel_load(&mut self, level_id: u64)
pub fn estimated_bandwidth_mb_s(&self) -> f32
pub fn estimated_remaining_time_ms(&self) -> f32
pub fn is_loading(&self, level_id: u64) -> bool
pub fn is_pending(&self, level_id: u64) -> bool
pub fn queue_depth(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for StreamingLoadQueue
impl RefUnwindSafe for StreamingLoadQueue
impl Send for StreamingLoadQueue
impl Sync for StreamingLoadQueue
impl Unpin for StreamingLoadQueue
impl UnsafeUnpin for StreamingLoadQueue
impl UnwindSafe for StreamingLoadQueue
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