Sets the (x, y, z) components of the ‘center’ camera vector. This vector
determines the translation (x, y, z) space about the center of this scene.
Default: {x: 0, y: 0, z: 0} which means that the center of the scene is at
the origin.
Sets the (x, y, z) components of the ‘eye’ camera vector. This vector
determines the view point about the origin of this scene.
Default: {x: 1.25, y: 1.25, z: 1.25}
Sets the (x, y, z) components of the ‘up’ camera vector. This vector
determines the up direction of this scene with respect to the page. The
Default: {x: 0, y: 0, z: 1} which means that the z axis points up.
If “cube”, this scene’s axes are drawn as a cube, regardless of the axes’
ranges. If “data”, this scene’s axes are drawn in proportion with the axes’
ranges. If “manual”, this scene’s axes are drawn in proportion with the
input of “aspectratio” (the default behavior if “aspectratio” is provided).
If “auto”, this scene’s axes are drawn using the results of “data” except
when one axis is more than four times the size of the two others, where in
that case the results of “cube” are used.
Default: “auto”