pub struct Eye { /* private fields */ }
Expand description
Sets the (x, y, z) components of the ‘eye’ camera vector. This vector determines the view point about the origin of this scene. Default: {x: 1.25, y: 1.25, z: 1.25}
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Eye
impl RefUnwindSafe for Eye
impl Send for Eye
impl Sync for Eye
impl Unpin for Eye
impl UnwindSafe for Eye
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more