Struct physx_sys::PxSceneQueryDesc
source · #[repr(C)]pub struct PxSceneQueryDesc {
pub staticStructure: PxPruningStructureType,
pub dynamicStructure: PxPruningStructureType,
pub dynamicTreeRebuildRateHint: u32,
pub dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner,
pub staticBVHBuildStrategy: PxBVHBuildStrategy,
pub dynamicBVHBuildStrategy: PxBVHBuildStrategy,
pub staticNbObjectsPerNode: u32,
pub dynamicNbObjectsPerNode: u32,
pub sceneQueryUpdateMode: PxSceneQueryUpdateMode,
}
Fields§
§staticStructure: PxPruningStructureType
§dynamicStructure: PxPruningStructureType
§dynamicTreeRebuildRateHint: u32
§dynamicTreeSecondaryPruner: PxDynamicTreeSecondaryPruner
§staticBVHBuildStrategy: PxBVHBuildStrategy
§dynamicBVHBuildStrategy: PxBVHBuildStrategy
§staticNbObjectsPerNode: u32
§dynamicNbObjectsPerNode: u32
§sceneQueryUpdateMode: PxSceneQueryUpdateMode
Trait Implementations§
source§impl Clone for PxSceneQueryDesc
impl Clone for PxSceneQueryDesc
source§fn clone(&self) -> PxSceneQueryDesc
fn clone(&self) -> PxSceneQueryDesc
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more