#[repr(i32)]
pub enum PxPruningStructureType {
    None,
    DynamicAabbTree,
    StaticAabbTree,
    Last,
}
Expand description

Pruning structure used to accelerate scene queries.

eNONE uses a simple data structure that consumes less memory than the alternatives, but generally has slower query performance.

eDYNAMIC_AABB_TREE usually provides the fastest queries. However there is a constant per-frame management cost associated with this structure. How much work should be done per frame can be tuned via the PxSceneQueryDesc::dynamicTreeRebuildRateHint parameter.

eSTATIC_AABB_TREE is typically used for static objects. It is the same as the dynamic AABB tree, without the per-frame overhead. This can be a good choice for static objects, if no static objects are added, moved or removed after the scene has been created. If there is no such guarantee (e.g. when streaming parts of the world in and out), then the dynamic version is a better choice even for static objects.

Variants§

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None

Using a simple data structure

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DynamicAabbTree

Using a dynamic AABB tree

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StaticAabbTree

Using a static AABB tree

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Last

Trait Implementations§

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impl Clone for PxPruningStructureType

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fn clone(&self) -> PxPruningStructureType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PxPruningStructureType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<PxPruningStructureType> for PxPruningStructureType

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fn eq(&self, other: &PxPruningStructureType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PxPruningStructureType

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impl Eq for PxPruningStructureType

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impl StructuralEq for PxPruningStructureType

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impl StructuralPartialEq for PxPruningStructureType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.