Struct nannou::color::Hsl [−][src]
#[repr(C)]pub struct Hsl<S = Srgb, T = f32> where
S: RgbSpace,
T: Component + Float, { pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, pub space: PhantomData<S>, }
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
impl<T> Hsl<Srgb, T> where
T: Component + Float,
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T: Component + Float,
pub fn new<H>(hue: H, saturation: T, lightness: T) -> Hsl<Srgb, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
HSL for linear sRGB.
impl<S, T> Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn with_wp<H>(hue: H, saturation: T, lightness: T) -> Hsl<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Linear HSL.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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Convert to a (hue, saturation, lightness)
tuple.
pub fn from_components<H>((H, T, T)) -> Hsl<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Convert from a (hue, saturation, lightness)
tuple.
Trait Implementations
impl<S, T> AbsDiffEq<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
type Epsilon = <T as AbsDiffEq<T>>::Epsilon
Used for specifying relative comparisons.
pub fn default_epsilon() -> <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon
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pub fn abs_diff_eq(
&self,
other: &Hsl<S, T>,
epsilon: <T as AbsDiffEq<T>>::Epsilon
) -> bool
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&self,
other: &Hsl<S, T>,
epsilon: <T as AbsDiffEq<T>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
pub fn add(self, other: Hsl<S, T>) -> <Hsl<S, T> as Add<Hsl<S, T>>>::Output
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impl<S, T> Add<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
pub fn add(self, c: T) -> <Hsl<S, T> as Add<T>>::Output
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impl<S, T> AddAssign<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float + AddAssign<T>,
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S: RgbSpace,
T: Component + Float + AddAssign<T>,
pub fn add_assign(&mut self, other: Hsl<S, T>)
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impl<S, T> AddAssign<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float + AddAssign<T>,
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S: RgbSpace,
T: Component + Float + AddAssign<T>,
pub fn add_assign(&mut self, c: T)
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impl<S, T, P> AsMut<P> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
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S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
impl<S, T, P> AsRef<P> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
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S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
impl<S, T> Clone for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Copy for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Debug for Hsl<S, T> where
S: Debug + RgbSpace,
T: Debug + Component + Float,
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S: Debug + RgbSpace,
T: Debug + Component + Float,
impl<S, T> Default for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, H> From<(H, T, T)> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
H: Into<RgbHue<T>>,
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S: RgbSpace,
T: Component + Float,
H: Into<RgbHue<T>>,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn from_xyz(color: Xyz<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>
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pub fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_hsv<_S>(color: Hsv<_S, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_hsl<_S>(color: Hsl<_S, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_yxy(inp: Yxy<Wp, T>) -> Self
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pub fn from_lab(inp: Lab<Wp, T>) -> Self
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pub fn from_lch(inp: Lch<Wp, T>) -> Self
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pub fn from_hwb<S>(inp: Hwb<S, T>) -> Self where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
pub fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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impl<S, T> GetHue for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
pub fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> Hue for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn with_hue<H>(&self, hue: H) -> Hsl<S, T> where
H: Into<<Hsl<S, T> as GetHue>::Hue>,
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H: Into<<Hsl<S, T> as GetHue>::Hue>,
pub fn shift_hue<H>(&self, amount: H) -> Hsl<S, T> where
H: Into<<Hsl<S, T> as GetHue>::Hue>,
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H: Into<<Hsl<S, T> as GetHue>::Hue>,
impl<S, T> Into<(RgbHue<T>, T, T)> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T> where
S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
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S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
pub fn into_xyz(self) -> Xyz<Wp, T>
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pub fn into_yxy(self) -> Yxy<Wp, T>
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pub fn into_lab(self) -> Lab<Wp, T>
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pub fn into_lch(self) -> Lch<Wp, T>
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pub fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_luma(self) -> Luma<Linear<Wp>, T>
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pub fn into_hwb<S>(self) -> Hwb<S, T> where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
impl<S> IntoLinSrgba<S> for Hsl<Srgb, S> where
S: Component + Float,
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S: Component + Float,
fn into_lin_srgba(self) -> LinSrgba<S>
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impl<S, T> Limited for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn is_valid(&self) -> bool
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pub fn clamp(&self) -> Hsl<S, T>
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pub fn clamp_self(&mut self)
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impl<S, T> Mix for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
pub fn mix(&self, other: &Hsl<S, T>, factor: T) -> Hsl<S, T>
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impl<S, T> PartialEq<Hsl<S, T>> for Hsl<S, T> where
S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
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S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
impl<S, T> Pixel<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub const CHANNELS: usize
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pub fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
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P: RawPixelSized<T>,
pub fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn from_raw_slice(slice: &[T]) -> &[Self]ⓘ
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pub fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]ⓘ
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pub fn into_raw_slice(slice: &[Self]) -> &[T]ⓘ
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pub fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]ⓘ
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impl<S, T> RelativeEq<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
pub fn default_max_relative() -> <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon
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pub fn relative_eq(
&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon,
max_relative: <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon
) -> bool
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&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon,
max_relative: <Hsl<S, T> as AbsDiffEq<Hsl<S, T>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Saturate for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the (de)saturation factor.
pub fn saturate(&self, factor: T) -> Hsl<S, T>
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pub fn desaturate(&self, factor: Self::Scalar) -> Self
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impl<S, T> Shade for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
pub fn lighten(&self, amount: T) -> Hsl<S, T>
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pub fn darken(&self, amount: Self::Scalar) -> Self
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impl<S, T> StructuralPartialEq for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
pub fn sub(self, other: Hsl<S, T>) -> <Hsl<S, T> as Sub<Hsl<S, T>>>::Output
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impl<S, T> Sub<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
pub fn sub(self, c: T) -> <Hsl<S, T> as Sub<T>>::Output
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impl<S, T> SubAssign<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float + SubAssign<T>,
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S: RgbSpace,
T: Component + Float + SubAssign<T>,
pub fn sub_assign(&mut self, other: Hsl<S, T>)
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impl<S, T> SubAssign<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float + SubAssign<T>,
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S: RgbSpace,
T: Component + Float + SubAssign<T>,
pub fn sub_assign(&mut self, c: T)
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impl<S, T> UlpsEq<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Hsl<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Hsl<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Hsl<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Hsl<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hsl<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_from(color: S) -> Self
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertFrom<T> for U where
U: From<T> + Limited,
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U: From<T> + Limited,
pub fn convert_from(t: T) -> U
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pub fn try_convert_from(t: T) -> Result<U, OutOfBounds<U>>
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pub fn convert_unclamped_from(val: T) -> Self
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
pub fn convert_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
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pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,