Struct nannou::color::Hsl

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#[repr(C)]
pub struct Hsl<S = Srgb, T = f32>
where T: Component + Float, S: RgbSpace,
{ pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, pub space: PhantomData<S>, }
Expand description

Linear HSL color space.

The HSL color space can be seen as a cylindrical version of RGB, where the hue is the angle around the color cylinder, the saturation is the distance from the center, and the lightness is the height from the bottom. Its composition makes it especially good for operations like changing green to red, making a color more gray, or making it darker.

See HSV for a very similar color space, with brightness instead of lightness.

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§hue: RgbHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.

§saturation: T

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

§lightness: T

Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.

§space: PhantomData<S>

The white point and RGB primaries this color is adapted to. The default is the sRGB standard.

Implementations§

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impl<T> Hsl<Srgb, T>
where T: Component + Float,

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pub fn new<H>(hue: H, saturation: T, lightness: T) -> Hsl<Srgb, T>
where H: Into<RgbHue<T>>,

HSL for linear sRGB.

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impl<S, T> Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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pub fn with_wp<H>(hue: H, saturation: T, lightness: T) -> Hsl<S, T>
where H: Into<RgbHue<T>>,

Linear HSL.

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pub fn into_components(self) -> (RgbHue<T>, T, T)

Convert to a (hue, saturation, lightness) tuple.

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pub fn from_components<H>(_: (H, T, T)) -> Hsl<S, T>
where H: Into<RgbHue<T>>,

Convert from a (hue, saturation, lightness) tuple.

Trait Implementations§

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impl<S, T> AbsDiffEq for Hsl<S, T>
where T: Component + Float + AbsDiffEq, <T as AbsDiffEq>::Epsilon: Copy + Float, S: RgbSpace + PartialEq,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> <Hsl<S, T> as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq( &self, other: &Hsl<S, T>, epsilon: <T as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool

The inverse of ApproxEq::abs_diff_eq.
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impl<S, T> Add<T> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Output = Hsl<S, T>

The resulting type after applying the + operator.
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fn add(self, c: T) -> <Hsl<S, T> as Add<T>>::Output

Performs the + operation. Read more
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impl<S, T> Add for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Output = Hsl<S, T>

The resulting type after applying the + operator.
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fn add(self, other: Hsl<S, T>) -> <Hsl<S, T> as Add>::Output

Performs the + operation. Read more
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impl<S, T> AddAssign<T> for Hsl<S, T>
where T: Component + Float + AddAssign, S: RgbSpace,

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fn add_assign(&mut self, c: T)

Performs the += operation. Read more
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impl<S, T> AddAssign for Hsl<S, T>
where T: Component + Float + AddAssign, S: RgbSpace,

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fn add_assign(&mut self, other: Hsl<S, T>)

Performs the += operation. Read more
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impl<S, T, P> AsMut<P> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, P: RawPixel<T> + ?Sized,

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fn as_mut(&mut self) -> &mut P

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<S, T, P> AsRef<P> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, P: RawPixel<T> + ?Sized,

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fn as_ref(&self) -> &P

Converts this type into a shared reference of the (usually inferred) input type.
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impl<S, T> Clone for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn clone(&self) -> Hsl<S, T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S, T> Debug for Hsl<S, T>
where S: Debug + RgbSpace, T: Debug + Component + Float,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S, T> Default for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn default() -> Hsl<S, T>

Returns the “default value” for a type. Read more
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impl<'de, S, T> Deserialize<'de> for Hsl<S, T>
where T: Component + Float + Deserialize<'de>, S: RgbSpace,

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fn deserialize<__D>( __deserializer: __D ) -> Result<Hsl<S, T>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<S, T, H> From<(H, T, T)> for Hsl<S, T>
where S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>,

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fn from(components: (H, T, T)) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Hsl<S, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Hsv<S, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Hwb<S, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, _S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,

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fn from(color: Alpha<Luma<_S, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, _S: RgbStandard<Space = S>,

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fn from(color: Alpha<Rgb<_S, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T>
where S: RgbStandard, T: Component + Float,

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fn from(color: Hsl<<S as RgbStandard>::Space, T>) -> Alpha<Rgb<S, T>, T>

Converts to this type from the input type.
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impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Hsl<S, T>) -> Alpha<Hsv<S, T>, T>

Converts to this type from the input type.
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impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Hsl<S, T>) -> Alpha<Hwb<S, T>, T>

Converts to this type from the input type.
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impl<S, T> From<Hsl<S, T>> for Hwb<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Hsl<S, T>) -> Hwb<S, T>

Converts to this type from the input type.
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impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T>
where T: Component + Float, S: RgbSpace, Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,

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fn from(color: Hsl<Sp, T>) -> Hsv<S, T>

Converts to this type from the input type.
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impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T>
where S: RgbStandard, T: Component + Float, Wp: WhitePoint, <S as RgbStandard>::Space: RgbSpace<WhitePoint = Wp>, Sp: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<Sp, T>) -> Rgb<S, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Alpha<Lab<Wp, T>, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Alpha<Lch<Wp, T>, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T>
where T: Component + Float, S: LumaStandard, _S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,

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fn from(color: Hsl<_S, T>) -> Alpha<Luma<S, T>, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Alpha<Xyz<Wp, T>, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Alpha<Yxy<Wp, T>, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Lab<Wp, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Lch<Wp, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T>
where T: Component + Float, S: LumaStandard, _S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,

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fn from(color: Hsl<_S, T>) -> Luma<S, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Xyz<Wp, T>

Converts to this type from the input type.
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impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T>
where T: Component + Float, Wp: WhitePoint, _S: RgbSpace<WhitePoint = Wp>,

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fn from(color: Hsl<_S, T>) -> Yxy<Wp, T>

Converts to this type from the input type.
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impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,

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fn from(color: Hsv<Sp, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Hwb<S, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Hwb<S, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Lab<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Lch<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, _S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,

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fn from(color: Luma<_S, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace, _S: RgbStandard<Space = S>,

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fn from(color: Rgb<_S, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Xyz<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from(color: Yxy<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>

Converts to this type from the input type.
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impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn from_xyz(color: Xyz<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>

Convert from XYZ color space
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fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Hsl<S, T>
where _S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,

Convert from RGB color space
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fn from_hsv<_S>(color: Hsv<_S, T>) -> Hsl<S, T>
where _S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,

Convert from HSV color space
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fn from_hsl<_S>(color: Hsl<_S, T>) -> Hsl<S, T>
where _S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,

Convert from HSL color space
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fn from_yxy(inp: Yxy<Wp, T>) -> Self

Convert from Yxy color space
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fn from_lab(inp: Lab<Wp, T>) -> Self

Convert from L*a*b* color space
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fn from_lch(inp: Lch<Wp, T>) -> Self

Convert from L*C*h° color space
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fn from_hwb<S>(inp: Hwb<S, T>) -> Self
where S: RgbSpace<WhitePoint = Wp>,

Convert from HWB color space
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fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self

Convert from Luma
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impl<S, T> GetHue for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more
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fn get_hue(&self) -> Option<RgbHue<T>>

Calculate a hue if possible. Read more
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impl<S, T> Hue for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn with_hue<H>(&self, hue: H) -> Hsl<S, T>
where H: Into<<Hsl<S, T> as GetHue>::Hue>,

Return a new copy of self, but with a specific hue.
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fn shift_hue<H>(&self, amount: H) -> Hsl<S, T>
where H: Into<<Hsl<S, T> as GetHue>::Hue>,

Return a new copy of self, but with the hue shifted by amount.
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impl<S, T> Into<(RgbHue<T>, T, T)> for Hsl<S, T>
where S: RgbSpace, T: Component + Float,

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fn into(self) -> (RgbHue<T>, T, T)

Converts this type into the (usually inferred) input type.
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impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T>
where T: Component + Float, Wp: WhitePoint, S: RgbSpace<WhitePoint = Wp>,

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fn into_xyz(self) -> Xyz<Wp, T>

Convert into XYZ space
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fn into_yxy(self) -> Yxy<Wp, T>

Convert into Yxy color space
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fn into_lab(self) -> Lab<Wp, T>

Convert into L*a*b* color space
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fn into_lch(self) -> Lch<Wp, T>

Convert into L*C*h° color space
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fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T>
where Sp: RgbSpace<WhitePoint = Wp>,

Convert into RGB color space.
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fn into_hsl<Sp>(self) -> Hsl<Sp, T>
where Sp: RgbSpace<WhitePoint = Wp>,

Convert into HSL color space
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fn into_hsv<Sp>(self) -> Hsv<Sp, T>
where Sp: RgbSpace<WhitePoint = Wp>,

Convert into HSV color space
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fn into_luma(self) -> Luma<Linear<Wp>, T>

Convert into Luma
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fn into_hwb<S>(self) -> Hwb<S, T>
where S: RgbSpace<WhitePoint = Wp>,

Convert into HWB color space
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impl<S> IntoLinSrgba<S> for Hsl<Srgb, S>
where S: Component + Float,

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fn into_lin_srgba(self) -> Alpha<Rgb<Linear<Srgb>, S>, S>

Convert self into RGBA.
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impl<S, T> Limited for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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fn is_valid(&self) -> bool

Check if the color’s components are within the expected ranges.
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fn clamp(&self) -> Hsl<S, T>

Return a new color where the components has been clamped to the nearest valid values.
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fn clamp_self(&mut self)

Clamp the color’s components to the nearest valid values.
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impl<S, T> Mix for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Scalar = T

The type of the mixing factor.
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fn mix(&self, other: &Hsl<S, T>, factor: T) -> Hsl<S, T>

Mix the color with an other color, by factor. Read more
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impl<S, T> PartialEq for Hsl<S, T>

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fn eq(&self, other: &Hsl<S, T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S, T> Pixel<T> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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const CHANNELS: usize = 3usize

The number of color channels.
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fn as_raw<P>(&self) -> &P
where P: RawPixel<T> + ?Sized,

Cast as a reference to raw color components.
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fn as_raw_mut<P>(&mut self) -> &mut P
where P: RawPixel<T> + ?Sized,

Cast as a mutable reference to raw color components.
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fn into_raw<P>(self) -> P
where P: RawPixelSized<T>,

Convert from raw color components.
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fn from_raw<P>(pixel: &P) -> &Self
where P: RawPixel<T> + ?Sized,

Cast from a reference to raw color components.
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fn from_raw_mut<P>(pixel: &mut P) -> &mut Self
where P: RawPixel<T> + ?Sized,

Cast from a mutable reference to raw color components.
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fn from_raw_slice(slice: &[T]) -> &[Self]

Cast a slice of raw color components to a slice of colors. Read more
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]

Cast a mutable slice of raw color components to a mutable slice of colors. Read more
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fn into_raw_slice(slice: &[Self]) -> &[T]

Cast a slice of colors to a slice of raw color components. Read more
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]

Cast a mutable slice of colors to a mutable slice of raw color components. Read more
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impl<S, T> RelativeEq for Hsl<S, T>
where T: Component + Float + RelativeEq, <T as AbsDiffEq>::Epsilon: Copy + Float, S: RgbSpace + PartialEq,

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fn default_max_relative() -> <Hsl<S, T> as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Hsl<S, T>, epsilon: <Hsl<S, T> as AbsDiffEq>::Epsilon, max_relative: <Hsl<S, T> as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Rhs, epsilon: Self::Epsilon, max_relative: Self::Epsilon ) -> bool

The inverse of ApproxEq::relative_eq.
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impl<S, T> Saturate for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Scalar = T

The type of the (de)saturation factor.
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fn saturate(&self, factor: T) -> Hsl<S, T>

Increase the saturation by factor.
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fn desaturate(&self, factor: Self::Scalar) -> Self

Decrease the saturation by factor.
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impl<S, T> Serialize for Hsl<S, T>
where T: Component + Float + Serialize, S: RgbSpace,

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S, T> Shade for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Scalar = T

The type of the lighten/darken amount.
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fn lighten(&self, amount: T) -> Hsl<S, T>

Lighten the color by amount.
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fn darken(&self, amount: Self::Scalar) -> Self

Darken the color by amount.
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impl<S, T> Sub<T> for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Output = Hsl<S, T>

The resulting type after applying the - operator.
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fn sub(self, c: T) -> <Hsl<S, T> as Sub<T>>::Output

Performs the - operation. Read more
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impl<S, T> Sub for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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type Output = Hsl<S, T>

The resulting type after applying the - operator.
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fn sub(self, other: Hsl<S, T>) -> <Hsl<S, T> as Sub>::Output

Performs the - operation. Read more
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impl<S, T> SubAssign<T> for Hsl<S, T>
where T: Component + Float + SubAssign, S: RgbSpace,

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fn sub_assign(&mut self, c: T)

Performs the -= operation. Read more
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impl<S, T> SubAssign for Hsl<S, T>
where T: Component + Float + SubAssign, S: RgbSpace,

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fn sub_assign(&mut self, other: Hsl<S, T>)

Performs the -= operation. Read more
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impl<S, T> UlpsEq for Hsl<S, T>
where T: Component + Float + UlpsEq, <T as AbsDiffEq>::Epsilon: Copy + Float, S: RgbSpace + PartialEq,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq( &self, other: &Hsl<S, T>, epsilon: <Hsl<S, T> as AbsDiffEq>::Epsilon, max_ulps: u32 ) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne(&self, other: &Rhs, epsilon: Self::Epsilon, max_ulps: u32) -> bool

The inverse of ApproxEq::ulps_eq.
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impl<S, T> Copy for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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impl<S, T> StructuralPartialEq for Hsl<S, T>
where T: Component + Float, S: RgbSpace,

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impl<S, T> RefUnwindSafe for Hsl<S, T>

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impl<S, T> Send for Hsl<S, T>
where S: Send, T: Send,

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impl<S, T> Sync for Hsl<S, T>
where S: Sync, T: Sync,

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impl<S, T> Unpin for Hsl<S, T>
where S: Unpin, T: Unpin,

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impl<S, T> UnwindSafe for Hsl<S, T>
where S: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, S: IntoColor<Swp, T>, D: FromColor<Dwp, T>,

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fn adapt_from_using<M>(color: S, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_from(color: S) -> Self

Convert the source color to the destination color using the bradford method by default
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertFrom<T> for U
where U: From<T> + Limited,

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fn convert_from(t: T) -> U

Convert from T with values clamped to the color defined bounds Read more
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fn try_convert_from(t: T) -> Result<U, OutOfBounds<U>>

Convert from T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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fn convert_unclamped_from(val: T) -> Self

Convert from T. The resulting color might be invalid in its color space Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,