Struct nannou::color::Hsv [−][src]
#[repr(C)]pub struct Hsv<S = Srgb, T = f32> where
S: RgbSpace,
T: Component + Float, { pub hue: RgbHue<T>, pub saturation: T, pub value: T, pub space: PhantomData<S>, }
Linear HSV color space.
HSV is a cylindrical version of RGB and it’s very
similar to HSL. The difference is that the value
component in HSV determines the brightness of the color, and not the
lightness. The difference is that, for example, red (100% R, 0% G, 0% B)
and white (100% R, 100% G, 100% B) has the same brightness (or value), but
not the same lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
value: T
Decides how bright the color will look. 0.0 will be black, and 1.0 will
give a bright an clear color that goes towards white when saturation
goes towards 0.0.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
impl<T> Hsv<Srgb, T> where
T: Component + Float,
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T: Component + Float,
pub fn new<H>(hue: H, saturation: T, value: T) -> Hsv<Srgb, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
HSV for linear sRGB.
impl<S, T> Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn with_wp<H>(hue: H, saturation: T, value: T) -> Hsv<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Linear HSV.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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Convert to a (hue, saturation, value)
tuple.
pub fn from_components<H>((H, T, T)) -> Hsv<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Convert from a (hue, saturation, value)
tuple.
Trait Implementations
impl<S, T> AbsDiffEq<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + AbsDiffEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
type Epsilon = <T as AbsDiffEq<T>>::Epsilon
Used for specifying relative comparisons.
pub fn default_epsilon() -> <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon
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pub fn abs_diff_eq(
&self,
other: &Hsv<S, T>,
epsilon: <T as AbsDiffEq<T>>::Epsilon
) -> bool
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&self,
other: &Hsv<S, T>,
epsilon: <T as AbsDiffEq<T>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
impl<S, T> Add<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsv<S, T>
The resulting type after applying the +
operator.
pub fn add(self, other: Hsv<S, T>) -> <Hsv<S, T> as Add<Hsv<S, T>>>::Output
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impl<S, T> Add<T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsv<S, T>
The resulting type after applying the +
operator.
pub fn add(self, c: T) -> <Hsv<S, T> as Add<T>>::Output
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impl<S, T> AddAssign<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float + AddAssign<T>,
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S: RgbSpace,
T: Component + Float + AddAssign<T>,
pub fn add_assign(&mut self, other: Hsv<S, T>)
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impl<S, T> AddAssign<T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float + AddAssign<T>,
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S: RgbSpace,
T: Component + Float + AddAssign<T>,
pub fn add_assign(&mut self, c: T)
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impl<S, T, P> AsMut<P> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
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S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
impl<S, T, P> AsRef<P> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
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S: RgbSpace,
T: Component + Float,
P: RawPixel<T> + ?Sized,
impl<S, T> Clone for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Copy for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Debug for Hsv<S, T> where
S: Debug + RgbSpace,
T: Debug + Component + Float,
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S: Debug + RgbSpace,
T: Debug + Component + Float,
impl<S, T> Default for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, H> From<(H, T, T)> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
H: Into<RgbHue<T>>,
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S: RgbSpace,
T: Component + Float,
H: Into<RgbHue<T>>,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T> From<Hsv<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Hsv<S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsv<S, T>> for Alpha<Hsl<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
Sp: RgbSpace<WhitePoint = Wp>,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, Sp> From<Hsv<Sp, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsv<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsv<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, Sp, T> From<Hwb<Sp, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Luma<_S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn from_xyz(color: Xyz<<S as RgbSpace>::WhitePoint, T>) -> Hsv<S, T>
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pub fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Hsv<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_hsl<_S>(color: Hsl<_S, T>) -> Hsv<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_hwb<_S>(color: Hwb<_S, T>) -> Hsv<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_hsv<_S>(color: Hsv<_S, T>) -> Hsv<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
pub fn from_yxy(inp: Yxy<Wp, T>) -> Self
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pub fn from_lab(inp: Lab<Wp, T>) -> Self
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pub fn from_lch(inp: Lch<Wp, T>) -> Self
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pub fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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impl<S, T> GetHue for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
pub fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> Hue for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn with_hue<H>(&self, hue: H) -> Hsv<S, T> where
H: Into<<Hsv<S, T> as GetHue>::Hue>,
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H: Into<<Hsv<S, T> as GetHue>::Hue>,
pub fn shift_hue<H>(&self, amount: H) -> Hsv<S, T> where
H: Into<<Hsv<S, T> as GetHue>::Hue>,
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H: Into<<Hsv<S, T> as GetHue>::Hue>,
impl<S, T> Into<(RgbHue<T>, T, T)> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Wp, T> IntoColor<Wp, T> for Hsv<S, T> where
S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
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S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
pub fn into_xyz(self) -> Xyz<Wp, T>
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pub fn into_yxy(self) -> Yxy<Wp, T>
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pub fn into_lab(self) -> Lab<Wp, T>
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pub fn into_lch(self) -> Lch<Wp, T>
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pub fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
pub fn into_luma(self) -> Luma<Linear<Wp>, T>
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pub fn into_hwb<S>(self) -> Hwb<S, T> where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
impl<S> IntoLinSrgba<S> for Hsv<Srgb, S> where
S: Component + Float,
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S: Component + Float,
fn into_lin_srgba(self) -> LinSrgba<S>
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impl<S, T> Limited for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn is_valid(&self) -> bool
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pub fn clamp(&self) -> Hsv<S, T>
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pub fn clamp_self(&mut self)
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impl<S, T> Mix for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
pub fn mix(&self, other: &Hsv<S, T>, factor: T) -> Hsv<S, T>
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impl<S, T> PartialEq<Hsv<S, T>> for Hsv<S, T> where
S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
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S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
impl<S, T> Pixel<T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub const CHANNELS: usize
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pub fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
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P: RawPixelSized<T>,
pub fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
pub fn from_raw_slice(slice: &[T]) -> &[Self]ⓘ
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pub fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]ⓘ
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pub fn into_raw_slice(slice: &[Self]) -> &[T]ⓘ
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pub fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]ⓘ
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impl<S, T> RelativeEq<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + RelativeEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
pub fn default_max_relative() -> <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon
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pub fn relative_eq(
&self,
other: &Hsv<S, T>,
epsilon: <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon,
max_relative: <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon
) -> bool
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&self,
other: &Hsv<S, T>,
epsilon: <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon,
max_relative: <Hsv<S, T> as AbsDiffEq<Hsv<S, T>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Saturate for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the (de)saturation factor.
pub fn saturate(&self, factor: T) -> Hsv<S, T>
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pub fn desaturate(&self, factor: Self::Scalar) -> Self
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impl<S, T> Shade for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
pub fn lighten(&self, amount: T) -> Hsv<S, T>
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pub fn darken(&self, amount: Self::Scalar) -> Self
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impl<S, T> StructuralPartialEq for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Sub<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsv<S, T>
The resulting type after applying the -
operator.
pub fn sub(self, other: Hsv<S, T>) -> <Hsv<S, T> as Sub<Hsv<S, T>>>::Output
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impl<S, T> Sub<T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsv<S, T>
The resulting type after applying the -
operator.
pub fn sub(self, c: T) -> <Hsv<S, T> as Sub<T>>::Output
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impl<S, T> SubAssign<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float + SubAssign<T>,
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S: RgbSpace,
T: Component + Float + SubAssign<T>,
pub fn sub_assign(&mut self, other: Hsv<S, T>)
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impl<S, T> SubAssign<T> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float + SubAssign<T>,
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S: RgbSpace,
T: Component + Float + SubAssign<T>,
pub fn sub_assign(&mut self, c: T)
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impl<S, T> UlpsEq<Hsv<S, T>> for Hsv<S, T> where
S: RgbSpace + PartialEq<S>,
T: Component + Float + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
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S: RgbSpace + PartialEq<S>,
T: Component + Float + UlpsEq<T>,
<T as AbsDiffEq<T>>::Epsilon: Copy,
<T as AbsDiffEq<T>>::Epsilon: Float,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Hsv<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Hsv<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Hsv<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Hsv<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hsv<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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S: IntoColor<Swp, T>,
T: Component + Float,
D: FromColor<Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_from(color: S) -> Self
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertFrom<T> for U where
U: From<T> + Limited,
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U: From<T> + Limited,
pub fn convert_from(t: T) -> U
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pub fn try_convert_from(t: T) -> Result<U, OutOfBounds<U>>
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pub fn convert_unclamped_from(val: T) -> Self
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
pub fn convert_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
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pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,