[−][src]Struct mextk_sys::FighterData
Fields
fighter: *mut GOBJ
kind: c_int
spawn_num: c_int
ply: c_char
unknown: c_char
unknownE: c_char
unknownF: c_char
state: c_int
anim_id: c_int
state_num: c_int
common_states: *mut MoveLogic
special_states: *mut MoveLogic
anim_flags: *mut c_int
dynamics_data: *mut u16_
facing_direction: f32
facing_direction_repeated: f32
scale1: f32
scale2: f32
scale3: f32
pointer_to_next_linked_list: c_int
pointer_to_0x40__pointer_to_prev_linked_list: c_int
length_of_linked_list: c_int
unknown4C: c_int
unknown50: c_int
unknown54: c_int
unknown58: c_int
unknown5C: c_int
unknown60: c_int
unknown64: c_int
unknown68: c_int
unknown6C: c_int
unknown70: c_int
phys: FighterData_phys
costume_JObjDesc: *mut c_int
costume_archive: *mut c_int
ftData: *mut ftData
attr: FighterData_attr
unknown294: c_int
unknown298: c_int
unknown29C: c_int
unknown2A0: c_int
unknown2A4: c_int
unknown2A8: c_int
unknown2AC: c_int
unknown2B0: c_int
unknown2B4: c_int
unknown2B8: c_int
unknown2BC: c_int
unknown2C0: c_int
unknown2C4: c_int
unknown2C8: c_int
unknown2CC: c_int
unknown2D0: c_int
special_attributes: *mut c_int
special_attributes2: *mut c_int
unknown2DC: c_int
unknown2E0: c_int
unknown2E4: c_int
unknown2E8: c_int
unknown2EC: c_int
dynamics_boneset: [FtDynamicBoneset; 10]
dynamics_num: c_int
script: FighterData_script
unk: c_int
unk3FC: c_int
pointer_to_0x460: c_int
pointer_to_0x3c0: c_int
color: [ColorOverlay; 3]
LObj: *mut c_int
anim_num: c_int
anim_curr_flags_ptr: *mut c_int
anim_curr_flags: c_int
anim_requested: *mut c_int
anim_cache_curr: *mut c_int
anim_cache_persist: *mut c_int
anim_curr_ARAM: *mut c_int
anim_persist_ARAM: *mut c_int
dobj_toggle_num: c_int
unknown5B0: c_int
unknown5B4: c_int
unknown5B8: c_int
unknown5BC: c_int
unknown5C0: c_int
unknown5C4: c_int
unknown5C8: c_int
unknown5CC: c_int
unknown5D0: c_int
unknown5D4: c_int
unknown5D8: c_int
unknown5DC: c_int
unknown5E0: c_int
unknown5E4: c_int
bones: *mut FighterBone
bone_num: c_int
bone_arr: c_int
dobj_toggle: [u16_; 12]
gfx: *mut Effect
unknown610: c_int
unknown614: c_int
player_controller_number: c_char
costume_id: c_char
color_overlay_id: c_char
team: u8_
unknown61E: c_char
unknown61F: c_char
input: FighterData_input
transN_pos: Vec3
transN_pos_prev: Vec3
transN_offset: Vec3
transN_offset_prev: Vec3
input_stickangle: f32
unknown6C0: c_int
unknown6C4: c_int
unknown6C8: c_int
unknown6CC: c_int
unknown6D0: c_int
unknown6D4: c_int
unknown6D8: c_int
unknown6DC: c_int
unknown6E0: c_int
unknown6E4: c_int
unknown6E8: c_int
unknown6EC: c_int
coll_data: CollData
cameraBox: *mut CameraBox
stateFrame: f32
unknown898: c_int
stateSpeed: f32
x8a0: c_int
stateBlend: f32
x8a8: c_int
animSkeleton: *mut JOBJ
x8b0: c_int
x8b4: c_int
x8b8: c_int
x8bc: c_int
x8c0: c_int
x8c4: c_int
x8c8: c_int
x8cc: c_int
x8d0: c_int
x8d4: c_int
x8d8: c_int
x8dc: c_int
x8e0: c_int
x8e4: c_int
x8e8: c_int
x8ec: c_int
x8f0: c_int
x8f4: c_int
x8f8: c_int
x8fc: c_int
x900: c_int
x904: c_int
x908: c_int
x90c: c_int
x910: c_int
hitbox: [ftHit; 4]
throw_hitbox: [ftHit; 2]
unk_hitbox: ftHit
teamID: u8_
grabbersID: u8_
hurtboxNum: u8_
hurtbox: [FtHurt; 15]
x1614: c_int
x1618: c_int
x161c: c_int
x1620: c_int
x1624: c_int
x1628: c_int
x162c: c_int
x1630: c_int
x1634: c_int
x1638: c_int
x163c: c_int
x1640: c_int
x1644: c_int
x1648: c_int
x164c: c_int
x1650: c_int
x1654: c_int
x1658: c_int
x165c: c_int
x1660: c_int
x1664: c_int
x1668: c_int
dynamics_hit_num: c_int
dynamics_hit: [FtDynamicHit; 11]
x1828: c_int
dmg: FighterData_dmg
x1960: c_int
x1964: f32
jump: FighterData_jump
x196c: c_int
x1970: c_int
heldItem: *mut GOBJ
x1978: *mut GOBJ
x197c: c_int
headItem: *mut GOBJ
heldItemSpecial: *mut GOBJ
hurtstatus: FighterData_hurtstatus
shield: FighterData_shield
shield_bubble: FighterData_shield_update
reflect_bubble: FighterData_reflect_update
absorb_bubble: FighterData_absorb_update
reflect_hit: FighterData_reflect_hit
absorb_hit: FighterData_absorb_hit
grab: FighterData_grab
cpu: CPU
x1fe0: c_int
x1fe4: c_int
x1fe8: c_int
x1fec: c_int
x1ff0: c_int
x1ff4: c_int
x1ff8: c_int
x1ffc: c_int
x2000: c_int
x2004: c_int
x2008: c_int
x200c: c_int
x2010: c_int
x2014: c_int
x2018: c_int
x201c: c_int
x2020: c_int
x2024: c_int
x2028: c_int
x202c: c_int
x2030: c_int
x2034: c_int
x2038: c_int
x203c: c_int
x2040: c_int
x2044: c_int
x2048: c_int
x204c: c_int
x2050: c_int
x2054: c_int
x2058: c_int
x205c: c_int
x2060: c_int
ledge_cooldown: c_int
attack_kind: c_int
x206c: c_int
x2070: u8_
x2071: u8_
x2072: u8_
x2073: u8_
x2074: c_int
x2078: c_int
x207c: c_int
x2080: c_int
x2084: c_int
moveID: u16_
x208c: c_int
x2090: c_int
x2094: c_int
x2098: c_int
x209c: c_int
accessory: *mut JOBJ
x20a4: c_int
shadow: *mut c_void
x20ac: c_int
afterimage: FighterData_afterimage
x2104: c_int
x2108: c_int
x210c: c_int
x2110: c_int
smash: FighterData_smash
x213c: c_int
x2140: c_int
x2144: c_int
x2148: c_int
x214c: c_int
x2150: c_int
x2154: c_int
x2158: c_int
x215c: c_int
x2160: c_int
x2164: c_int
x2168: c_int
x216c: c_int
x2170: c_int
x2174: c_int
x2178: c_int
x217c: c_int
x2180: c_int
x2184: c_int
x2188: c_int
x218c: c_int
cb: FighterData_cb
_bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>
ftcmd_var: FighterData_ftcmd_var
flags: FighterData_flags
fighter_var: FighterData_fighter_var
x22fc: c_int
x2300: c_int
x2304: c_int
x2308: c_int
x230c: c_int
x2310: c_int
x2314: c_int
x2318: c_int
x231c: c_int
x2320: c_int
stage_internal: c_int
x2328: c_int
x232c: c_int
x2330: c_int
x2334: c_int
x2338: c_int
x233c: c_int
state_var: FighterData_state_var
x2388: c_int
x238c: c_int
x2390: c_int
x2394: c_int
x2398: c_int
x239c: c_int
x23a0: c_int
x23a4: c_int
x23a8: c_int
x23ac: c_int
x23b0: c_int
x23b4: c_int
x23b8: c_int
x23bc: c_int
x23c0: c_int
x23c4: c_int
x23c8: c_int
x23cc: c_int
x23d0: c_int
x23d4: c_int
x23d8: c_int
x23dc: c_int
x23e0: c_int
x23e4: c_int
x23e8: c_int
MEX: FighterData_MEX
TM: FighterData_TM
Implementations
impl FighterData
[src]
pub fn x21fc_1(&self) -> c_uchar
[src]
pub fn set_x21fc_1(&mut self, val: c_uchar)
[src]
pub fn show_center_sphere(&self) -> c_uchar
[src]
pub fn set_show_center_sphere(&mut self, val: c_uchar)
[src]
pub fn show_item_pickup(&self) -> c_uchar
[src]
pub fn set_show_item_pickup(&mut self, val: c_uchar)
[src]
pub fn show_cpu_ai(&self) -> c_uchar
[src]
pub fn set_show_cpu_ai(&mut self, val: c_uchar)
[src]
pub fn show_footstool(&self) -> c_uchar
[src]
pub fn set_show_footstool(&mut self, val: c_uchar)
[src]
pub fn show_dynamics(&self) -> c_uchar
[src]
pub fn set_show_dynamics(&mut self, val: c_uchar)
[src]
pub fn show_hit(&self) -> c_uchar
[src]
pub fn set_show_hit(&mut self, val: c_uchar)
[src]
pub fn show_model(&self) -> c_uchar
[src]
pub fn set_show_model(&mut self, val: c_uchar)
[src]
pub fn new_bitfield_1(
x21fc_1: c_uchar,
show_center_sphere: c_uchar,
show_item_pickup: c_uchar,
show_cpu_ai: c_uchar,
show_footstool: c_uchar,
show_dynamics: c_uchar,
show_hit: c_uchar,
show_model: c_uchar
) -> __BindgenBitfieldUnit<[u8; 1], u8>
[src]
x21fc_1: c_uchar,
show_center_sphere: c_uchar,
show_item_pickup: c_uchar,
show_cpu_ai: c_uchar,
show_footstool: c_uchar,
show_dynamics: c_uchar,
show_hit: c_uchar,
show_model: c_uchar
) -> __BindgenBitfieldUnit<[u8; 1], u8>
Trait Implementations
impl Clone for FighterData
[src]
fn clone(&self) -> FighterData
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for FighterData
[src]
impl Debug for FighterData
[src]
Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,