#[repr(C)]pub struct FighterData_phys {Show 20 fields
pub anim_vel: Vec3,
pub self_vel: Vec3,
pub kb_vel: Vec3,
pub x98: c_int,
pub x9c: c_int,
pub xa0: c_int,
pub xa4: c_int,
pub xa8: c_int,
pub xac: c_int,
pub pos: Vec3,
pub pos_prev: Vec3,
pub pos_delta: Vec3,
pub unknownD4: Vec3,
pub air_state: c_int,
pub horzitonal_velocity_queue_will_be_added_to_0xec: f32,
pub vertical_velocity_queue_will_be_added_to_0xec: f32,
pub selfVelGround: Vec3,
pub unknownF8: c_int,
pub unknownFC: c_int,
pub unknown100: c_int,
}Fields§
§anim_vel: Vec3§self_vel: Vec3§kb_vel: Vec3§x98: c_int§x9c: c_int§xa0: c_int§xa4: c_int§xa8: c_int§xac: c_int§pos: Vec3§pos_prev: Vec3§pos_delta: Vec3§unknownD4: Vec3§air_state: c_int§horzitonal_velocity_queue_will_be_added_to_0xec: f32§vertical_velocity_queue_will_be_added_to_0xec: f32§selfVelGround: Vec3§unknownF8: c_int§unknownFC: c_int§unknown100: c_intTrait Implementations§
Source§impl Clone for FighterData_phys
impl Clone for FighterData_phys
Source§fn clone(&self) -> FighterData_phys
fn clone(&self) -> FighterData_phys
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FighterData_phys
impl Debug for FighterData_phys
impl Copy for FighterData_phys
Auto Trait Implementations§
impl Freeze for FighterData_phys
impl RefUnwindSafe for FighterData_phys
impl Send for FighterData_phys
impl Sync for FighterData_phys
impl Unpin for FighterData_phys
impl UnwindSafe for FighterData_phys
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more