#[repr(C)]pub struct FighterData_smash {
pub state: c_int,
pub frame: c_int,
pub hold_frame: f32,
pub dmg_mult: f32,
pub speed_mult: f32,
pub x2128: c_int,
pub x212c: c_int,
pub is_sfx_played: c_int,
pub vibrate_frame: u8_,
pub x22135: u8_,
pub since_hitbox: f32,
}Fields§
§state: c_int§frame: c_int§hold_frame: f32§dmg_mult: f32§speed_mult: f32§x2128: c_int§x212c: c_int§is_sfx_played: c_int§vibrate_frame: u8_§x22135: u8_§since_hitbox: f32Trait Implementations§
Source§impl Clone for FighterData_smash
impl Clone for FighterData_smash
Source§fn clone(&self) -> FighterData_smash
fn clone(&self) -> FighterData_smash
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FighterData_smash
impl Debug for FighterData_smash
impl Copy for FighterData_smash
Auto Trait Implementations§
impl Freeze for FighterData_smash
impl RefUnwindSafe for FighterData_smash
impl Send for FighterData_smash
impl Sync for FighterData_smash
impl Unpin for FighterData_smash
impl UnwindSafe for FighterData_smash
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more