SubsumptionNode

Struct SubsumptionNode 

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pub struct SubsumptionNode {
    pub layers: Vec<SubsumptionLayer>,
}
Expand description

Subsumption node for priority-based layered control.

This implements the subsumption architecture where behaviors are organized in layers with different priorities. Higher priority layers can override lower priority ones.

§Behavior

  • Layers are executed in order of priority (highest first)
  • If a layer returns Success or Running, execution stops and that status is returned
  • If a layer returns Failure, the next lower priority layer is tried
  • If all layers fail, the node returns Failure

§Use Cases

  • Safety-critical systems: Safety behaviors override task behaviors
  • Reactive control: Obstacle avoidance overrides navigation
  • Hierarchical control: High-level planning with low-level reactive layers

§Example

use mecha10_behavior_patterns::prelude::*;


let subsumption = SubsumptionNode::new()
    .add_layer(10, Box::new(EmergencyStopBehavior))    // Highest priority
    .add_layer(5, Box::new(AvoidObstacleBehavior))     // Medium priority
    .add_layer(1, Box::new(NavigateBehavior));         // Lowest priority

Fields§

§layers: Vec<SubsumptionLayer>

Implementations§

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impl SubsumptionNode

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pub fn new() -> Self

Create a new empty subsumption node.

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pub fn add_layer(self, priority: u8, behavior: BoxedBehavior) -> Self

Add a layer with the given priority and behavior.

Layers are automatically sorted by priority (highest first).

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pub fn add_named_layer( self, priority: u8, name: impl Into<String>, behavior: BoxedBehavior, ) -> Self

Add a named layer.

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pub fn layer_count(&self) -> usize

Get the number of layers.

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impl BehaviorNode for SubsumptionNode

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fn tick<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 Context, ) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Execute one tick of the behavior. Read more
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fn reset<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Reset the behavior to its initial state. Read more
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fn on_init<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 Context, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Called when the behavior is first initialized. Read more
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fn on_terminate<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 Context, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Called when the behavior is being terminated. Read more
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fn name(&self) -> &str

Get the name of this behavior node. Read more
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impl Debug for SubsumptionNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SubsumptionNode

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> BehaviorNodeExt for T
where T: BehaviorNode + ?Sized,

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fn run_until_complete<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 Context, ) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: Send + 'async_trait,

Run this behavior until it completes (Success or Failure). Read more
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fn run_with_limit<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 Context, max_ticks: usize, ) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: Send + 'async_trait,

Run this behavior with a maximum number of ticks. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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where S: Into<Dispatch>,

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