pub struct Image {
pub draw_bg: DrawImage,
/* private fields */
}
Fields§
§draw_bg: DrawImage
Implementations§
Source§impl Image
impl Image
Sourcepub fn size_in_pixels(&self, cx: &mut Cx) -> Option<(usize, usize)>
pub fn size_in_pixels(&self, cx: &mut Cx) -> Option<(usize, usize)>
Returns the original size of the image in pixels (not its displayed size).
Returns None
if the image has not been loaded into a texture yet.
Sourcepub fn has_texture(&self) -> bool
pub fn has_texture(&self) -> bool
True if a texture has been set on this Image
.
pub fn draw_walk(&mut self, cx: &mut Cx2d<'_, '_>, walk: Walk) -> DrawStep
Sourcepub fn load_image_file_by_path_async(
&mut self,
cx: &mut Cx,
image_path: &Path,
) -> Result<(), ImageError>
pub fn load_image_file_by_path_async( &mut self, cx: &mut Cx, image_path: &Path, ) -> Result<(), ImageError>
Loads the image at the given image_path
on disk into this ImageRef
.
pub fn load_image_from_data_async( &mut self, cx: &mut Cx, image_path: &Path, data: Arc<Vec<u8>>, ) -> Result<(), ImageError>
Trait Implementations§
Source§impl AnimatorImpl for Image
impl AnimatorImpl for Image
fn animator_play_with_scope( &mut self, cx: &mut Cx, state: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool
fn animator_cut_with_scope( &mut self, cx: &mut Cx, state: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_after_apply( &mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], )
fn animator_apply_state(&mut self, cx: &mut Cx, scope: &mut Scope<'_, '_>)
fn animator_handle_event_with_scope( &mut self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, ) -> AnimatorAction
fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_toggle_with_scope( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_toggle( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2], )
fn animator_handle_event( &mut self, cx: &mut Cx, event: &Event, ) -> AnimatorAction
Source§impl ImageCacheImpl for Image
impl ImageCacheImpl for Image
fn get_texture(&self, _id: usize) -> &Option<Texture>
fn set_texture(&mut self, texture: Option<Texture>, _id: usize)
fn lazy_create_image_cache(&mut self, cx: &mut Cx)
fn load_png_from_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, ) -> Result<(), ImageError>
fn load_jpg_from_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, ) -> Result<(), ImageError>
fn image_size_by_data( data: &[u8], image_path: &Path, ) -> Result<(usize, usize), ImageError>
fn image_size_by_path(image_path: &Path) -> Result<(usize, usize), ImageError>
fn process_async_image_load( &mut self, cx: &mut Cx, image_path: &Path, result: Result<ImageBuffer, ImageError>, ) -> bool
fn load_image_from_cache( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> bool
fn load_image_from_data_async_impl( &mut self, cx: &mut Cx, image_path: &Path, data: Arc<Vec<u8>>, id: usize, ) -> Result<AsyncLoadResult, ImageError>
fn load_image_file_by_path_async_impl( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> Result<AsyncLoadResult, ImageError>
fn load_image_file_by_path_and_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, image_path: &Path, ) -> Result<(), ImageError>
fn load_image_file_by_path( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> Result<(), ImageError>
fn load_image_dep_by_path( &mut self, cx: &mut Cx, image_path: &str, id: usize, ) -> Result<(), ImageError>
Source§impl LiveApplyReset for Image
impl LiveApplyReset for Image
Source§impl LiveApplyValue for Image
impl LiveApplyValue for Image
Source§impl LiveHook for Image
impl LiveHook for Image
fn after_apply( &mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], )
fn apply_value_unknown( &mut self, cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], ) -> usize
fn skip_apply_animator( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], ) -> bool
fn apply_value_instance( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], ) -> usize
fn skip_apply( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], ) -> Option<usize>
fn before_apply( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], )
fn after_apply_from(&mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>)
fn after_new_from_doc(&mut self, _cx: &mut Cx)
fn after_update_from_doc(&mut self, _cx: &mut Cx)
fn after_apply_from_doc(&mut self, _cx: &mut Cx)
fn after_new_before_apply(&mut self, _cx: &mut Cx)
Source§impl LiveHookDeref for Image
impl LiveHookDeref for Image
Source§impl LiveNew for Image
impl LiveNew for Image
fn live_type_info(cx: &mut Cx) -> LiveTypeInfo
fn live_design_with(cx: &mut Cx)
fn new(cx: &mut Cx) -> Self
fn new_apply(
cx: &mut Cx,
apply: &mut Apply<'_, '_, '_>,
index: usize,
nodes: &[LiveNode],
) -> Selfwhere
Self: Sized,
fn new_apply_over(cx: &mut Cx, nodes: &[LiveNode]) -> Selfwhere
Self: Sized,
fn new_apply_mut_index(
cx: &mut Cx,
apply: &mut Apply<'_, '_, '_>,
index: &mut usize,
nodes: &[LiveNode],
) -> Selfwhere
Self: Sized,
fn new_from_ptr(cx: &mut Cx, live_ptr: Option<LivePtr>) -> Selfwhere
Self: Sized,
fn update_from_ptr(&mut self, cx: &mut Cx, live_ptr: Option<LivePtr>)
fn update_from_ptr_with_scope( &mut self, cx: &mut Cx, live_ptr: Option<LivePtr>, scope: &mut Scope<'_, '_>, )
fn new_from_ptr_with_scope(
cx: &mut Cx,
live_ptr: Option<LivePtr>,
scope: &mut Scope<'_, '_>,
) -> Selfwhere
Self: Sized,
fn new_main(cx: &mut Cx) -> Option<Self>where
Self: Sized,
fn register_main_module(cx: &mut Cx)
fn update_main(&mut self, cx: &mut Cx)
fn new_local(cx: &mut Cx) -> Selfwhere
Self: Sized,
fn new_from_module(
cx: &mut Cx,
module_id: LiveModuleId,
id: LiveId,
) -> Option<Self>where
Self: Sized,
fn update_from_module( &mut self, cx: &mut Cx, module_id: LiveModuleId, id: LiveId, )
Source§impl LiveRegister for Image
impl LiveRegister for Image
fn live_register(cx: &mut Cx)
Source§impl Widget for Image
impl Widget for Image
fn handle_event( &mut self, cx: &mut Cx, event: &Event, _scope: &mut Scope<'_, '_>, )
fn draw_walk( &mut self, cx: &mut Cx2d<'_, '_>, _scope: &mut Scope<'_, '_>, walk: Walk, ) -> DrawStep
fn handle_event_with( &mut self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, _sweep_area: Area, )
fn widget(&self, path: &[LiveId]) -> WidgetRef
fn widgets(&self, paths: &[&[LiveId]]) -> WidgetSet
fn widget_uid(&self) -> WidgetUid
fn widget_to_data( &self, _cx: &mut Cx, _actions: &Actions, _nodes: &mut LiveNodeVec, _path: &[LiveId], ) -> bool
fn data_to_widget( &mut self, _cx: &mut Cx, _nodes: &[LiveNode], _path: &[LiveId], )
fn draw_3d( &mut self, _cx: &mut Cx3d<'_, '_>, _scope: &mut Scope<'_, '_>, ) -> DrawStep
fn draw_3d_all(&mut self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>)
fn draw(&mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>) -> DrawStep
fn draw_walk_all( &mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, )
fn draw_all(&mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>)
fn draw_unscoped(&mut self, cx: &mut Cx2d<'_, '_>) -> DrawStep
fn draw_all_unscoped(&mut self, cx: &mut Cx2d<'_, '_>)
fn text(&self) -> String
fn set_text(&mut self, _cx: &mut Cx, _v: &str)
fn set_key_focus(&self, cx: &mut Cx)
fn key_focus(&self, cx: &Cx) -> bool
fn set_disabled(&mut self, _cx: &mut Cx, _disabled: bool)
fn disabled(&self, _cx: &Cx) -> bool
fn ref_cast_type_id(&self) -> LiveTypewhere
Self: 'static,
fn ui_runner(&self) -> UiRunner<Self>where
Self: Sized + 'static,
Source§impl WidgetNode for Image
impl WidgetNode for Image
fn visible(&self) -> bool
fn set_visible(&mut self, cx: &mut Cx, visible: bool)
fn area(&self) -> Area
fn walk(&mut self, _cx: &mut Cx) -> Walk
fn redraw(&mut self, cx: &mut Cx)
fn find_widgets( &self, path: &[LiveId], cached: WidgetCache, results: &mut WidgetSet, )
fn uid_to_widget(&self, uid: WidgetUid) -> WidgetRef
fn widget_design(&mut self) -> Option<&mut dyn WidgetDesign>
fn set_action_data(&mut self, _data: Arc<dyn ActionTrait>)
fn action_data(&self) -> Option<Arc<dyn ActionTrait>>
Auto Trait Implementations§
impl Freeze for Image
impl !RefUnwindSafe for Image
impl !Send for Image
impl !Sync for Image
impl Unpin for Image
impl !UnwindSafe for Image
Blanket Implementations§
Source§impl<T> AdaptiveViewWidgetExt for Twhere
T: Widget,
impl<T> AdaptiveViewWidgetExt for Twhere
T: Widget,
fn adaptive_view(&self, path: &[LiveId]) -> AdaptiveViewRef
Source§impl<T> BareStepSetWidgetExt for Twhere
T: Widget,
impl<T> BareStepSetWidgetExt for Twhere
T: Widget,
fn bare_step_set(&mut self, paths: &[&[LiveId]]) -> BareStepSet
Source§impl<T> BareStepWidgetExt for Twhere
T: Widget,
impl<T> BareStepWidgetExt for Twhere
T: Widget,
fn bare_step(&self, path: &[LiveId]) -> BareStepRef
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more