pub struct TextInputRef(/* private fields */);
Implementations§
Source§impl TextInputRef
impl TextInputRef
pub fn has_widget(&self, widget: &WidgetRef) -> TextInputRef
pub fn borrow(&self) -> Option<Ref<'_, TextInput>>
pub fn borrow_mut(&self) -> Option<RefMut<'_, TextInput>>
pub fn borrow_if_eq(&self, widget: &WidgetRef) -> Option<Ref<'_, TextInput>>
pub fn borrow_mut_if_eq( &self, widget: &WidgetRef, ) -> Option<RefMut<'_, TextInput>>
Source§impl TextInputRef
impl TextInputRef
pub fn is_password(&self) -> bool
pub fn set_is_password(&self, cx: &mut Cx, is_password: bool)
pub fn toggle_is_password(&self, cx: &mut Cx)
pub fn is_read_only(&self) -> bool
pub fn set_is_read_only(&self, cx: &mut Cx, is_read_only: bool)
pub fn toggle_is_read_only(&self, cx: &mut Cx)
pub fn is_numeric_only(&self) -> bool
pub fn set_is_numeric_only(&self, cx: &mut Cx, is_numeric_only: bool)
pub fn toggle_is_numeric_only(&self, cx: &mut Cx)
pub fn empty_text(&self) -> String
pub fn set_empty_text(&self, cx: &mut Cx, empty_text: String)
pub fn selection(&self) -> Selection
pub fn set_selection(&self, cx: &mut Cx, selection: Selection)
pub fn cursor(&self) -> Cursor
pub fn set_cursor(&self, cx: &mut Cx, cursor: Cursor, keep_selection: bool)
pub fn selected_text(&self) -> String
pub fn returned(&self, actions: &Actions) -> Option<(String, KeyModifiers)>
pub fn escaped(&self, actions: &Actions) -> bool
pub fn changed(&self, actions: &Actions) -> Option<String>
pub fn key_down_unhandled(&self, actions: &Actions) -> Option<KeyEvent>
Sourcepub fn save_state(&self) -> TextInputState
pub fn save_state(&self) -> TextInputState
Saves the internal state of this text input widget
to a new TextInputState
object.
Sourcepub fn restore_state(&self, cx: &mut Cx, state: TextInputState)
pub fn restore_state(&self, cx: &mut Cx, state: TextInputState)
Restores the internal state of this text input widget
from the given TextInputState
object.
Methods from Deref<Target = WidgetRef>§
pub fn is_empty(&self) -> bool
Sourcepub fn handle_event_with(
&self,
cx: &mut Cx,
event: &Event,
scope: &mut Scope<'_, '_>,
sweep_area: Area,
)
pub fn handle_event_with( &self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, sweep_area: Area, )
§handle event with a sweep area
this is used for the sweep event, this fn can help to pass the event into popup,
the widget should implement the handle_event_with
fn in impl Widget for $Widget
§Example
impl Widget for Button {
fn handle_event_with(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope, sweep_area: Area) {
let uid = self.widget_uid();
if self.animator_handle_event(cx, event).must_redraw() {
self.draw_button.redraw(cx);
}
match event.hits_with_options(cx, self.draw_button.area(), HitOptions::new().with_sweep_area(sweep_area) ) {
Hit::FingerDown(f_down) => {
if self.grab_key_focus {
cx.set_key_focus(self.sweep_area);
}
cx.widget_action(uid, &scope.path, GButtonEvent::Pressed(f_down.modifiers));
self.animator_play(cx, id!(hover.pressed));
}
_ =>()
}
}
§Details
See Flexible Popup
pub fn handle_event( &self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, )
Sourcepub fn widget_uid(&self) -> WidgetUid
pub fn widget_uid(&self) -> WidgetUid
Returns the unique ID (UID) of this widget.
Returns WidgetUid(0)
if the widget is currently borrowed or is empty.
pub fn area(&self) -> Area
pub fn widget_to_data( &self, cx: &mut Cx, actions: &Actions, nodes: &mut LiveNodeVec, path: &[LiveId], ) -> bool
pub fn set_action_data<T: ActionTrait + PartialEq>(&self, data: T)
pub fn set_action_data_always<T: ActionTrait>(&self, data: T)
pub fn data_to_widget(&self, cx: &mut Cx, nodes: &[LiveNode], path: &[LiveId])
pub fn uid_to_widget(&self, uid: WidgetUid) -> WidgetRef
pub fn clear_query_cache(&self)
pub fn find_widgets( &self, path: &[LiveId], cached: WidgetCache, results: &mut WidgetSet, )
pub fn widget(&self, path: &[LiveId]) -> WidgetRef
pub fn widgets(&self, paths: &[&[LiveId]]) -> WidgetSet
pub fn widget_set(&self, paths: &[&[LiveId]]) -> WidgetSet
pub fn draw_walk( &self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, ) -> DrawStep
pub fn draw_walk_all( &self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, )
pub fn draw_3d_all(&self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>)
pub fn draw_3d( &mut self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>, ) -> DrawStep
pub fn draw( &mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, ) -> DrawStep
pub fn draw_unscoped(&mut self, cx: &mut Cx2d<'_, '_>) -> DrawStep
pub fn walk(&self, cx: &mut Cx) -> Walk
pub fn redraw(&self, cx: &mut Cx)
pub fn set_visible(&self, cx: &mut Cx, visible: bool)
pub fn visible(&self) -> bool
pub fn text(&self) -> String
pub fn set_text(&self, cx: &mut Cx, v: &str)
pub fn key_focus(&self, cx: &Cx) -> bool
pub fn set_key_focus(&self, cx: &mut Cx)
pub fn set_disabled(&self, cx: &mut Cx, disabled: bool)
pub fn disabled(&self, cx: &Cx) -> bool
pub fn draw_all(&self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>)
pub fn action_data(&self) -> Option<Arc<dyn ActionTrait>>
pub fn filter_actions<'a>( &'a self, actions: &'a Actions, ) -> impl Iterator<Item = &'a WidgetAction>
pub fn draw_all_unscoped(&self, cx: &mut Cx2d<'_, '_>)
pub fn borrow_mut<T: 'static + Widget>(&self) -> Option<RefMut<'_, T>>
pub fn borrow<T: 'static + Widget>(&self) -> Option<Ref<'_, T>>
pub fn apply_over(&self, cx: &mut Cx, nodes: &[LiveNode])
Trait Implementations§
Source§impl Clone for TextInputRef
impl Clone for TextInputRef
Source§fn clone(&self) -> TextInputRef
fn clone(&self) -> TextInputRef
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextInputRef
impl Debug for TextInputRef
Source§impl Default for TextInputRef
impl Default for TextInputRef
Source§impl Deref for TextInputRef
impl Deref for TextInputRef
Auto Trait Implementations§
impl Freeze for TextInputRef
impl !RefUnwindSafe for TextInputRef
impl !Send for TextInputRef
impl !Sync for TextInputRef
impl Unpin for TextInputRef
impl !UnwindSafe for TextInputRef
Blanket Implementations§
Source§impl<T> ActionTrait for T
impl<T> ActionTrait for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more