pub struct Image {
pub draw_bg: DrawImage,
/* private fields */
}Fields§
§draw_bg: DrawImageImplementations§
Source§impl Image
impl Image
Sourcepub fn size_in_pixels(&self, cx: &mut Cx) -> Option<(usize, usize)>
pub fn size_in_pixels(&self, cx: &mut Cx) -> Option<(usize, usize)>
Returns the original size of the image in pixels (not its displayed size).
Returns None if the image has not been loaded into a texture yet.
Sourcepub fn has_texture(&self) -> bool
pub fn has_texture(&self) -> bool
True if a texture has been set on this Image.
pub fn draw_walk(&mut self, cx: &mut Cx2d<'_, '_>, walk: Walk) -> DrawStep
Sourcepub fn load_image_file_by_path_async(
&mut self,
cx: &mut Cx,
image_path: &Path,
) -> Result<(), ImageError>
pub fn load_image_file_by_path_async( &mut self, cx: &mut Cx, image_path: &Path, ) -> Result<(), ImageError>
Loads the image at the given image_path on disk into this ImageRef.
pub fn load_image_from_data_async( &mut self, cx: &mut Cx, image_path: &Path, data: Arc<Vec<u8>>, ) -> Result<(), ImageError>
Trait Implementations§
Source§impl AnimatorImpl for Image
impl AnimatorImpl for Image
fn animator_play_with_scope( &mut self, cx: &mut Cx, state: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool
fn animator_cut_with_scope( &mut self, cx: &mut Cx, state: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_after_apply( &mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], )
fn animator_apply_state(&mut self, cx: &mut Cx, scope: &mut Scope<'_, '_>)
fn animator_handle_event_with_scope( &mut self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, ) -> AnimatorAction
fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_toggle_with_scope( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2], scope: &mut Scope<'_, '_>, )
fn animator_toggle( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2], )
fn animator_handle_event( &mut self, cx: &mut Cx, event: &Event, ) -> AnimatorAction
Source§impl ImageCacheImpl for Image
impl ImageCacheImpl for Image
fn get_texture(&self, _id: usize) -> &Option<Texture>
fn set_texture(&mut self, texture: Option<Texture>, _id: usize)
fn lazy_create_image_cache(&mut self, cx: &mut Cx)
fn load_png_from_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, ) -> Result<(), ImageError>
fn load_jpg_from_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, ) -> Result<(), ImageError>
fn image_size_by_data( data: &[u8], image_path: &Path, ) -> Result<(usize, usize), ImageError>
fn image_size_by_path(image_path: &Path) -> Result<(usize, usize), ImageError>
fn process_async_image_load( &mut self, cx: &mut Cx, image_path: &Path, result: Result<ImageBuffer, ImageError>, ) -> bool
fn load_image_from_cache( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> bool
fn load_image_from_data_async_impl( &mut self, cx: &mut Cx, image_path: &Path, data: Arc<Vec<u8>>, id: usize, ) -> Result<AsyncLoadResult, ImageError>
fn load_image_file_by_path_async_impl( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> Result<AsyncLoadResult, ImageError>
fn load_image_file_by_path_and_data( &mut self, cx: &mut Cx, data: &[u8], id: usize, image_path: &Path, ) -> Result<(), ImageError>
fn load_image_file_by_path( &mut self, cx: &mut Cx, image_path: &Path, id: usize, ) -> Result<(), ImageError>
fn load_image_dep_by_path( &mut self, cx: &mut Cx, image_path: &str, id: usize, ) -> Result<(), ImageError>
Source§impl LiveApplyReset for Image
impl LiveApplyReset for Image
Source§impl LiveApplyValue for Image
impl LiveApplyValue for Image
Source§impl LiveHook for Image
impl LiveHook for Image
fn after_apply( &mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], )
fn apply_value_unknown( &mut self, cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], ) -> usize
fn skip_apply_animator( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], ) -> bool
fn apply_value_instance( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, index: usize, nodes: &[LiveNode], ) -> usize
fn skip_apply( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], ) -> Option<usize>
fn before_apply( &mut self, _cx: &mut Cx, _apply: &mut Apply<'_, '_, '_>, _index: usize, _nodes: &[LiveNode], )
fn after_apply_from(&mut self, cx: &mut Cx, apply: &mut Apply<'_, '_, '_>)
fn after_new_from_doc(&mut self, _cx: &mut Cx)
fn after_update_from_doc(&mut self, _cx: &mut Cx)
fn after_apply_from_doc(&mut self, _cx: &mut Cx)
fn after_new_before_apply(&mut self, _cx: &mut Cx)
Source§impl LiveHookDeref for Image
impl LiveHookDeref for Image
Source§impl LiveNew for Image
impl LiveNew for Image
fn live_type_info(cx: &mut Cx) -> LiveTypeInfo
fn live_design_with(cx: &mut Cx)
fn new(cx: &mut Cx) -> Self
fn new_apply(
cx: &mut Cx,
apply: &mut Apply<'_, '_, '_>,
index: usize,
nodes: &[LiveNode],
) -> Selfwhere
Self: Sized,
fn new_apply_over(cx: &mut Cx, nodes: &[LiveNode]) -> Selfwhere
Self: Sized,
fn new_apply_mut_index(
cx: &mut Cx,
apply: &mut Apply<'_, '_, '_>,
index: &mut usize,
nodes: &[LiveNode],
) -> Selfwhere
Self: Sized,
fn new_from_ptr(cx: &mut Cx, live_ptr: Option<LivePtr>) -> Selfwhere
Self: Sized,
fn update_from_ptr(&mut self, cx: &mut Cx, live_ptr: Option<LivePtr>)
fn update_from_ptr_with_scope( &mut self, cx: &mut Cx, live_ptr: Option<LivePtr>, scope: &mut Scope<'_, '_>, )
fn new_from_ptr_with_scope(
cx: &mut Cx,
live_ptr: Option<LivePtr>,
scope: &mut Scope<'_, '_>,
) -> Selfwhere
Self: Sized,
fn new_main(cx: &mut Cx) -> Option<Self>where
Self: Sized,
fn register_main_module(cx: &mut Cx)
fn update_main(&mut self, cx: &mut Cx)
fn new_local(cx: &mut Cx) -> Selfwhere
Self: Sized,
fn new_from_module(
cx: &mut Cx,
module_id: LiveModuleId,
id: LiveId,
) -> Option<Self>where
Self: Sized,
fn update_from_module( &mut self, cx: &mut Cx, module_id: LiveModuleId, id: LiveId, )
Source§impl LiveRegister for Image
impl LiveRegister for Image
fn live_register(cx: &mut Cx)
Source§impl Widget for Image
impl Widget for Image
fn handle_event( &mut self, cx: &mut Cx, event: &Event, _scope: &mut Scope<'_, '_>, )
fn draw_walk( &mut self, cx: &mut Cx2d<'_, '_>, _scope: &mut Scope<'_, '_>, walk: Walk, ) -> DrawStep
fn handle_event_with( &mut self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, _sweep_area: Area, )
fn widget(&self, path: &[LiveId]) -> WidgetRef
fn widgets(&self, paths: &[&[LiveId]]) -> WidgetSet
fn widget_uid(&self) -> WidgetUid
fn widget_to_data( &self, _cx: &mut Cx, _actions: &Actions, _nodes: &mut LiveNodeVec, _path: &[LiveId], ) -> bool
fn data_to_widget( &mut self, _cx: &mut Cx, _nodes: &[LiveNode], _path: &[LiveId], )
fn draw_3d( &mut self, _cx: &mut Cx3d<'_, '_>, _scope: &mut Scope<'_, '_>, ) -> DrawStep
fn draw_3d_all(&mut self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>)
fn draw(&mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>) -> DrawStep
fn draw_walk_all( &mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, )
fn draw_all(&mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>)
fn draw_unscoped(&mut self, cx: &mut Cx2d<'_, '_>) -> DrawStep
fn draw_all_unscoped(&mut self, cx: &mut Cx2d<'_, '_>)
fn text(&self) -> String
fn set_text(&mut self, _cx: &mut Cx, _v: &str)
fn set_key_focus(&self, cx: &mut Cx)
fn key_focus(&self, cx: &Cx) -> bool
fn set_disabled(&mut self, _cx: &mut Cx, _disabled: bool)
fn disabled(&self, _cx: &Cx) -> bool
fn ref_cast_type_id(&self) -> LiveTypewhere
Self: 'static,
fn ui_runner(&self) -> UiRunner<Self>where
Self: Sized + 'static,
Source§impl WidgetNode for Image
impl WidgetNode for Image
fn visible(&self) -> bool
fn set_visible(&mut self, cx: &mut Cx, visible: bool)
fn area(&self) -> Area
fn walk(&mut self, _cx: &mut Cx) -> Walk
fn redraw(&mut self, cx: &mut Cx)
fn find_widgets( &self, path: &[LiveId], cached: WidgetCache, results: &mut WidgetSet, )
fn uid_to_widget(&self, uid: WidgetUid) -> WidgetRef
fn widget_design(&mut self) -> Option<&mut dyn WidgetDesign>
fn set_action_data(&mut self, _data: Arc<dyn ActionTrait>)
fn action_data(&self) -> Option<Arc<dyn ActionTrait>>
Auto Trait Implementations§
impl !RefUnwindSafe for Image
impl !Send for Image
impl !Sync for Image
impl !UnwindSafe for Image
impl Freeze for Image
impl Unpin for Image
impl UnsafeUnpin for Image
Blanket Implementations§
Source§impl<T> AdaptiveViewWidgetExt for Twhere
T: Widget,
impl<T> AdaptiveViewWidgetExt for Twhere
T: Widget,
fn adaptive_view(&self, path: &[LiveId]) -> AdaptiveViewRef
Source§impl<T> BareStepSetWidgetExt for Twhere
T: Widget,
impl<T> BareStepSetWidgetExt for Twhere
T: Widget,
fn bare_step_set(&mut self, paths: &[&[LiveId]]) -> BareStepSet
Source§impl<T> BareStepWidgetExt for Twhere
T: Widget,
impl<T> BareStepWidgetExt for Twhere
T: Widget,
fn bare_step(&self, path: &[LiveId]) -> BareStepRef
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more