Struct let_engine::objects::labels::Label
source · pub struct Label<Object> {
pub object: Object,
pub font: Font,
pub text: String,
pub scale: Vec2,
pub align: Direction,
/* private fields */
}Expand description
A Label object made to display text.
§note
It is recommended to sync or update the text with all other visible labels so the texture of all labels change to the same texture. At the beginning of the game update all the text gets rendered if any labels changed. This produces a new texture which if not synced to every label produces multiple textures, which take more memory.
Fields§
§object: Object§font: Font§text: String§scale: Vec2§align: DirectionImplementations§
source§impl Label<NewObject>
impl Label<NewObject>
sourcepub fn new(font: &Font, create_info: LabelCreateInfo) -> Self
pub fn new(font: &Font, create_info: LabelCreateInfo) -> Self
Creates a new label with the given settings.
pub fn init(self, layer: &Arc<Layer>) -> Result<Label<Object>>
pub fn init_with_parent( self, layer: &Arc<Layer>, parent: &Object ) -> Result<Label<Object>>
pub fn init_with_optional_parent( self, layer: &Arc<Layer>, parent: Option<&Object> ) -> Result<Label<Object>>
Trait Implementations§
Auto Trait Implementations§
impl<Object> RefUnwindSafe for Label<Object>where
Object: RefUnwindSafe,
impl<Object> Send for Label<Object>where
Object: Send,
impl<Object> Sync for Label<Object>where
Object: Sync,
impl<Object> Unpin for Label<Object>where
Object: Unpin,
impl<Object> UnwindSafe for Label<Object>where
Object: UnwindSafe,
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T: ?Sized,
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