pub enum UserInput {
    Single(InputKind),
    Chord(Box<PetitSet<InputKind, 8>>),
    VirtualDPad(VirtualDPad),
    VirtualAxis(VirtualAxis),
}
Expand description

Some combination of user input, which may cross input-mode boundaries.

For example, this may store mouse, keyboard or gamepad input, including cross-device chords!

Suitable for use in an InputMap

Variants§

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Single(InputKind)

A single button

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Chord(Box<PetitSet<InputKind, 8>>)

A combination of buttons, pressed simultaneously

Up to 8 (!!) buttons can be chorded together at once.

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VirtualDPad(VirtualDPad)

A virtual DPad that you can get an DualAxis from

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VirtualAxis(VirtualAxis)

A virtual axis that you can get a SingleAxis from

Implementations§

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impl UserInput

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pub fn modified(modifier: Modifier, input: impl Into<InputKind>) -> UserInput

Creates a UserInput::Chord from a Modifier and an input that can be converted into an InputKind

When working with keyboard modifiers, should be preferred over manually specifying both the left and right variant.

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pub fn chord(inputs: impl IntoIterator<Item = impl Into<InputKind>>) -> Self

Creates a UserInput::Chord from an iterator of inputs of the same type that can be converted into an InputKinds

If inputs has a length of 1, a UserInput::Single variant will be returned instead.

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pub fn len(&self) -> usize

The number of logical inputs that make up the UserInput.

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pub fn is_empty(&self) -> bool

Is the number of buttons in the UserInput 0?

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pub fn n_matching(&self, buttons: &HashSet<InputKind>) -> usize

How many of the provided buttons are found in the UserInput

Example
use bevy::input::keyboard::KeyCode::*;
use bevy::utils::HashSet;
use leafwing_input_manager::user_input::UserInput;

let buttons = HashSet::from_iter([ControlLeft.into(), AltLeft.into()]);
let a: UserInput  = A.into();
let ctrl_a = UserInput::chord([ControlLeft, A]);
let ctrl_alt_a = UserInput::chord([ControlLeft, AltLeft, A]);

assert_eq!(a.n_matching(&buttons), 0);
assert_eq!(ctrl_a.n_matching(&buttons), 1);
assert_eq!(ctrl_alt_a.n_matching(&buttons), 2);
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pub fn raw_inputs(&self) -> RawInputs

Returns the raw inputs that make up this UserInput

Trait Implementations§

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impl Clone for UserInput

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fn clone(&self) -> UserInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UserInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for UserInput

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for UserInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<DualAxis> for UserInput

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fn from(input: DualAxis) -> Self

Converts to this type from the input type.
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impl From<GamepadButtonType> for UserInput

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fn from(input: GamepadButtonType) -> Self

Converts to this type from the input type.
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impl From<InputKind> for UserInput

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fn from(input: InputKind) -> Self

Converts to this type from the input type.
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impl From<KeyCode> for UserInput

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fn from(input: KeyCode) -> Self

Converts to this type from the input type.
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impl From<Modifier> for UserInput

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fn from(input: Modifier) -> Self

Converts to this type from the input type.
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impl From<MouseButton> for UserInput

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fn from(input: MouseButton) -> Self

Converts to this type from the input type.
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impl From<MouseMotionDirection> for UserInput

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fn from(input: MouseMotionDirection) -> Self

Converts to this type from the input type.
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impl From<MouseWheelDirection> for UserInput

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fn from(input: MouseWheelDirection) -> Self

Converts to this type from the input type.
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impl From<QwertyScanCode> for UserInput

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fn from(input: QwertyScanCode) -> Self

Converts to this type from the input type.
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impl From<ScanCode> for UserInput

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fn from(input: ScanCode) -> Self

Converts to this type from the input type.
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impl From<SingleAxis> for UserInput

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fn from(input: SingleAxis) -> Self

Converts to this type from the input type.
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impl From<VirtualAxis> for UserInput

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fn from(input: VirtualAxis) -> Self

Converts to this type from the input type.
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impl From<VirtualDPad> for UserInput

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fn from(input: VirtualDPad) -> Self

Converts to this type from the input type.
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impl Hash for UserInput

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for UserInput

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fn eq(&self, other: &UserInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for UserInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for UserInput

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impl StructuralEq for UserInput

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impl StructuralPartialEq for UserInput

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Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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