Struct leafwing_input_manager::axislike::VirtualAxis
source · pub struct VirtualAxis {
pub negative: InputKind,
pub positive: InputKind,
}
Expand description
A virtual Axis that you can get a value between -1 and 1 from.
Typically, you don’t want to store a SingleAxis
in this type,
even though it can be stored as an InputKind
.
Instead, use it directly as InputKind::SingleAxis
!
Fields§
§negative: InputKind
The input that represents the negative direction of this virtual axis
positive: InputKind
The input that represents the positive direction of this virtual axis
Implementations§
source§impl VirtualAxis
impl VirtualAxis
sourcepub fn from_keys(negative: KeyCode, positive: KeyCode) -> VirtualAxis
pub fn from_keys(negative: KeyCode, positive: KeyCode) -> VirtualAxis
Helper function for generating a VirtualAxis
from arbitrary keycodes, shorthand for
wrapping each key in InputKind::Keyboard
sourcepub fn horizontal_arrow_keys() -> VirtualAxis
pub fn horizontal_arrow_keys() -> VirtualAxis
Generates a VirtualAxis
corresponding to the horizontal arrow keyboard keycodes
sourcepub fn vertical_arrow_keys() -> VirtualAxis
pub fn vertical_arrow_keys() -> VirtualAxis
Generates a VirtualAxis
corresponding to the horizontal arrow keyboard keycodes
sourcepub fn ad() -> VirtualAxis
pub fn ad() -> VirtualAxis
Generates a VirtualAxis
corresponding to the AD
keyboard keycodes.
sourcepub fn ws() -> VirtualAxis
pub fn ws() -> VirtualAxis
Generates a VirtualAxis
corresponding to the WS
keyboard keycodes.
sourcepub fn horizontal_dpad() -> VirtualAxis
pub fn horizontal_dpad() -> VirtualAxis
Generates a VirtualAxis
corresponding to the horizontal DPad buttons on a gamepad.
sourcepub fn vertical_dpad() -> VirtualAxis
pub fn vertical_dpad() -> VirtualAxis
Generates a VirtualAxis
corresponding to the vertical DPad buttons on a gamepad.
sourcepub fn inverted(self) -> Self
pub fn inverted(self) -> Self
Returns this VirtualAxis
but with flipped positive/negative inputs.
Trait Implementations§
source§impl Clone for VirtualAxis
impl Clone for VirtualAxis
source§fn clone(&self) -> VirtualAxis
fn clone(&self) -> VirtualAxis
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for VirtualAxis
impl Debug for VirtualAxis
source§impl<'de> Deserialize<'de> for VirtualAxis
impl<'de> Deserialize<'de> for VirtualAxis
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl From<VirtualAxis> for UserInput
impl From<VirtualAxis> for UserInput
source§fn from(input: VirtualAxis) -> Self
fn from(input: VirtualAxis) -> Self
source§impl Hash for VirtualAxis
impl Hash for VirtualAxis
source§impl PartialEq for VirtualAxis
impl PartialEq for VirtualAxis
source§fn eq(&self, other: &VirtualAxis) -> bool
fn eq(&self, other: &VirtualAxis) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for VirtualAxis
impl Serialize for VirtualAxis
impl Eq for VirtualAxis
impl StructuralEq for VirtualAxis
impl StructuralPartialEq for VirtualAxis
Auto Trait Implementations§
impl RefUnwindSafe for VirtualAxis
impl Send for VirtualAxis
impl Sync for VirtualAxis
impl Unpin for VirtualAxis
impl UnwindSafe for VirtualAxis
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CallHasher for T
impl<T> CallHasher for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.