pub struct VirtualAxis {
    pub negative: InputKind,
    pub positive: InputKind,
}
Expand description

A virtual Axis that you can get a value between -1 and 1 from.

Typically, you don’t want to store a SingleAxis in this type, even though it can be stored as an InputKind.

Instead, use it directly as InputKind::SingleAxis!

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§negative: InputKind

The input that represents the negative direction of this virtual axis

§positive: InputKind

The input that represents the positive direction of this virtual axis

Implementations§

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impl VirtualAxis

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pub fn from_keys(negative: KeyCode, positive: KeyCode) -> VirtualAxis

Helper function for generating a VirtualAxis from arbitrary keycodes, shorthand for wrapping each key in InputKind::Keyboard

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pub fn horizontal_arrow_keys() -> VirtualAxis

Generates a VirtualAxis corresponding to the horizontal arrow keyboard keycodes

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pub fn vertical_arrow_keys() -> VirtualAxis

Generates a VirtualAxis corresponding to the horizontal arrow keyboard keycodes

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pub fn ad() -> VirtualAxis

Generates a VirtualAxis corresponding to the AD keyboard keycodes.

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pub fn ws() -> VirtualAxis

Generates a VirtualAxis corresponding to the WS keyboard keycodes.

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pub fn horizontal_dpad() -> VirtualAxis

Generates a VirtualAxis corresponding to the horizontal DPad buttons on a gamepad.

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pub fn vertical_dpad() -> VirtualAxis

Generates a VirtualAxis corresponding to the vertical DPad buttons on a gamepad.

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pub fn inverted(self) -> Self

Returns this VirtualAxis but with flipped positive/negative inputs.

Trait Implementations§

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impl Clone for VirtualAxis

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fn clone(&self) -> VirtualAxis

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VirtualAxis

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for VirtualAxis

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<VirtualAxis> for UserInput

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fn from(input: VirtualAxis) -> Self

Converts to this type from the input type.
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impl Hash for VirtualAxis

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for VirtualAxis

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fn eq(&self, other: &VirtualAxis) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for VirtualAxis

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for VirtualAxis

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impl StructuralEq for VirtualAxis

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impl StructuralPartialEq for VirtualAxis

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
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fn downcast(&self) -> &T

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Compare self to key and return true if they are equal.
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