#[non_exhaustive]
pub enum InputKind { GamepadButton(GamepadButtonType), SingleAxis(SingleAxis), DualAxis(DualAxis), Keyboard(KeyCode), KeyLocation(ScanCode), Modifier(Modifier), Mouse(MouseButton), MouseWheel(MouseWheelDirection), MouseMotion(MouseMotionDirection), }
Expand description

The different kinds of supported input bindings.

Commonly stored in the UserInput enum.

Unfortunately we cannot use a trait object here, as the types used by Input require traits that are not object-safe.

Please contact the maintainers if you need support for another type!

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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GamepadButton(GamepadButtonType)

A button on a gamepad

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SingleAxis(SingleAxis)

A single axis of continuous motion

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DualAxis(DualAxis)

Two paired axes of continuous motion

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Keyboard(KeyCode)

A logical key on the keyboard.

The actual (physical) key that has to be pressed depends on the keyboard layout. If you care about the position of the key rather than what it stands for, use InputKind::KeyLocation instead.

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KeyLocation(ScanCode)

The physical location of a key on the keyboard.

The logical key which is emitted by this key depends on the keyboard layout. If you care about the output of the key rather than where it is positioned, use InputKind::Keyboard instead.

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Modifier(Modifier)

A keyboard modifier, like Ctrl or Alt, which doesn’t care about which side it’s on.

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Mouse(MouseButton)

A button on a mouse

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MouseWheel(MouseWheelDirection)

A discretized mousewheel movement

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MouseMotion(MouseMotionDirection)

A discretized mouse movement

Trait Implementations§

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impl Clone for InputKind

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fn clone(&self) -> InputKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for InputKind

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for InputKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<DualAxis> for InputKind

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fn from(input: DualAxis) -> Self

Converts to this type from the input type.
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impl From<GamepadButtonType> for InputKind

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fn from(input: GamepadButtonType) -> Self

Converts to this type from the input type.
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impl From<InputKind> for UserInput

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fn from(input: InputKind) -> Self

Converts to this type from the input type.
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impl From<KeyCode> for InputKind

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fn from(input: KeyCode) -> Self

Converts to this type from the input type.
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impl From<Modifier> for InputKind

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fn from(input: Modifier) -> Self

Converts to this type from the input type.
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impl From<MouseButton> for InputKind

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fn from(input: MouseButton) -> Self

Converts to this type from the input type.
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impl From<MouseMotionDirection> for InputKind

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fn from(input: MouseMotionDirection) -> Self

Converts to this type from the input type.
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impl From<MouseWheelDirection> for InputKind

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fn from(input: MouseWheelDirection) -> Self

Converts to this type from the input type.
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impl From<QwertyScanCode> for InputKind

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fn from(input: QwertyScanCode) -> Self

Converts to this type from the input type.
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impl From<ScanCode> for InputKind

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fn from(input: ScanCode) -> Self

Converts to this type from the input type.
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impl From<SingleAxis> for InputKind

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fn from(input: SingleAxis) -> Self

Converts to this type from the input type.
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impl Hash for InputKind

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for InputKind

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fn eq(&self, other: &InputKind) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for InputKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for InputKind

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impl Eq for InputKind

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impl StructuralEq for InputKind

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impl StructuralPartialEq for InputKind

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
where H: Hash + ?Sized, B: BuildHasher,

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fn downcast(&self) -> &T

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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Casts the type to dyn Any.
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where T: DynEq + Hash,

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Casts the type to dyn Any.
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Feeds this value into the given Hasher.
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Checks if this value is equivalent to the given key. Read more
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Compare self to key and return true if they are equal.
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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