pub struct VirtualDPad {
    pub up: InputKind,
    pub down: InputKind,
    pub left: InputKind,
    pub right: InputKind,
}
Expand description

A virtual DPad that you can get an DualAxis from.

Typically, you don’t want to store a DualAxis in this type, even though it can be stored as an InputKind.

Instead, use it directly as InputKind::DualAxis!

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§up: InputKind

The input that represents the up direction in this virtual DPad

§down: InputKind

The input that represents the down direction in this virtual DPad

§left: InputKind

The input that represents the left direction in this virtual DPad

§right: InputKind

The input that represents the right direction in this virtual DPad

Implementations§

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impl VirtualDPad

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pub fn arrow_keys() -> VirtualDPad

Generates a VirtualDPad corresponding to the arrow keyboard keycodes

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pub fn wasd() -> VirtualDPad

Generates a VirtualDPad corresponding to the WASD keys on the standard US QWERTY layout.

Note that on other keyboard layouts, different keys need to be pressed. The location of the keys is the same on all keyboard layouts. This ensures that the classic triangular shape is retained on all layouts, which enables comfortable movement controls.

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pub fn dpad() -> VirtualDPad

Generates a VirtualDPad corresponding to the DPad on a gamepad

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pub fn gamepad_face_buttons() -> VirtualDPad

Generates a VirtualDPad corresponding to the face buttons on a gamepad

North corresponds to up, west corresponds to left, east corresponds to right, south corresponds to down

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pub fn mouse_wheel() -> VirtualDPad

Generates a VirtualDPad corresponding to discretized mousewheel movements

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pub fn mouse_motion() -> VirtualDPad

Generates a VirtualDPad corresponding to discretized mouse motions

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pub fn inverted_y(self) -> Self

Returns this VirtualDPad but with up and down swapped.

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pub fn inverted_x(self) -> Self

Returns this VirtualDPad but with left and right swapped.

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pub fn inverted(self) -> Self

Returns this VirtualDPad but with inverted inputs.

Trait Implementations§

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impl Clone for VirtualDPad

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fn clone(&self) -> VirtualDPad

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VirtualDPad

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for VirtualDPad

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<VirtualDPad> for UserInput

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fn from(input: VirtualDPad) -> Self

Converts to this type from the input type.
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impl Hash for VirtualDPad

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for VirtualDPad

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fn eq(&self, other: &VirtualDPad) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for VirtualDPad

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for VirtualDPad

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impl StructuralEq for VirtualDPad

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impl StructuralPartialEq for VirtualDPad

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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