Struct gdnative::Particles
[−]
[src]
pub struct Particles { /* fields omitted */ }
Methods
impl Particles
[src]
pub fn set_emitting(&self, emitting: bool)
[src]
pub fn set_amount(&self, amount: i64)
[src]
pub fn set_lifetime(&self, secs: f64)
[src]
pub fn set_one_shot(&self, enable: bool)
[src]
pub fn set_pre_process_time(&self, secs: f64)
[src]
pub fn set_explosiveness_ratio(&self, ratio: f64)
[src]
pub fn set_randomness_ratio(&self, ratio: f64)
[src]
pub fn set_visibility_aabb(&self, aabb: Aabb)
[src]
pub fn set_use_local_coordinates(&self, enable: bool)
[src]
pub fn set_fixed_fps(&self, fps: i64)
[src]
pub fn set_fractional_delta(&self, enable: bool)
[src]
pub fn set_process_material(&self, material: Option<GodotRef<Material>>)
[src]
pub fn set_speed_scale(&self, scale: f64)
[src]
pub fn is_emitting(&self) -> bool
[src]
pub fn get_amount(&self) -> i64
[src]
pub fn get_lifetime(&self) -> f64
[src]
pub fn get_one_shot(&self) -> bool
[src]
pub fn get_pre_process_time(&self) -> f64
[src]
pub fn get_explosiveness_ratio(&self) -> f64
[src]
pub fn get_randomness_ratio(&self) -> f64
[src]
pub fn get_visibility_aabb(&self) -> Aabb
[src]
pub fn get_use_local_coordinates(&self) -> bool
[src]
pub fn get_fixed_fps(&self) -> i64
[src]
pub fn get_fractional_delta(&self) -> bool
[src]
pub fn get_process_material(&self) -> Option<GodotRef<Material>>
[src]
pub fn get_speed_scale(&self) -> f64
[src]
pub fn set_draw_order(&self, order: i64)
[src]
pub fn set_draw_passes(&self, passes: i64)
[src]
pub fn set_draw_pass_mesh(&self, pass: i64, mesh: Option<GodotRef<Mesh>>)
[src]
pub fn get_draw_passes(&self) -> i64
[src]
pub fn get_draw_pass_mesh(&self, pass: i64) -> Option<GodotRef<Mesh>>
[src]
pub fn restart(&self)
[src]
pub fn capture_aabb(&self) -> Aabb
[src]
Methods from Deref<Target = GeometryInstance>
pub fn set_material_override(&self, material: Option<GodotRef<Material>>)
[src]
pub fn get_material_override(&self) -> Option<GodotRef<Material>>
[src]
pub fn set_flag(&self, flag: i64, value: bool)
[src]
pub fn get_flag(&self, flag: i64) -> bool
[src]
pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
[src]
pub fn set_lod_max_hysteresis(&self, mode: f64)
[src]
pub fn get_lod_max_hysteresis(&self) -> f64
[src]
pub fn set_lod_max_distance(&self, mode: f64)
[src]
pub fn get_lod_max_distance(&self) -> f64
[src]
pub fn set_lod_min_hysteresis(&self, mode: f64)
[src]
pub fn get_lod_min_hysteresis(&self) -> f64
[src]
pub fn set_lod_min_distance(&self, mode: f64)
[src]
pub fn get_lod_min_distance(&self) -> f64
[src]
pub fn set_extra_cull_margin(&self, margin: f64)
[src]
pub fn get_extra_cull_margin(&self) -> f64
[src]
Trait Implementations
impl GodotClass for Particles
[src]
type ClassData = Particles
type Reference = Particles
fn godot_name() -> &'static str
[src]
unsafe fn register_class(_desc: *mut c_void)
[src]
fn godot_info(&self) -> &GodotClassInfo
[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
[src]
impl Deref for Particles
[src]
type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
Dereferences the value.