Struct gdnative::Mesh
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pub struct Mesh { /* fields omitted */ }
Methods
impl Mesh
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pub fn set_lightmap_size_hint(&self, size: Vector2)
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pub fn get_lightmap_size_hint(&self) -> Vector2
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pub fn create_trimesh_shape(&self) -> Option<GodotRef<Shape>>
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pub fn create_convex_shape(&self) -> Option<GodotRef<Shape>>
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pub fn create_outline(&self, margin: f64) -> Option<GodotRef<Mesh>>
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pub fn get_faces(&self) -> Vector3Array
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pub fn generate_triangle_mesh(&self) -> Option<GodotRef<TriangleMesh>>
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for Mesh
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type ClassData = Mesh
type Reference = Mesh
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference