Struct gdnative::Material
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pub struct Material { /* fields omitted */ }
Methods
impl Material
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pub fn set_next_pass(&self, next_pass: Option<GodotRef<Material>>)
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pub fn get_next_pass(&self) -> Option<GodotRef<Material>>
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pub fn set_render_priority(&self, priority: i64)
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pub fn get_render_priority(&self) -> i64
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for Material
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type ClassData = Material
type Reference = Material
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference