Struct gdnative::GeometryInstance
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pub struct GeometryInstance { /* fields omitted */ }
Methods
impl GeometryInstance
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pub fn set_material_override(&self, material: Option<GodotRef<Material>>)
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pub fn get_material_override(&self) -> Option<GodotRef<Material>>
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pub fn set_flag(&self, flag: i64, value: bool)
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pub fn get_flag(&self, flag: i64) -> bool
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pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
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pub fn set_lod_max_hysteresis(&self, mode: f64)
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pub fn get_lod_max_hysteresis(&self) -> f64
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pub fn set_lod_max_distance(&self, mode: f64)
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pub fn get_lod_max_distance(&self) -> f64
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pub fn set_lod_min_hysteresis(&self, mode: f64)
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pub fn get_lod_min_hysteresis(&self) -> f64
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pub fn set_lod_min_distance(&self, mode: f64)
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pub fn get_lod_min_distance(&self) -> f64
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pub fn set_extra_cull_margin(&self, margin: f64)
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pub fn get_extra_cull_margin(&self) -> f64
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Methods from Deref<Target = VisualInstance>
pub fn _get_visual_instance_rid(&self) -> Rid
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pub fn set_base(&self, base: Rid)
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pub fn set_layer_mask(&self, mask: i64)
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pub fn get_layer_mask(&self) -> i64
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pub fn get_transformed_aabb(&self) -> Aabb
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pub fn get_aabb(&self) -> Aabb
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Trait Implementations
impl GodotClass for GeometryInstance
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type ClassData = GeometryInstance
type Reference = GeometryInstance
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for GeometryInstance
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.