[−]Struct gdnative_common::sys::godot_gdnative_core_api_struct
Fields
type_: u32
version: godot_gdnative_api_version
next: *const godot_gdnative_api_struct
num_extensions: u32
extensions: *mut *const godot_gdnative_api_struct
godot_color_new_rgba: Option<unsafe extern "C" fn(*mut godot_color, f32, f32, f32, f32)>
godot_color_new_rgb: Option<unsafe extern "C" fn(*mut godot_color, f32, f32, f32)>
godot_color_get_r: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_set_r: Option<unsafe extern "C" fn(*mut godot_color, f32)>
godot_color_get_g: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_set_g: Option<unsafe extern "C" fn(*mut godot_color, f32)>
godot_color_get_b: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_set_b: Option<unsafe extern "C" fn(*mut godot_color, f32)>
godot_color_get_a: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_set_a: Option<unsafe extern "C" fn(*mut godot_color, f32)>
godot_color_get_h: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_get_s: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_get_v: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_as_string: Option<unsafe extern "C" fn(*const godot_color) -> godot_string>
godot_color_to_rgba32: Option<unsafe extern "C" fn(*const godot_color) -> i32>
godot_color_to_argb32: Option<unsafe extern "C" fn(*const godot_color) -> i32>
godot_color_gray: Option<unsafe extern "C" fn(*const godot_color) -> f32>
godot_color_inverted: Option<unsafe extern "C" fn(*const godot_color) -> godot_color>
godot_color_contrasted: Option<unsafe extern "C" fn(*const godot_color) -> godot_color>
godot_color_linear_interpolate: Option<unsafe extern "C" fn(*const godot_color, *const godot_color, f32) -> godot_color>
godot_color_blend: Option<unsafe extern "C" fn(*const godot_color, *const godot_color) -> godot_color>
godot_color_to_html: Option<unsafe extern "C" fn(*const godot_color, bool) -> godot_string>
godot_color_operator_equal: Option<unsafe extern "C" fn(*const godot_color, *const godot_color) -> bool>
godot_color_operator_less: Option<unsafe extern "C" fn(*const godot_color, *const godot_color) -> bool>
godot_vector2_new: Option<unsafe extern "C" fn(*mut godot_vector2, f32, f32)>
godot_vector2_as_string: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_string>
godot_vector2_normalized: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_vector2>
godot_vector2_length: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_vector2_angle: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_vector2_length_squared: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_vector2_is_normalized: Option<unsafe extern "C" fn(*const godot_vector2) -> bool>
godot_vector2_distance_to: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> f32>
godot_vector2_distance_squared_to: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> f32>
godot_vector2_angle_to: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> f32>
godot_vector2_angle_to_point: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> f32>
godot_vector2_linear_interpolate: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2, f32) -> godot_vector2>
godot_vector2_cubic_interpolate: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2, *const godot_vector2, *const godot_vector2, f32) -> godot_vector2>
godot_vector2_rotated: Option<unsafe extern "C" fn(*const godot_vector2, f32) -> godot_vector2>
godot_vector2_tangent: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_vector2>
godot_vector2_floor: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_vector2>
godot_vector2_snapped: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_aspect: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_vector2_dot: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> f32>
godot_vector2_slide: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_bounce: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_reflect: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_abs: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_vector2>
godot_vector2_clamped: Option<unsafe extern "C" fn(*const godot_vector2, f32) -> godot_vector2>
godot_vector2_operator_add: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_operator_subtract: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_operator_multiply_vector: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_operator_multiply_scalar: Option<unsafe extern "C" fn(*const godot_vector2, f32) -> godot_vector2>
godot_vector2_operator_divide_vector: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> godot_vector2>
godot_vector2_operator_divide_scalar: Option<unsafe extern "C" fn(*const godot_vector2, f32) -> godot_vector2>
godot_vector2_operator_equal: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> bool>
godot_vector2_operator_less: Option<unsafe extern "C" fn(*const godot_vector2, *const godot_vector2) -> bool>
godot_vector2_operator_neg: Option<unsafe extern "C" fn(*const godot_vector2) -> godot_vector2>
godot_vector2_set_x: Option<unsafe extern "C" fn(*mut godot_vector2, f32)>
godot_vector2_set_y: Option<unsafe extern "C" fn(*mut godot_vector2, f32)>
godot_vector2_get_x: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_vector2_get_y: Option<unsafe extern "C" fn(*const godot_vector2) -> f32>
godot_quat_new: Option<unsafe extern "C" fn(*mut godot_quat, f32, f32, f32, f32)>
godot_quat_new_with_axis_angle: Option<unsafe extern "C" fn(*mut godot_quat, *const godot_vector3, f32)>
godot_quat_get_x: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_set_x: Option<unsafe extern "C" fn(*mut godot_quat, f32)>
godot_quat_get_y: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_set_y: Option<unsafe extern "C" fn(*mut godot_quat, f32)>
godot_quat_get_z: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_set_z: Option<unsafe extern "C" fn(*mut godot_quat, f32)>
godot_quat_get_w: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_set_w: Option<unsafe extern "C" fn(*mut godot_quat, f32)>
godot_quat_as_string: Option<unsafe extern "C" fn(*const godot_quat) -> godot_string>
godot_quat_length: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_length_squared: Option<unsafe extern "C" fn(*const godot_quat) -> f32>
godot_quat_normalized: Option<unsafe extern "C" fn(*const godot_quat) -> godot_quat>
godot_quat_is_normalized: Option<unsafe extern "C" fn(*const godot_quat) -> bool>
godot_quat_inverse: Option<unsafe extern "C" fn(*const godot_quat) -> godot_quat>
godot_quat_dot: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat) -> f32>
godot_quat_xform: Option<unsafe extern "C" fn(*const godot_quat, *const godot_vector3) -> godot_vector3>
godot_quat_slerp: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat, f32) -> godot_quat>
godot_quat_slerpni: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat, f32) -> godot_quat>
godot_quat_cubic_slerp: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat, *const godot_quat, *const godot_quat, f32) -> godot_quat>
godot_quat_operator_multiply: Option<unsafe extern "C" fn(*const godot_quat, f32) -> godot_quat>
godot_quat_operator_add: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat) -> godot_quat>
godot_quat_operator_subtract: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat) -> godot_quat>
godot_quat_operator_divide: Option<unsafe extern "C" fn(*const godot_quat, f32) -> godot_quat>
godot_quat_operator_equal: Option<unsafe extern "C" fn(*const godot_quat, *const godot_quat) -> bool>
godot_quat_operator_neg: Option<unsafe extern "C" fn(*const godot_quat) -> godot_quat>
godot_basis_new_with_rows: Option<unsafe extern "C" fn(*mut godot_basis, *const godot_vector3, *const godot_vector3, *const godot_vector3)>
godot_basis_new_with_axis_and_angle: Option<unsafe extern "C" fn(*mut godot_basis, *const godot_vector3, f32)>
godot_basis_new_with_euler: Option<unsafe extern "C" fn(*mut godot_basis, *const godot_vector3)>
godot_basis_as_string: Option<unsafe extern "C" fn(*const godot_basis) -> godot_string>
godot_basis_inverse: Option<unsafe extern "C" fn(*const godot_basis) -> godot_basis>
godot_basis_transposed: Option<unsafe extern "C" fn(*const godot_basis) -> godot_basis>
godot_basis_orthonormalized: Option<unsafe extern "C" fn(*const godot_basis) -> godot_basis>
godot_basis_determinant: Option<unsafe extern "C" fn(*const godot_basis) -> f32>
godot_basis_rotated: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3, f32) -> godot_basis>
godot_basis_scaled: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> godot_basis>
godot_basis_get_scale: Option<unsafe extern "C" fn(*const godot_basis) -> godot_vector3>
godot_basis_get_euler: Option<unsafe extern "C" fn(*const godot_basis) -> godot_vector3>
godot_basis_tdotx: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> f32>
godot_basis_tdoty: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> f32>
godot_basis_tdotz: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> f32>
godot_basis_xform: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> godot_vector3>
godot_basis_xform_inv: Option<unsafe extern "C" fn(*const godot_basis, *const godot_vector3) -> godot_vector3>
godot_basis_get_orthogonal_index: Option<unsafe extern "C" fn(*const godot_basis) -> i32>
godot_basis_new: Option<unsafe extern "C" fn(*mut godot_basis)>
godot_basis_new_with_euler_quat: Option<unsafe extern "C" fn(*mut godot_basis, *const godot_quat)>
godot_basis_get_elements: Option<unsafe extern "C" fn(*const godot_basis, *mut godot_vector3)>
godot_basis_get_axis: Option<unsafe extern "C" fn(*const godot_basis, i32) -> godot_vector3>
godot_basis_set_axis: Option<unsafe extern "C" fn(*mut godot_basis, i32, *const godot_vector3)>
godot_basis_get_row: Option<unsafe extern "C" fn(*const godot_basis, i32) -> godot_vector3>
godot_basis_set_row: Option<unsafe extern "C" fn(*mut godot_basis, i32, *const godot_vector3)>
godot_basis_operator_equal: Option<unsafe extern "C" fn(*const godot_basis, *const godot_basis) -> bool>
godot_basis_operator_add: Option<unsafe extern "C" fn(*const godot_basis, *const godot_basis) -> godot_basis>
godot_basis_operator_subtract: Option<unsafe extern "C" fn(*const godot_basis, *const godot_basis) -> godot_basis>
godot_basis_operator_multiply_vector: Option<unsafe extern "C" fn(*const godot_basis, *const godot_basis) -> godot_basis>
godot_basis_operator_multiply_scalar: Option<unsafe extern "C" fn(*const godot_basis, f32) -> godot_basis>
godot_vector3_new: Option<unsafe extern "C" fn(*mut godot_vector3, f32, f32, f32)>
godot_vector3_as_string: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_string>
godot_vector3_min_axis: Option<unsafe extern "C" fn(*const godot_vector3) -> i32>
godot_vector3_max_axis: Option<unsafe extern "C" fn(*const godot_vector3) -> i32>
godot_vector3_length: Option<unsafe extern "C" fn(*const godot_vector3) -> f32>
godot_vector3_length_squared: Option<unsafe extern "C" fn(*const godot_vector3) -> f32>
godot_vector3_is_normalized: Option<unsafe extern "C" fn(*const godot_vector3) -> bool>
godot_vector3_normalized: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_inverse: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_snapped: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_rotated: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3, f32) -> godot_vector3>
godot_vector3_linear_interpolate: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3, f32) -> godot_vector3>
godot_vector3_cubic_interpolate: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3, *const godot_vector3, *const godot_vector3, f32) -> godot_vector3>
godot_vector3_dot: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> f32>
godot_vector3_cross: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_outer: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_basis>
godot_vector3_to_diagonal_matrix: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_basis>
godot_vector3_abs: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_floor: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_ceil: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_distance_to: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> f32>
godot_vector3_distance_squared_to: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> f32>
godot_vector3_angle_to: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> f32>
godot_vector3_slide: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_bounce: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_reflect: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_operator_add: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_operator_subtract: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_operator_multiply_vector: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_operator_multiply_scalar: Option<unsafe extern "C" fn(*const godot_vector3, f32) -> godot_vector3>
godot_vector3_operator_divide_vector: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> godot_vector3>
godot_vector3_operator_divide_scalar: Option<unsafe extern "C" fn(*const godot_vector3, f32) -> godot_vector3>
godot_vector3_operator_equal: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> bool>
godot_vector3_operator_less: Option<unsafe extern "C" fn(*const godot_vector3, *const godot_vector3) -> bool>
godot_vector3_operator_neg: Option<unsafe extern "C" fn(*const godot_vector3) -> godot_vector3>
godot_vector3_set_axis: Option<unsafe extern "C" fn(*mut godot_vector3, u32, f32)>
godot_vector3_get_axis: Option<unsafe extern "C" fn(*const godot_vector3, u32) -> f32>
godot_pool_byte_array_new: Option<unsafe extern "C" fn(*mut godot_pool_byte_array)>
godot_pool_byte_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, *const godot_pool_byte_array)>
godot_pool_byte_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, *const godot_array)>
godot_pool_byte_array_append: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, u8)>
godot_pool_byte_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, *const godot_pool_byte_array)>
godot_pool_byte_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, i32, u8) -> u32>
godot_pool_byte_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_byte_array)>
godot_pool_byte_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, u8)>
godot_pool_byte_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, i32)>
godot_pool_byte_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, i32)>
godot_pool_byte_array_read: Option<unsafe extern "C" fn(*const godot_pool_byte_array) -> *mut godot_pool_array_read_access>
godot_pool_byte_array_write: Option<unsafe extern "C" fn(*mut godot_pool_byte_array) -> *mut godot_pool_array_write_access>
godot_pool_byte_array_set: Option<unsafe extern "C" fn(*mut godot_pool_byte_array, i32, u8)>
godot_pool_byte_array_get: Option<unsafe extern "C" fn(*const godot_pool_byte_array, i32) -> u8>
godot_pool_byte_array_size: Option<unsafe extern "C" fn(*const godot_pool_byte_array) -> i32>
godot_pool_byte_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_byte_array)>
godot_pool_int_array_new: Option<unsafe extern "C" fn(*mut godot_pool_int_array)>
godot_pool_int_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_int_array, *const godot_pool_int_array)>
godot_pool_int_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_int_array, *const godot_array)>
godot_pool_int_array_append: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32)>
godot_pool_int_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_int_array, *const godot_pool_int_array)>
godot_pool_int_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32, i32) -> u32>
godot_pool_int_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_int_array)>
godot_pool_int_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32)>
godot_pool_int_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32)>
godot_pool_int_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32)>
godot_pool_int_array_read: Option<unsafe extern "C" fn(*const godot_pool_int_array) -> *mut godot_pool_array_read_access>
godot_pool_int_array_write: Option<unsafe extern "C" fn(*mut godot_pool_int_array) -> *mut godot_pool_array_write_access>
godot_pool_int_array_set: Option<unsafe extern "C" fn(*mut godot_pool_int_array, i32, i32)>
godot_pool_int_array_get: Option<unsafe extern "C" fn(*const godot_pool_int_array, i32) -> i32>
godot_pool_int_array_size: Option<unsafe extern "C" fn(*const godot_pool_int_array) -> i32>
godot_pool_int_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_int_array)>
godot_pool_real_array_new: Option<unsafe extern "C" fn(*mut godot_pool_real_array)>
godot_pool_real_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_real_array, *const godot_pool_real_array)>
godot_pool_real_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_real_array, *const godot_array)>
godot_pool_real_array_append: Option<unsafe extern "C" fn(*mut godot_pool_real_array, f32)>
godot_pool_real_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_real_array, *const godot_pool_real_array)>
godot_pool_real_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_real_array, i32, f32) -> u32>
godot_pool_real_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_real_array)>
godot_pool_real_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_real_array, f32)>
godot_pool_real_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_real_array, i32)>
godot_pool_real_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_real_array, i32)>
godot_pool_real_array_read: Option<unsafe extern "C" fn(*const godot_pool_real_array) -> *mut godot_pool_array_read_access>
godot_pool_real_array_write: Option<unsafe extern "C" fn(*mut godot_pool_real_array) -> *mut godot_pool_array_write_access>
godot_pool_real_array_set: Option<unsafe extern "C" fn(*mut godot_pool_real_array, i32, f32)>
godot_pool_real_array_get: Option<unsafe extern "C" fn(*const godot_pool_real_array, i32) -> f32>
godot_pool_real_array_size: Option<unsafe extern "C" fn(*const godot_pool_real_array) -> i32>
godot_pool_real_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_real_array)>
godot_pool_string_array_new: Option<unsafe extern "C" fn(*mut godot_pool_string_array)>
godot_pool_string_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_string_array, *const godot_pool_string_array)>
godot_pool_string_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_string_array, *const godot_array)>
godot_pool_string_array_append: Option<unsafe extern "C" fn(*mut godot_pool_string_array, *const godot_string)>
godot_pool_string_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_string_array, *const godot_pool_string_array)>
godot_pool_string_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_string_array, i32, *const godot_string) -> u32>
godot_pool_string_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_string_array)>
godot_pool_string_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_string_array, *const godot_string)>
godot_pool_string_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_string_array, i32)>
godot_pool_string_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_string_array, i32)>
godot_pool_string_array_read: Option<unsafe extern "C" fn(*const godot_pool_string_array) -> *mut godot_pool_array_read_access>
godot_pool_string_array_write: Option<unsafe extern "C" fn(*mut godot_pool_string_array) -> *mut godot_pool_array_write_access>
godot_pool_string_array_set: Option<unsafe extern "C" fn(*mut godot_pool_string_array, i32, *const godot_string)>
godot_pool_string_array_get: Option<unsafe extern "C" fn(*const godot_pool_string_array, i32) -> godot_string>
godot_pool_string_array_size: Option<unsafe extern "C" fn(*const godot_pool_string_array) -> i32>
godot_pool_string_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_string_array)>
godot_pool_vector2_array_new: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array)>
godot_pool_vector2_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, *const godot_pool_vector2_array)>
godot_pool_vector2_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, *const godot_array)>
godot_pool_vector2_array_append: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, *const godot_vector2)>
godot_pool_vector2_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, *const godot_pool_vector2_array)>
godot_pool_vector2_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, i32, *const godot_vector2) -> u32>
godot_pool_vector2_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array)>
godot_pool_vector2_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, *const godot_vector2)>
godot_pool_vector2_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, i32)>
godot_pool_vector2_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, i32)>
godot_pool_vector2_array_read: Option<unsafe extern "C" fn(*const godot_pool_vector2_array) -> *mut godot_pool_array_read_access>
godot_pool_vector2_array_write: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array) -> *mut godot_pool_array_write_access>
godot_pool_vector2_array_set: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array, i32, *const godot_vector2)>
godot_pool_vector2_array_get: Option<unsafe extern "C" fn(*const godot_pool_vector2_array, i32) -> godot_vector2>
godot_pool_vector2_array_size: Option<unsafe extern "C" fn(*const godot_pool_vector2_array) -> i32>
godot_pool_vector2_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_vector2_array)>
godot_pool_vector3_array_new: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array)>
godot_pool_vector3_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, *const godot_pool_vector3_array)>
godot_pool_vector3_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, *const godot_array)>
godot_pool_vector3_array_append: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, *const godot_vector3)>
godot_pool_vector3_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, *const godot_pool_vector3_array)>
godot_pool_vector3_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, i32, *const godot_vector3) -> u32>
godot_pool_vector3_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array)>
godot_pool_vector3_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, *const godot_vector3)>
godot_pool_vector3_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, i32)>
godot_pool_vector3_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, i32)>
godot_pool_vector3_array_read: Option<unsafe extern "C" fn(*const godot_pool_vector3_array) -> *mut godot_pool_array_read_access>
godot_pool_vector3_array_write: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array) -> *mut godot_pool_array_write_access>
godot_pool_vector3_array_set: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array, i32, *const godot_vector3)>
godot_pool_vector3_array_get: Option<unsafe extern "C" fn(*const godot_pool_vector3_array, i32) -> godot_vector3>
godot_pool_vector3_array_size: Option<unsafe extern "C" fn(*const godot_pool_vector3_array) -> i32>
godot_pool_vector3_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_vector3_array)>
godot_pool_color_array_new: Option<unsafe extern "C" fn(*mut godot_pool_color_array)>
godot_pool_color_array_new_copy: Option<unsafe extern "C" fn(*mut godot_pool_color_array, *const godot_pool_color_array)>
godot_pool_color_array_new_with_array: Option<unsafe extern "C" fn(*mut godot_pool_color_array, *const godot_array)>
godot_pool_color_array_append: Option<unsafe extern "C" fn(*mut godot_pool_color_array, *const godot_color)>
godot_pool_color_array_append_array: Option<unsafe extern "C" fn(*mut godot_pool_color_array, *const godot_pool_color_array)>
godot_pool_color_array_insert: Option<unsafe extern "C" fn(*mut godot_pool_color_array, i32, *const godot_color) -> u32>
godot_pool_color_array_invert: Option<unsafe extern "C" fn(*mut godot_pool_color_array)>
godot_pool_color_array_push_back: Option<unsafe extern "C" fn(*mut godot_pool_color_array, *const godot_color)>
godot_pool_color_array_remove: Option<unsafe extern "C" fn(*mut godot_pool_color_array, i32)>
godot_pool_color_array_resize: Option<unsafe extern "C" fn(*mut godot_pool_color_array, i32)>
godot_pool_color_array_read: Option<unsafe extern "C" fn(*const godot_pool_color_array) -> *mut godot_pool_array_read_access>
godot_pool_color_array_write: Option<unsafe extern "C" fn(*mut godot_pool_color_array) -> *mut godot_pool_array_write_access>
godot_pool_color_array_set: Option<unsafe extern "C" fn(*mut godot_pool_color_array, i32, *const godot_color)>
godot_pool_color_array_get: Option<unsafe extern "C" fn(*const godot_pool_color_array, i32) -> godot_color>
godot_pool_color_array_size: Option<unsafe extern "C" fn(*const godot_pool_color_array) -> i32>
godot_pool_color_array_destroy: Option<unsafe extern "C" fn(*mut godot_pool_color_array)>
godot_pool_byte_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_byte_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const u8>
godot_pool_byte_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_byte_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_int_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_int_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const i32>
godot_pool_int_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_int_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_real_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_real_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const f32>
godot_pool_real_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_real_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_string_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_string_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const godot_string>
godot_pool_string_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_string_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_vector2_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_vector2_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const godot_vector2>
godot_pool_vector2_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_vector2_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_vector3_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_vector3_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const godot_vector3>
godot_pool_vector3_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_vector3_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_color_array_read_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *mut godot_pool_array_read_access>
godot_pool_color_array_read_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_read_access) -> *const godot_color>
godot_pool_color_array_read_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access, *mut godot_pool_array_read_access)>
godot_pool_color_array_read_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_read_access)>
godot_pool_byte_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_byte_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut u8>
godot_pool_byte_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_byte_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_int_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_int_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut i32>
godot_pool_int_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_int_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_real_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_real_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut f32>
godot_pool_real_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_real_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_string_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_string_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_string>
godot_pool_string_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_string_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_vector2_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_vector2_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_vector2>
godot_pool_vector2_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_vector2_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_vector3_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_vector3_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_vector3>
godot_pool_vector3_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_vector3_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_pool_color_array_write_access_copy: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_pool_array_write_access>
godot_pool_color_array_write_access_ptr: Option<unsafe extern "C" fn(*const godot_pool_array_write_access) -> *mut godot_color>
godot_pool_color_array_write_access_operator_assign: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access, *mut godot_pool_array_write_access)>
godot_pool_color_array_write_access_destroy: Option<unsafe extern "C" fn(*mut godot_pool_array_write_access)>
godot_array_new: Option<unsafe extern "C" fn(*mut godot_array)>
godot_array_new_copy: Option<unsafe extern "C" fn(*mut godot_array, *const godot_array)>
godot_array_new_pool_color_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_color_array)>
godot_array_new_pool_vector3_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_vector3_array)>
godot_array_new_pool_vector2_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_vector2_array)>
godot_array_new_pool_string_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_string_array)>
godot_array_new_pool_real_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_real_array)>
godot_array_new_pool_int_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_int_array)>
godot_array_new_pool_byte_array: Option<unsafe extern "C" fn(*mut godot_array, *const godot_pool_byte_array)>
godot_array_set: Option<unsafe extern "C" fn(*mut godot_array, i32, *const godot_variant)>
godot_array_get: Option<unsafe extern "C" fn(*const godot_array, i32) -> godot_variant>
godot_array_operator_index: Option<unsafe extern "C" fn(*mut godot_array, i32) -> *mut godot_variant>
godot_array_operator_index_const: Option<unsafe extern "C" fn(*const godot_array, i32) -> *const godot_variant>
godot_array_append: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant)>
godot_array_clear: Option<unsafe extern "C" fn(*mut godot_array)>
godot_array_count: Option<unsafe extern "C" fn(*const godot_array, *const godot_variant) -> i32>
godot_array_empty: Option<unsafe extern "C" fn(*const godot_array) -> bool>
godot_array_erase: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant)>
godot_array_front: Option<unsafe extern "C" fn(*const godot_array) -> godot_variant>
godot_array_back: Option<unsafe extern "C" fn(*const godot_array) -> godot_variant>
godot_array_find: Option<unsafe extern "C" fn(*const godot_array, *const godot_variant, i32) -> i32>
godot_array_find_last: Option<unsafe extern "C" fn(*const godot_array, *const godot_variant) -> i32>
godot_array_has: Option<unsafe extern "C" fn(*const godot_array, *const godot_variant) -> bool>
godot_array_hash: Option<unsafe extern "C" fn(*const godot_array) -> i32>
godot_array_insert: Option<unsafe extern "C" fn(*mut godot_array, i32, *const godot_variant)>
godot_array_invert: Option<unsafe extern "C" fn(*mut godot_array)>
godot_array_pop_back: Option<unsafe extern "C" fn(*mut godot_array) -> godot_variant>
godot_array_pop_front: Option<unsafe extern "C" fn(*mut godot_array) -> godot_variant>
godot_array_push_back: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant)>
godot_array_push_front: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant)>
godot_array_remove: Option<unsafe extern "C" fn(*mut godot_array, i32)>
godot_array_resize: Option<unsafe extern "C" fn(*mut godot_array, i32)>
godot_array_rfind: Option<unsafe extern "C" fn(*const godot_array, *const godot_variant, i32) -> i32>
godot_array_size: Option<unsafe extern "C" fn(*const godot_array) -> i32>
godot_array_sort: Option<unsafe extern "C" fn(*mut godot_array)>
godot_array_sort_custom: Option<unsafe extern "C" fn(*mut godot_array, *mut c_void, *const godot_string)>
godot_array_bsearch: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant, bool) -> i32>
godot_array_bsearch_custom: Option<unsafe extern "C" fn(*mut godot_array, *const godot_variant, *mut c_void, *const godot_string, bool) -> i32>
godot_array_destroy: Option<unsafe extern "C" fn(*mut godot_array)>
godot_dictionary_new: Option<unsafe extern "C" fn(*mut godot_dictionary)>
godot_dictionary_new_copy: Option<unsafe extern "C" fn(*mut godot_dictionary, *const godot_dictionary)>
godot_dictionary_destroy: Option<unsafe extern "C" fn(*mut godot_dictionary)>
godot_dictionary_size: Option<unsafe extern "C" fn(*const godot_dictionary) -> i32>
godot_dictionary_empty: Option<unsafe extern "C" fn(*const godot_dictionary) -> bool>
godot_dictionary_clear: Option<unsafe extern "C" fn(*mut godot_dictionary)>
godot_dictionary_has: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_variant) -> bool>
godot_dictionary_has_all: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_array) -> bool>
godot_dictionary_erase: Option<unsafe extern "C" fn(*mut godot_dictionary, *const godot_variant)>
godot_dictionary_hash: Option<unsafe extern "C" fn(*const godot_dictionary) -> i32>
godot_dictionary_keys: Option<unsafe extern "C" fn(*const godot_dictionary) -> godot_array>
godot_dictionary_values: Option<unsafe extern "C" fn(*const godot_dictionary) -> godot_array>
godot_dictionary_get: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_variant) -> godot_variant>
godot_dictionary_set: Option<unsafe extern "C" fn(*mut godot_dictionary, *const godot_variant, *const godot_variant)>
godot_dictionary_operator_index: Option<unsafe extern "C" fn(*mut godot_dictionary, *const godot_variant) -> *mut godot_variant>
godot_dictionary_operator_index_const: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_variant) -> *const godot_variant>
godot_dictionary_next: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_variant) -> *mut godot_variant>
godot_dictionary_operator_equal: Option<unsafe extern "C" fn(*const godot_dictionary, *const godot_dictionary) -> bool>
godot_dictionary_to_json: Option<unsafe extern "C" fn(*const godot_dictionary) -> godot_string>
godot_node_path_new: Option<unsafe extern "C" fn(*mut godot_node_path, *const godot_string)>
godot_node_path_new_copy: Option<unsafe extern "C" fn(*mut godot_node_path, *const godot_node_path)>
godot_node_path_destroy: Option<unsafe extern "C" fn(*mut godot_node_path)>
godot_node_path_as_string: Option<unsafe extern "C" fn(*const godot_node_path) -> godot_string>
godot_node_path_is_absolute: Option<unsafe extern "C" fn(*const godot_node_path) -> bool>
godot_node_path_get_name_count: Option<unsafe extern "C" fn(*const godot_node_path) -> i32>
godot_node_path_get_name: Option<unsafe extern "C" fn(*const godot_node_path, i32) -> godot_string>
godot_node_path_get_subname_count: Option<unsafe extern "C" fn(*const godot_node_path) -> i32>
godot_node_path_get_subname: Option<unsafe extern "C" fn(*const godot_node_path, i32) -> godot_string>
godot_node_path_get_concatenated_subnames: Option<unsafe extern "C" fn(*const godot_node_path) -> godot_string>
godot_node_path_is_empty: Option<unsafe extern "C" fn(*const godot_node_path) -> bool>
godot_node_path_operator_equal: Option<unsafe extern "C" fn(*const godot_node_path, *const godot_node_path) -> bool>
godot_plane_new_with_reals: Option<unsafe extern "C" fn(*mut godot_plane, f32, f32, f32, f32)>
godot_plane_new_with_vectors: Option<unsafe extern "C" fn(*mut godot_plane, *const godot_vector3, *const godot_vector3, *const godot_vector3)>
godot_plane_new_with_normal: Option<unsafe extern "C" fn(*mut godot_plane, *const godot_vector3, f32)>
godot_plane_as_string: Option<unsafe extern "C" fn(*const godot_plane) -> godot_string>
godot_plane_normalized: Option<unsafe extern "C" fn(*const godot_plane) -> godot_plane>
godot_plane_center: Option<unsafe extern "C" fn(*const godot_plane) -> godot_vector3>
godot_plane_get_any_point: Option<unsafe extern "C" fn(*const godot_plane) -> godot_vector3>
godot_plane_is_point_over: Option<unsafe extern "C" fn(*const godot_plane, *const godot_vector3) -> bool>
godot_plane_distance_to: Option<unsafe extern "C" fn(*const godot_plane, *const godot_vector3) -> f32>
godot_plane_has_point: Option<unsafe extern "C" fn(*const godot_plane, *const godot_vector3, f32) -> bool>
godot_plane_project: Option<unsafe extern "C" fn(*const godot_plane, *const godot_vector3) -> godot_vector3>
godot_plane_intersect_3: Option<unsafe extern "C" fn(*const godot_plane, *mut godot_vector3, *const godot_plane, *const godot_plane) -> bool>
godot_plane_intersects_ray: Option<unsafe extern "C" fn(*const godot_plane, *mut godot_vector3, *const godot_vector3, *const godot_vector3) -> bool>
godot_plane_intersects_segment: Option<unsafe extern "C" fn(*const godot_plane, *mut godot_vector3, *const godot_vector3, *const godot_vector3) -> bool>
godot_plane_operator_neg: Option<unsafe extern "C" fn(*const godot_plane) -> godot_plane>
godot_plane_operator_equal: Option<unsafe extern "C" fn(*const godot_plane, *const godot_plane) -> bool>
godot_plane_set_normal: Option<unsafe extern "C" fn(*mut godot_plane, *const godot_vector3)>
godot_plane_get_normal: Option<unsafe extern "C" fn(*const godot_plane) -> godot_vector3>
godot_plane_get_d: Option<unsafe extern "C" fn(*const godot_plane) -> f32>
godot_plane_set_d: Option<unsafe extern "C" fn(*mut godot_plane, f32)>
godot_rect2_new_with_position_and_size: Option<unsafe extern "C" fn(*mut godot_rect2, *const godot_vector2, *const godot_vector2)>
godot_rect2_new: Option<unsafe extern "C" fn(*mut godot_rect2, f32, f32, f32, f32)>
godot_rect2_as_string: Option<unsafe extern "C" fn(*const godot_rect2) -> godot_string>
godot_rect2_get_area: Option<unsafe extern "C" fn(*const godot_rect2) -> f32>
godot_rect2_intersects: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_rect2) -> bool>
godot_rect2_encloses: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_rect2) -> bool>
godot_rect2_has_no_area: Option<unsafe extern "C" fn(*const godot_rect2) -> bool>
godot_rect2_clip: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_rect2) -> godot_rect2>
godot_rect2_merge: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_rect2) -> godot_rect2>
godot_rect2_has_point: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_vector2) -> bool>
godot_rect2_grow: Option<unsafe extern "C" fn(*const godot_rect2, f32) -> godot_rect2>
godot_rect2_expand: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_vector2) -> godot_rect2>
godot_rect2_operator_equal: Option<unsafe extern "C" fn(*const godot_rect2, *const godot_rect2) -> bool>
godot_rect2_get_position: Option<unsafe extern "C" fn(*const godot_rect2) -> godot_vector2>
godot_rect2_get_size: Option<unsafe extern "C" fn(*const godot_rect2) -> godot_vector2>
godot_rect2_set_position: Option<unsafe extern "C" fn(*mut godot_rect2, *const godot_vector2)>
godot_rect2_set_size: Option<unsafe extern "C" fn(*mut godot_rect2, *const godot_vector2)>
godot_aabb_new: Option<unsafe extern "C" fn(*mut godot_aabb, *const godot_vector3, *const godot_vector3)>
godot_aabb_get_position: Option<unsafe extern "C" fn(*const godot_aabb) -> godot_vector3>
godot_aabb_set_position: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3)>
godot_aabb_get_size: Option<unsafe extern "C" fn(*const godot_aabb) -> godot_vector3>
godot_aabb_set_size: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3)>
godot_aabb_as_string: Option<unsafe extern "C" fn(*const godot_aabb) -> godot_string>
godot_aabb_get_area: Option<unsafe extern "C" fn(*const godot_aabb) -> f32>
godot_aabb_has_no_area: Option<unsafe extern "C" fn(*const godot_aabb) -> bool>
godot_aabb_has_no_surface: Option<unsafe extern "C" fn(*const godot_aabb) -> bool>
godot_aabb_intersects: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_aabb) -> bool>
godot_aabb_encloses: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_aabb) -> bool>
godot_aabb_merge: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_aabb) -> godot_aabb>
godot_aabb_intersection: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_aabb) -> godot_aabb>
godot_aabb_intersects_plane: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_plane) -> bool>
godot_aabb_intersects_segment: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3, *const godot_vector3) -> bool>
godot_aabb_has_point: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3) -> bool>
godot_aabb_get_support: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3) -> godot_vector3>
godot_aabb_get_longest_axis: Option<unsafe extern "C" fn(*const godot_aabb) -> godot_vector3>
godot_aabb_get_longest_axis_index: Option<unsafe extern "C" fn(*const godot_aabb) -> i32>
godot_aabb_get_longest_axis_size: Option<unsafe extern "C" fn(*const godot_aabb) -> f32>
godot_aabb_get_shortest_axis: Option<unsafe extern "C" fn(*const godot_aabb) -> godot_vector3>
godot_aabb_get_shortest_axis_index: Option<unsafe extern "C" fn(*const godot_aabb) -> i32>
godot_aabb_get_shortest_axis_size: Option<unsafe extern "C" fn(*const godot_aabb) -> f32>
godot_aabb_expand: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_vector3) -> godot_aabb>
godot_aabb_grow: Option<unsafe extern "C" fn(*const godot_aabb, f32) -> godot_aabb>
godot_aabb_get_endpoint: Option<unsafe extern "C" fn(*const godot_aabb, i32) -> godot_vector3>
godot_aabb_operator_equal: Option<unsafe extern "C" fn(*const godot_aabb, *const godot_aabb) -> bool>
godot_rid_new: Option<unsafe extern "C" fn(*mut godot_rid)>
godot_rid_get_id: Option<unsafe extern "C" fn(*const godot_rid) -> i32>
godot_rid_new_with_resource: Option<unsafe extern "C" fn(*mut godot_rid, *const c_void)>
godot_rid_operator_equal: Option<unsafe extern "C" fn(*const godot_rid, *const godot_rid) -> bool>
godot_rid_operator_less: Option<unsafe extern "C" fn(*const godot_rid, *const godot_rid) -> bool>
godot_transform_new_with_axis_origin: Option<unsafe extern "C" fn(*mut godot_transform, *const godot_vector3, *const godot_vector3, *const godot_vector3, *const godot_vector3)>
godot_transform_new: Option<unsafe extern "C" fn(*mut godot_transform, *const godot_basis, *const godot_vector3)>
godot_transform_get_basis: Option<unsafe extern "C" fn(*const godot_transform) -> godot_basis>
godot_transform_set_basis: Option<unsafe extern "C" fn(*mut godot_transform, *const godot_basis)>
godot_transform_get_origin: Option<unsafe extern "C" fn(*const godot_transform) -> godot_vector3>
godot_transform_set_origin: Option<unsafe extern "C" fn(*mut godot_transform, *const godot_vector3)>
godot_transform_as_string: Option<unsafe extern "C" fn(*const godot_transform) -> godot_string>
godot_transform_inverse: Option<unsafe extern "C" fn(*const godot_transform) -> godot_transform>
godot_transform_affine_inverse: Option<unsafe extern "C" fn(*const godot_transform) -> godot_transform>
godot_transform_orthonormalized: Option<unsafe extern "C" fn(*const godot_transform) -> godot_transform>
godot_transform_rotated: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3, f32) -> godot_transform>
godot_transform_scaled: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3) -> godot_transform>
godot_transform_translated: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3) -> godot_transform>
godot_transform_looking_at: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3, *const godot_vector3) -> godot_transform>
godot_transform_xform_plane: Option<unsafe extern "C" fn(*const godot_transform, *const godot_plane) -> godot_plane>
godot_transform_xform_inv_plane: Option<unsafe extern "C" fn(*const godot_transform, *const godot_plane) -> godot_plane>
godot_transform_new_identity: Option<unsafe extern "C" fn(*mut godot_transform)>
godot_transform_operator_equal: Option<unsafe extern "C" fn(*const godot_transform, *const godot_transform) -> bool>
godot_transform_operator_multiply: Option<unsafe extern "C" fn(*const godot_transform, *const godot_transform) -> godot_transform>
godot_transform_xform_vector3: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3) -> godot_vector3>
godot_transform_xform_inv_vector3: Option<unsafe extern "C" fn(*const godot_transform, *const godot_vector3) -> godot_vector3>
godot_transform_xform_aabb: Option<unsafe extern "C" fn(*const godot_transform, *const godot_aabb) -> godot_aabb>
godot_transform_xform_inv_aabb: Option<unsafe extern "C" fn(*const godot_transform, *const godot_aabb) -> godot_aabb>
godot_transform2d_new: Option<unsafe extern "C" fn(*mut godot_transform2d, f32, *const godot_vector2)>
godot_transform2d_new_axis_origin: Option<unsafe extern "C" fn(*mut godot_transform2d, *const godot_vector2, *const godot_vector2, *const godot_vector2)>
godot_transform2d_as_string: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_string>
godot_transform2d_inverse: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_transform2d>
godot_transform2d_affine_inverse: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_transform2d>
godot_transform2d_get_rotation: Option<unsafe extern "C" fn(*const godot_transform2d) -> f32>
godot_transform2d_get_origin: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_vector2>
godot_transform2d_get_scale: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_vector2>
godot_transform2d_orthonormalized: Option<unsafe extern "C" fn(*const godot_transform2d) -> godot_transform2d>
godot_transform2d_rotated: Option<unsafe extern "C" fn(*const godot_transform2d, f32) -> godot_transform2d>
godot_transform2d_scaled: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_transform2d>
godot_transform2d_translated: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_transform2d>
godot_transform2d_xform_vector2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_vector2>
godot_transform2d_xform_inv_vector2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_vector2>
godot_transform2d_basis_xform_vector2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_vector2>
godot_transform2d_basis_xform_inv_vector2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_vector2) -> godot_vector2>
godot_transform2d_interpolate_with: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_transform2d, f32) -> godot_transform2d>
godot_transform2d_operator_equal: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_transform2d) -> bool>
godot_transform2d_operator_multiply: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_transform2d) -> godot_transform2d>
godot_transform2d_new_identity: Option<unsafe extern "C" fn(*mut godot_transform2d)>
godot_transform2d_xform_rect2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_rect2) -> godot_rect2>
godot_transform2d_xform_inv_rect2: Option<unsafe extern "C" fn(*const godot_transform2d, *const godot_rect2) -> godot_rect2>
godot_variant_get_type: Option<unsafe extern "C" fn(*const godot_variant) -> u32>
godot_variant_new_copy: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_variant)>
godot_variant_new_nil: Option<unsafe extern "C" fn(*mut godot_variant)>
godot_variant_new_bool: Option<unsafe extern "C" fn(*mut godot_variant, bool)>
godot_variant_new_uint: Option<unsafe extern "C" fn(*mut godot_variant, u64)>
godot_variant_new_int: Option<unsafe extern "C" fn(*mut godot_variant, i64)>
godot_variant_new_real: Option<unsafe extern "C" fn(*mut godot_variant, f64)>
godot_variant_new_string: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_string)>
godot_variant_new_vector2: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_vector2)>
godot_variant_new_rect2: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_rect2)>
godot_variant_new_vector3: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_vector3)>
godot_variant_new_transform2d: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_transform2d)>
godot_variant_new_plane: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_plane)>
godot_variant_new_quat: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_quat)>
godot_variant_new_aabb: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_aabb)>
godot_variant_new_basis: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_basis)>
godot_variant_new_transform: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_transform)>
godot_variant_new_color: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_color)>
godot_variant_new_node_path: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_node_path)>
godot_variant_new_rid: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_rid)>
godot_variant_new_object: Option<unsafe extern "C" fn(*mut godot_variant, *const c_void)>
godot_variant_new_dictionary: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_dictionary)>
godot_variant_new_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_array)>
godot_variant_new_pool_byte_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_byte_array)>
godot_variant_new_pool_int_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_int_array)>
godot_variant_new_pool_real_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_real_array)>
godot_variant_new_pool_string_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_string_array)>
godot_variant_new_pool_vector2_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_vector2_array)>
godot_variant_new_pool_vector3_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_vector3_array)>
godot_variant_new_pool_color_array: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_pool_color_array)>
godot_variant_as_bool: Option<unsafe extern "C" fn(*const godot_variant) -> bool>
godot_variant_as_uint: Option<unsafe extern "C" fn(*const godot_variant) -> u64>
godot_variant_as_int: Option<unsafe extern "C" fn(*const godot_variant) -> i64>
godot_variant_as_real: Option<unsafe extern "C" fn(*const godot_variant) -> f64>
godot_variant_as_string: Option<unsafe extern "C" fn(*const godot_variant) -> godot_string>
godot_variant_as_vector2: Option<unsafe extern "C" fn(*const godot_variant) -> godot_vector2>
godot_variant_as_rect2: Option<unsafe extern "C" fn(*const godot_variant) -> godot_rect2>
godot_variant_as_vector3: Option<unsafe extern "C" fn(*const godot_variant) -> godot_vector3>
godot_variant_as_transform2d: Option<unsafe extern "C" fn(*const godot_variant) -> godot_transform2d>
godot_variant_as_plane: Option<unsafe extern "C" fn(*const godot_variant) -> godot_plane>
godot_variant_as_quat: Option<unsafe extern "C" fn(*const godot_variant) -> godot_quat>
godot_variant_as_aabb: Option<unsafe extern "C" fn(*const godot_variant) -> godot_aabb>
godot_variant_as_basis: Option<unsafe extern "C" fn(*const godot_variant) -> godot_basis>
godot_variant_as_transform: Option<unsafe extern "C" fn(*const godot_variant) -> godot_transform>
godot_variant_as_color: Option<unsafe extern "C" fn(*const godot_variant) -> godot_color>
godot_variant_as_node_path: Option<unsafe extern "C" fn(*const godot_variant) -> godot_node_path>
godot_variant_as_rid: Option<unsafe extern "C" fn(*const godot_variant) -> godot_rid>
godot_variant_as_object: Option<unsafe extern "C" fn(*const godot_variant) -> *mut c_void>
godot_variant_as_dictionary: Option<unsafe extern "C" fn(*const godot_variant) -> godot_dictionary>
godot_variant_as_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_array>
godot_variant_as_pool_byte_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_byte_array>
godot_variant_as_pool_int_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_int_array>
godot_variant_as_pool_real_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_real_array>
godot_variant_as_pool_string_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_string_array>
godot_variant_as_pool_vector2_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_vector2_array>
godot_variant_as_pool_vector3_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_vector3_array>
godot_variant_as_pool_color_array: Option<unsafe extern "C" fn(*const godot_variant) -> godot_pool_color_array>
godot_variant_call: Option<unsafe extern "C" fn(*mut godot_variant, *const godot_string, *mut *const godot_variant, i32, *mut godot_variant_call_error) -> godot_variant>
godot_variant_has_method: Option<unsafe extern "C" fn(*const godot_variant, *const godot_string) -> bool>
godot_variant_operator_equal: Option<unsafe extern "C" fn(*const godot_variant, *const godot_variant) -> bool>
godot_variant_operator_less: Option<unsafe extern "C" fn(*const godot_variant, *const godot_variant) -> bool>
godot_variant_hash_compare: Option<unsafe extern "C" fn(*const godot_variant, *const godot_variant) -> bool>
godot_variant_booleanize: Option<unsafe extern "C" fn(*const godot_variant) -> bool>
godot_variant_destroy: Option<unsafe extern "C" fn(*mut godot_variant)>
godot_char_string_length: Option<unsafe extern "C" fn(*const godot_char_string) -> i32>
godot_char_string_get_data: Option<unsafe extern "C" fn(*const godot_char_string) -> *const i8>
godot_char_string_destroy: Option<unsafe extern "C" fn(*mut godot_char_string)>
godot_string_new: Option<unsafe extern "C" fn(*mut godot_string)>
godot_string_new_copy: Option<unsafe extern "C" fn(*mut godot_string, *const godot_string)>
godot_string_new_with_wide_string: Option<unsafe extern "C" fn(*mut godot_string, *const i32, i32)>
godot_string_operator_index: Option<unsafe extern "C" fn(*mut godot_string, i32) -> *mut i32>
godot_string_operator_index_const: Option<unsafe extern "C" fn(*const godot_string, i32) -> i32>
godot_string_wide_str: Option<unsafe extern "C" fn(*const godot_string) -> *const i32>
godot_string_operator_equal: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_operator_less: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_operator_plus: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_string>
godot_string_length: Option<unsafe extern "C" fn(*const godot_string) -> i32>
godot_string_casecmp_to: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> i8>
godot_string_nocasecmp_to: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> i8>
godot_string_naturalnocasecmp_to: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> i8>
godot_string_begins_with: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_begins_with_char_array: Option<unsafe extern "C" fn(*const godot_string, *const i8) -> bool>
godot_string_bigrams: Option<unsafe extern "C" fn(*const godot_string) -> godot_array>
godot_string_chr: Option<unsafe extern "C" fn(i32) -> godot_string>
godot_string_ends_with: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_find: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_find_from: Option<unsafe extern "C" fn(*const godot_string, godot_string, i32) -> i32>
godot_string_findmk: Option<unsafe extern "C" fn(*const godot_string, *const godot_array) -> i32>
godot_string_findmk_from: Option<unsafe extern "C" fn(*const godot_string, *const godot_array, i32) -> i32>
godot_string_findmk_from_in_place: Option<unsafe extern "C" fn(*const godot_string, *const godot_array, i32, *mut i32) -> i32>
godot_string_findn: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_findn_from: Option<unsafe extern "C" fn(*const godot_string, godot_string, i32) -> i32>
godot_string_find_last: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_format: Option<unsafe extern "C" fn(*const godot_string, *const godot_variant) -> godot_string>
godot_string_format_with_custom_placeholder: Option<unsafe extern "C" fn(*const godot_string, *const godot_variant, *const i8) -> godot_string>
godot_string_hex_encode_buffer: Option<unsafe extern "C" fn(*const u8, i32) -> godot_string>
godot_string_hex_to_int: Option<unsafe extern "C" fn(*const godot_string) -> i32>
godot_string_hex_to_int_without_prefix: Option<unsafe extern "C" fn(*const godot_string) -> i32>
godot_string_insert: Option<unsafe extern "C" fn(*const godot_string, i32, godot_string) -> godot_string>
godot_string_is_numeric: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_subsequence_of: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_is_subsequence_ofi: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_lpad: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_lpad_with_custom_character: Option<unsafe extern "C" fn(*const godot_string, i32, *const godot_string) -> godot_string>
godot_string_match: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_matchn: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> bool>
godot_string_md5: Option<unsafe extern "C" fn(*const u8) -> godot_string>
godot_string_num: Option<unsafe extern "C" fn(f64) -> godot_string>
godot_string_num_int64: Option<unsafe extern "C" fn(i64, i32) -> godot_string>
godot_string_num_int64_capitalized: Option<unsafe extern "C" fn(i64, i32, bool) -> godot_string>
godot_string_num_real: Option<unsafe extern "C" fn(f64) -> godot_string>
godot_string_num_scientific: Option<unsafe extern "C" fn(f64) -> godot_string>
godot_string_num_with_decimals: Option<unsafe extern "C" fn(f64, i32) -> godot_string>
godot_string_pad_decimals: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_pad_zeros: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_replace_first: Option<unsafe extern "C" fn(*const godot_string, godot_string, godot_string) -> godot_string>
godot_string_replace: Option<unsafe extern "C" fn(*const godot_string, godot_string, godot_string) -> godot_string>
godot_string_replacen: Option<unsafe extern "C" fn(*const godot_string, godot_string, godot_string) -> godot_string>
godot_string_rfind: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_rfindn: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_rfind_from: Option<unsafe extern "C" fn(*const godot_string, godot_string, i32) -> i32>
godot_string_rfindn_from: Option<unsafe extern "C" fn(*const godot_string, godot_string, i32) -> i32>
godot_string_rpad: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_rpad_with_custom_character: Option<unsafe extern "C" fn(*const godot_string, i32, *const godot_string) -> godot_string>
godot_string_similarity: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> f32>
godot_string_sprintf: Option<unsafe extern "C" fn(*const godot_string, *const godot_array, *mut bool) -> godot_string>
godot_string_substr: Option<unsafe extern "C" fn(*const godot_string, i32, i32) -> godot_string>
godot_string_to_double: Option<unsafe extern "C" fn(*const godot_string) -> f64>
godot_string_to_float: Option<unsafe extern "C" fn(*const godot_string) -> f32>
godot_string_to_int: Option<unsafe extern "C" fn(*const godot_string) -> i32>
godot_string_camelcase_to_underscore: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_camelcase_to_underscore_lowercased: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_capitalize: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_char_to_double: Option<unsafe extern "C" fn(*const i8) -> f64>
godot_string_char_to_int: Option<unsafe extern "C" fn(*const i8) -> i32>
godot_string_wchar_to_int: Option<unsafe extern "C" fn(*const i32) -> i64>
godot_string_char_to_int_with_len: Option<unsafe extern "C" fn(*const i8, i32) -> i32>
godot_string_char_to_int64_with_len: Option<unsafe extern "C" fn(*const i32, i32) -> i64>
godot_string_hex_to_int64: Option<unsafe extern "C" fn(*const godot_string) -> i64>
godot_string_hex_to_int64_with_prefix: Option<unsafe extern "C" fn(*const godot_string) -> i64>
godot_string_to_int64: Option<unsafe extern "C" fn(*const godot_string) -> i64>
godot_string_unicode_char_to_double: Option<unsafe extern "C" fn(*const i32, *mut *const i32) -> f64>
godot_string_get_slice_count: Option<unsafe extern "C" fn(*const godot_string, godot_string) -> i32>
godot_string_get_slice: Option<unsafe extern "C" fn(*const godot_string, godot_string, i32) -> godot_string>
godot_string_get_slicec: Option<unsafe extern "C" fn(*const godot_string, i32, i32) -> godot_string>
godot_string_split: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_allow_empty: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_floats: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_floats_allows_empty: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_floats_mk: Option<unsafe extern "C" fn(*const godot_string, *const godot_array) -> godot_array>
godot_string_split_floats_mk_allows_empty: Option<unsafe extern "C" fn(*const godot_string, *const godot_array) -> godot_array>
godot_string_split_ints: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_ints_allows_empty: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_array>
godot_string_split_ints_mk: Option<unsafe extern "C" fn(*const godot_string, *const godot_array) -> godot_array>
godot_string_split_ints_mk_allows_empty: Option<unsafe extern "C" fn(*const godot_string, *const godot_array) -> godot_array>
godot_string_split_spaces: Option<unsafe extern "C" fn(*const godot_string) -> godot_array>
godot_string_char_lowercase: Option<unsafe extern "C" fn(i32) -> i32>
godot_string_char_uppercase: Option<unsafe extern "C" fn(i32) -> i32>
godot_string_to_lower: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_to_upper: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_get_basename: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_get_extension: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_left: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_ord_at: Option<unsafe extern "C" fn(*const godot_string, i32) -> i32>
godot_string_plus_file: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_string>
godot_string_right: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_strip_edges: Option<unsafe extern "C" fn(*const godot_string, bool, bool) -> godot_string>
godot_string_strip_escapes: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_erase: Option<unsafe extern "C" fn(*mut godot_string, i32, i32)>
godot_string_ascii: Option<unsafe extern "C" fn(*const godot_string) -> godot_char_string>
godot_string_ascii_extended: Option<unsafe extern "C" fn(*const godot_string) -> godot_char_string>
godot_string_utf8: Option<unsafe extern "C" fn(*const godot_string) -> godot_char_string>
godot_string_parse_utf8: Option<unsafe extern "C" fn(*mut godot_string, *const i8) -> bool>
godot_string_parse_utf8_with_len: Option<unsafe extern "C" fn(*mut godot_string, *const i8, i32) -> bool>
godot_string_chars_to_utf8: Option<unsafe extern "C" fn(*const i8) -> godot_string>
godot_string_chars_to_utf8_with_len: Option<unsafe extern "C" fn(*const i8, i32) -> godot_string>
godot_string_hash: Option<unsafe extern "C" fn(*const godot_string) -> u32>
godot_string_hash64: Option<unsafe extern "C" fn(*const godot_string) -> u64>
godot_string_hash_chars: Option<unsafe extern "C" fn(*const i8) -> u32>
godot_string_hash_chars_with_len: Option<unsafe extern "C" fn(*const i8, i32) -> u32>
godot_string_hash_utf8_chars: Option<unsafe extern "C" fn(*const i32) -> u32>
godot_string_hash_utf8_chars_with_len: Option<unsafe extern "C" fn(*const i32, i32) -> u32>
godot_string_md5_buffer: Option<unsafe extern "C" fn(*const godot_string) -> godot_pool_byte_array>
godot_string_md5_text: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_sha256_buffer: Option<unsafe extern "C" fn(*const godot_string) -> godot_pool_byte_array>
godot_string_sha256_text: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_empty: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_get_base_dir: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_get_file: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_humanize_size: Option<unsafe extern "C" fn(usize) -> godot_string>
godot_string_is_abs_path: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_rel_path: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_resource_file: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_path_to: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_string>
godot_string_path_to_file: Option<unsafe extern "C" fn(*const godot_string, *const godot_string) -> godot_string>
godot_string_simplify_path: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_c_escape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_c_escape_multiline: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_c_unescape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_http_escape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_http_unescape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_json_escape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_word_wrap: Option<unsafe extern "C" fn(*const godot_string, i32) -> godot_string>
godot_string_xml_escape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_xml_escape_with_quotes: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_xml_unescape: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_percent_decode: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_percent_encode: Option<unsafe extern "C" fn(*const godot_string) -> godot_string>
godot_string_is_valid_float: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_valid_hex_number: Option<unsafe extern "C" fn(*const godot_string, bool) -> bool>
godot_string_is_valid_html_color: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_valid_identifier: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_valid_integer: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_is_valid_ip_address: Option<unsafe extern "C" fn(*const godot_string) -> bool>
godot_string_destroy: Option<unsafe extern "C" fn(*mut godot_string)>
godot_string_name_new: Option<unsafe extern "C" fn(*mut godot_string_name, *const godot_string)>
godot_string_name_new_data: Option<unsafe extern "C" fn(*mut godot_string_name, *const i8)>
godot_string_name_get_name: Option<unsafe extern "C" fn(*const godot_string_name) -> godot_string>
godot_string_name_get_hash: Option<unsafe extern "C" fn(*const godot_string_name) -> u32>
godot_string_name_get_data_unique_pointer: Option<unsafe extern "C" fn(*const godot_string_name) -> *const c_void>
godot_string_name_operator_equal: Option<unsafe extern "C" fn(*const godot_string_name, *const godot_string_name) -> bool>
godot_string_name_operator_less: Option<unsafe extern "C" fn(*const godot_string_name, *const godot_string_name) -> bool>
godot_string_name_destroy: Option<unsafe extern "C" fn(*mut godot_string_name)>
godot_object_destroy: Option<unsafe extern "C" fn(*mut c_void)>
godot_global_get_singleton: Option<unsafe extern "C" fn(*mut i8) -> *mut c_void>
godot_method_bind_get_method: Option<unsafe extern "C" fn(*const i8, *const i8) -> *mut godot_method_bind>
godot_method_bind_ptrcall: Option<unsafe extern "C" fn(*mut godot_method_bind, *mut c_void, *mut *const c_void, *mut c_void)>
godot_method_bind_call: Option<unsafe extern "C" fn(*mut godot_method_bind, *mut c_void, *mut *const godot_variant, i32, *mut godot_variant_call_error) -> godot_variant>
godot_get_class_constructor: Option<unsafe extern "C" fn(*const i8) -> Option<unsafe extern "C" fn() -> *mut c_void>>
godot_get_global_constants: Option<unsafe extern "C" fn() -> godot_dictionary>
godot_register_native_call_type: Option<unsafe extern "C" fn(*const i8, Option<unsafe extern "C" fn(*mut c_void, *mut godot_array) -> godot_variant>)>
godot_alloc: Option<unsafe extern "C" fn(i32) -> *mut c_void>
godot_realloc: Option<unsafe extern "C" fn(*mut c_void, i32) -> *mut c_void>
godot_free: Option<unsafe extern "C" fn(*mut c_void)>
godot_print_error: Option<unsafe extern "C" fn(*const i8, *const i8, *const i8, i32)>
godot_print_warning: Option<unsafe extern "C" fn(*const i8, *const i8, *const i8, i32)>
godot_print: Option<unsafe extern "C" fn(*const godot_string)>
Trait Implementations
impl Clone for godot_gdnative_core_api_struct
fn clone(&self) -> godot_gdnative_core_api_struct
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for godot_gdnative_core_api_struct
impl Debug for godot_gdnative_core_api_struct
impl Default for godot_gdnative_core_api_struct
Auto Trait Implementations
impl RefUnwindSafe for godot_gdnative_core_api_struct
impl !Send for godot_gdnative_core_api_struct
impl !Sync for godot_gdnative_core_api_struct
impl Unpin for godot_gdnative_core_api_struct
impl UnwindSafe for godot_gdnative_core_api_struct
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,