#[repr(C)]pub struct godot_vector2 {
pub _dont_touch_that: [u8; 8],
}
Fields§
§_dont_touch_that: [u8; 8]
Trait Implementations§
Source§impl Clone for godot_vector2
impl Clone for godot_vector2
Source§fn clone(&self) -> godot_vector2
fn clone(&self) -> godot_vector2
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for godot_vector2
impl Debug for godot_vector2
Source§impl Default for godot_vector2
impl Default for godot_vector2
Source§fn default() -> godot_vector2
fn default() -> godot_vector2
Returns the “default value” for a type. Read more
impl Copy for godot_vector2
Auto Trait Implementations§
impl Freeze for godot_vector2
impl RefUnwindSafe for godot_vector2
impl Send for godot_vector2
impl Sync for godot_vector2
impl Unpin for godot_vector2
impl UnwindSafe for godot_vector2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more