#[repr(C)]pub struct godot_transform2d {
pub _dont_touch_that: [u8; 24],
}
Fields§
§_dont_touch_that: [u8; 24]
Trait Implementations§
Source§impl Clone for godot_transform2d
impl Clone for godot_transform2d
Source§fn clone(&self) -> godot_transform2d
fn clone(&self) -> godot_transform2d
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for godot_transform2d
impl Debug for godot_transform2d
Source§impl Default for godot_transform2d
impl Default for godot_transform2d
Source§fn default() -> godot_transform2d
fn default() -> godot_transform2d
Returns the “default value” for a type. Read more
impl Copy for godot_transform2d
Auto Trait Implementations§
impl Freeze for godot_transform2d
impl RefUnwindSafe for godot_transform2d
impl Send for godot_transform2d
impl Sync for godot_transform2d
impl Unpin for godot_transform2d
impl UnwindSafe for godot_transform2d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more