[−][src]Struct gdnative_bindings::ToolButton
core class ToolButton
inherits Button
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ToolButton
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ToolButton::free
.
Class hierarchy
ToolButton inherits methods from:
Methods
impl ToolButton
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ToolButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn to_button(&self) -> Button
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Up-cast.
pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Button>
pub unsafe fn get_button_icon(&self) -> Option<Texture>
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pub unsafe fn get_clip_text(&self) -> bool
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pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn get_text_align(&self) -> ButtonTextAlign
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pub unsafe fn is_flat(&self) -> bool
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pub unsafe fn set_button_icon(&mut self, texture: Option<Texture>)
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pub unsafe fn set_clip_text(&mut self, enabled: bool)
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pub unsafe fn set_flat(&mut self, enabled: bool)
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn set_text_align(&mut self, align: i64)
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pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ToolButton
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fn clone(&self) -> ToolButton
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fn clone_from(&mut self, source: &Self)
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impl Copy for ToolButton
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impl Debug for ToolButton
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impl Deref for ToolButton
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impl DerefMut for ToolButton
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impl Free for ToolButton
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unsafe fn godot_free(self)
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impl FromVariant for ToolButton
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ToolButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ToolButton
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impl QueueFree for ToolButton
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ToolButton
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ToolButton
impl !Send for ToolButton
impl !Sync for ToolButton
impl Unpin for ToolButton
impl UnwindSafe for ToolButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,