[][src]Struct gdnative_bindings::Control

pub struct Control { /* fields omitted */ }

core class Control inherits CanvasItem (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Control is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Control::free.

Class hierarchy

Control inherits methods from:

Methods

impl Control[src]

Constants

pub const CURSOR_CAN_DROP: i64[src]

pub const GROW_DIRECTION_END: i64[src]

pub const SIZE_FILL: i64[src]

pub const CURSOR_HSIZE: i64[src]

pub const CURSOR_VSPLIT: i64[src]

pub const PRESET_CENTER_TOP: i64[src]

pub const CURSOR_BUSY: i64[src]

pub const CURSOR_MOVE: i64[src]

pub const FOCUS_ALL: i64[src]

pub const PRESET_CENTER: i64[src]

pub const CURSOR_BDIAGSIZE: i64[src]

pub const PRESET_BOTTOM_LEFT: i64[src]

pub const SIZE_SHRINK_END: i64[src]

pub const NOTIFICATION_MOUSE_ENTER: i64[src]

pub const CURSOR_VSIZE: i64[src]

pub const GROW_DIRECTION_BEGIN: i64[src]

pub const PRESET_TOP_WIDE: i64[src]

pub const CURSOR_ARROW: i64[src]

pub const NOTIFICATION_FOCUS_ENTER: i64[src]

pub const CURSOR_WAIT: i64[src]

pub const PRESET_VCENTER_WIDE: i64[src]

pub const PRESET_HCENTER_WIDE: i64[src]

pub const ANCHOR_END: i64[src]

pub const PRESET_RIGHT_WIDE: i64[src]

pub const NOTIFICATION_SCROLL_END: i64[src]

pub const MOUSE_FILTER_PASS: i64[src]

pub const NOTIFICATION_MODAL_CLOSE: i64[src]

pub const PRESET_MODE_MINSIZE: i64[src]

pub const NOTIFICATION_SCROLL_BEGIN: i64[src]

pub const PRESET_WIDE: i64[src]

pub const CURSOR_HSPLIT: i64[src]

pub const CURSOR_POINTING_HAND: i64[src]

pub const FOCUS_CLICK: i64[src]

pub const CURSOR_FDIAGSIZE: i64[src]

pub const SIZE_SHRINK_CENTER: i64[src]

pub const NOTIFICATION_FOCUS_EXIT: i64[src]

pub const ANCHOR_BEGIN: i64[src]

pub const MOUSE_FILTER_IGNORE: i64[src]

pub const CURSOR_HELP: i64[src]

pub const FOCUS_NONE: i64[src]

pub const CURSOR_DRAG: i64[src]

pub const PRESET_TOP_LEFT: i64[src]

pub const PRESET_TOP_RIGHT: i64[src]

pub const PRESET_CENTER_RIGHT: i64[src]

pub const MOUSE_FILTER_STOP: i64[src]

pub const PRESET_MODE_KEEP_HEIGHT: i64[src]

pub const NOTIFICATION_THEME_CHANGED: i64[src]

pub const SIZE_EXPAND: i64[src]

pub const PRESET_CENTER_BOTTOM: i64[src]

pub const NOTIFICATION_MOUSE_EXIT: i64[src]

pub const PRESET_LEFT_WIDE: i64[src]

pub const PRESET_MODE_KEEP_WIDTH: i64[src]

pub const CURSOR_CROSS: i64[src]

pub const PRESET_CENTER_LEFT: i64[src]

pub const GROW_DIRECTION_BOTH: i64[src]

pub const PRESET_BOTTOM_WIDE: i64[src]

pub const PRESET_BOTTOM_RIGHT: i64[src]

pub const PRESET_MODE_KEEP_SIZE: i64[src]

pub const CURSOR_FORBIDDEN: i64[src]

pub const CURSOR_IBEAM: i64[src]

pub const NOTIFICATION_RESIZED: i64[src]

pub const SIZE_EXPAND_FILL: i64[src]

impl Control[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Control::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _clips_input(&mut self) -> bool[src]

pub unsafe fn _get_minimum_size(&mut self) -> Vector2[src]

pub unsafe fn _get_tooltip(&self) -> GodotString[src]

pub unsafe fn _gui_input(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _make_custom_tooltip(
    &mut self,
    for_text: GodotString
) -> Option<Object>
[src]

pub unsafe fn _override_changed(&mut self)[src]

pub unsafe fn _set_anchor(&mut self, margin: i64, anchor: f64)[src]

pub unsafe fn _size_changed(&mut self)[src]

pub unsafe fn _theme_changed(&mut self)[src]

pub unsafe fn _update_minimum_size(&mut self)[src]

pub unsafe fn accept_event(&mut self)[src]

pub unsafe fn add_color_override(&mut self, name: GodotString, color: Color)[src]

pub unsafe fn add_constant_override(&mut self, name: GodotString, constant: i64)[src]

pub unsafe fn add_font_override(
    &mut self,
    name: GodotString,
    font: Option<Font>
)
[src]

pub unsafe fn add_icon_override(
    &mut self,
    name: GodotString,
    texture: Option<Texture>
)
[src]

pub unsafe fn add_shader_override(
    &mut self,
    name: GodotString,
    shader: Option<Shader>
)
[src]

pub unsafe fn add_stylebox_override(
    &mut self,
    name: GodotString,
    stylebox: Option<StyleBox>
)
[src]

pub unsafe fn can_drop_data(&mut self, position: Vector2, data: Variant) -> bool[src]

pub unsafe fn drop_data(&mut self, position: Vector2, data: Variant)[src]

pub unsafe fn force_drag(&mut self, data: Variant, preview: Option<Control>)[src]

pub unsafe fn get_anchor(&self, margin: i64) -> f64[src]

pub unsafe fn get_begin(&self) -> Vector2[src]

pub unsafe fn get_color(&self, name: GodotString, _type: GodotString) -> Color[src]

pub unsafe fn get_combined_minimum_size(&self) -> Vector2[src]

pub unsafe fn get_constant(&self, name: GodotString, _type: GodotString) -> i64[src]

pub unsafe fn get_cursor_shape(&self, position: Vector2) -> ControlCursorShape[src]

pub unsafe fn get_custom_minimum_size(&self) -> Vector2[src]

pub unsafe fn get_default_cursor_shape(&self) -> ControlCursorShape[src]

pub unsafe fn get_drag_data(&mut self, position: Vector2) -> Option<Object>[src]

pub unsafe fn get_end(&self) -> Vector2[src]

pub unsafe fn get_focus_mode(&self) -> ControlFocusMode[src]

pub unsafe fn get_focus_neighbour(&self, margin: i64) -> NodePath[src]

pub unsafe fn get_focus_next(&self) -> NodePath[src]

pub unsafe fn get_focus_owner(&self) -> Option<Control>[src]

pub unsafe fn get_focus_previous(&self) -> NodePath[src]

pub unsafe fn get_font(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<Font>
[src]

pub unsafe fn get_global_position(&self) -> Vector2[src]

pub unsafe fn get_global_rect(&self) -> Rect2[src]

pub unsafe fn get_h_grow_direction(&self) -> ControlGrowDirection[src]

pub unsafe fn get_h_size_flags(&self) -> i64[src]

pub unsafe fn get_icon(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<Texture>
[src]

pub unsafe fn get_margin(&self, margin: i64) -> f64[src]

pub unsafe fn get_minimum_size(&self) -> Vector2[src]

pub unsafe fn get_mouse_filter(&self) -> ControlMouseFilter[src]

pub unsafe fn get_parent_area_size(&self) -> Vector2[src]

pub unsafe fn get_parent_control(&self) -> Option<Control>[src]

pub unsafe fn get_pivot_offset(&self) -> Vector2[src]

pub unsafe fn get_position(&self) -> Vector2[src]

pub unsafe fn get_rect(&self) -> Rect2[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2[src]

pub unsafe fn get_size(&self) -> Vector2[src]

pub unsafe fn get_stretch_ratio(&self) -> f64[src]

pub unsafe fn get_stylebox(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<StyleBox>
[src]

pub unsafe fn get_theme(&self) -> Option<Theme>[src]

pub unsafe fn get_tooltip(&self, at_position: Vector2) -> GodotString[src]

pub unsafe fn get_v_grow_direction(&self) -> ControlGrowDirection[src]

pub unsafe fn get_v_size_flags(&self) -> i64[src]

pub unsafe fn grab_click_focus(&mut self)[src]

pub unsafe fn grab_focus(&mut self)[src]

pub unsafe fn has_color(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_color_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_constant(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_constant_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_focus(&self) -> bool[src]

pub unsafe fn has_font(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_font_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_icon(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_icon_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_point(&mut self, point: Vector2) -> bool[src]

pub unsafe fn has_shader_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_stylebox_override(&self, name: GodotString) -> bool[src]

pub unsafe fn is_clipping_contents(&mut self) -> bool[src]

pub unsafe fn minimum_size_changed(&mut self)[src]

pub unsafe fn release_focus(&mut self)[src]

pub unsafe fn set_anchor(
    &mut self,
    margin: i64,
    anchor: f64,
    keep_margin: bool,
    push_opposite_anchor: bool
)
[src]

pub unsafe fn set_anchor_and_margin(
    &mut self,
    margin: i64,
    anchor: f64,
    offset: f64,
    push_opposite_anchor: bool
)
[src]

pub unsafe fn set_anchors_and_margins_preset(
    &mut self,
    preset: i64,
    resize_mode: i64,
    margin: i64
)
[src]

pub unsafe fn set_anchors_preset(&mut self, preset: i64, keep_margin: bool)[src]

pub unsafe fn set_begin(&mut self, position: Vector2)[src]

pub unsafe fn set_clip_contents(&mut self, enable: bool)[src]

pub unsafe fn set_custom_minimum_size(&mut self, size: Vector2)[src]

pub unsafe fn set_default_cursor_shape(&mut self, shape: i64)[src]

pub unsafe fn set_drag_forwarding(&mut self, target: Option<Control>)[src]

pub unsafe fn set_drag_preview(&mut self, control: Option<Control>)[src]

pub unsafe fn set_end(&mut self, position: Vector2)[src]

pub unsafe fn set_focus_mode(&mut self, mode: i64)[src]

pub unsafe fn set_focus_neighbour(&mut self, margin: i64, neighbour: NodePath)[src]

pub unsafe fn set_focus_next(&mut self, next: NodePath)[src]

pub unsafe fn set_focus_previous(&mut self, previous: NodePath)[src]

pub unsafe fn set_global_position(&mut self, position: Vector2)[src]

pub unsafe fn set_h_grow_direction(&mut self, direction: i64)[src]

pub unsafe fn set_h_size_flags(&mut self, flags: i64)[src]

pub unsafe fn set_margin(&mut self, margin: i64, offset: f64)[src]

pub unsafe fn set_margins_preset(
    &mut self,
    preset: i64,
    resize_mode: i64,
    margin: i64
)
[src]

pub unsafe fn set_mouse_filter(&mut self, filter: i64)[src]

pub unsafe fn set_pivot_offset(&mut self, pivot_offset: Vector2)[src]

pub unsafe fn set_position(&mut self, position: Vector2)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_size(&mut self, size: Vector2)[src]

pub unsafe fn set_stretch_ratio(&mut self, ratio: f64)[src]

pub unsafe fn set_theme(&mut self, theme: Option<Theme>)[src]

pub unsafe fn set_tooltip(&mut self, tooltip: GodotString)[src]

pub unsafe fn set_v_grow_direction(&mut self, direction: i64)[src]

pub unsafe fn set_v_size_flags(&mut self, flags: i64)[src]

pub unsafe fn show_modal(&mut self, exclusive: bool)[src]

pub unsafe fn warp_mouse(&mut self, to_position: Vector2)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = CanvasItem>

pub unsafe fn _draw(&mut self)[src]

pub unsafe fn _edit_get_pivot(&self) -> Vector2[src]

pub unsafe fn _edit_get_position(&self) -> Vector2[src]

pub unsafe fn _edit_get_rect(&self) -> Rect2[src]

pub unsafe fn _edit_get_rotation(&self) -> f64[src]

pub unsafe fn _edit_get_scale(&self) -> Vector2[src]

pub unsafe fn _edit_get_state(&self) -> Dictionary[src]

pub unsafe fn _edit_set_pivot(&mut self, pivot: Vector2)[src]

pub unsafe fn _edit_set_position(&mut self, position: Vector2)[src]

pub unsafe fn _edit_set_rect(&mut self, rect: Rect2)[src]

pub unsafe fn _edit_set_rotation(&mut self, degrees: f64)[src]

pub unsafe fn _edit_set_scale(&mut self, scale: Vector2)[src]

pub unsafe fn _edit_set_state(&mut self, state: Dictionary)[src]

pub unsafe fn _edit_use_pivot(&self) -> bool[src]

pub unsafe fn _edit_use_rect(&self) -> bool[src]

pub unsafe fn _edit_use_rotation(&self) -> bool[src]

pub unsafe fn _is_on_top(&self) -> bool[src]

pub unsafe fn _set_on_top(&mut self, on_top: bool)[src]

pub unsafe fn _toplevel_raise_self(&mut self)[src]

pub unsafe fn _update_callback(&mut self)[src]

pub unsafe fn draw_char(
    &mut self,
    font: Option<Font>,
    position: Vector2,
    char: GodotString,
    next: GodotString,
    modulate: Color
) -> f64
[src]

pub unsafe fn draw_circle(
    &mut self,
    position: Vector2,
    radius: f64,
    color: Color
)
[src]

pub unsafe fn draw_colored_polygon(
    &mut self,
    points: Vector2Array,
    color: Color,
    uvs: Vector2Array,
    texture: Option<Texture>,
    normal_map: Option<Texture>,
    antialiased: bool
)
[src]

pub unsafe fn draw_line(
    &mut self,
    from: Vector2,
    to: Vector2,
    color: Color,
    width: f64,
    antialiased: bool
)
[src]

pub unsafe fn draw_mesh(
    &mut self,
    mesh: Option<Mesh>,
    texture: Option<Texture>,
    normal_map: Option<Texture>
)
[src]

pub unsafe fn draw_multiline(
    &mut self,
    points: Vector2Array,
    color: Color,
    width: f64,
    antialiased: bool
)
[src]

pub unsafe fn draw_multiline_colors(
    &mut self,
    points: Vector2Array,
    colors: ColorArray,
    width: f64,
    antialiased: bool
)
[src]

pub unsafe fn draw_multimesh(
    &mut self,
    multimesh: Option<MultiMesh>,
    texture: Option<Texture>,
    normal_map: Option<Texture>
)
[src]

pub unsafe fn draw_polygon(
    &mut self,
    points: Vector2Array,
    colors: ColorArray,
    uvs: Vector2Array,
    texture: Option<Texture>,
    normal_map: Option<Texture>,
    antialiased: bool
)
[src]

pub unsafe fn draw_polyline(
    &mut self,
    points: Vector2Array,
    color: Color,
    width: f64,
    antialiased: bool
)
[src]

pub unsafe fn draw_polyline_colors(
    &mut self,
    points: Vector2Array,
    colors: ColorArray,
    width: f64,
    antialiased: bool
)
[src]

pub unsafe fn draw_primitive(
    &mut self,
    points: Vector2Array,
    colors: ColorArray,
    uvs: Vector2Array,
    texture: Option<Texture>,
    width: f64,
    normal_map: Option<Texture>
)
[src]

pub unsafe fn draw_rect(&mut self, rect: Rect2, color: Color, filled: bool)[src]

pub unsafe fn draw_set_transform(
    &mut self,
    position: Vector2,
    rotation: f64,
    scale: Vector2
)
[src]

pub unsafe fn draw_set_transform_matrix(&mut self, xform: Transform2D)[src]

pub unsafe fn draw_string(
    &mut self,
    font: Option<Font>,
    position: Vector2,
    text: GodotString,
    modulate: Color,
    clip_w: i64
)
[src]

pub unsafe fn draw_style_box(
    &mut self,
    style_box: Option<StyleBox>,
    rect: Rect2
)
[src]

pub unsafe fn draw_texture(
    &mut self,
    texture: Option<Texture>,
    position: Vector2,
    modulate: Color,
    normal_map: Option<Texture>
)
[src]

pub unsafe fn draw_texture_rect(
    &mut self,
    texture: Option<Texture>,
    rect: Rect2,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub unsafe fn draw_texture_rect_region(
    &mut self,
    texture: Option<Texture>,
    rect: Rect2,
    src_rect: Rect2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_canvas(&self) -> Rid[src]

pub unsafe fn get_canvas_item(&self) -> Rid[src]

pub unsafe fn get_canvas_transform(&self) -> Transform2D[src]

pub unsafe fn get_global_mouse_position(&self) -> Vector2[src]

pub unsafe fn get_global_transform(&self) -> Transform2D[src]

pub unsafe fn get_global_transform_with_canvas(&self) -> Transform2D[src]

pub unsafe fn get_light_mask(&self) -> i64[src]

pub unsafe fn get_local_mouse_position(&self) -> Vector2[src]

pub unsafe fn get_material(&self) -> Option<Material>[src]

pub unsafe fn get_modulate(&self) -> Color[src]

pub unsafe fn get_self_modulate(&self) -> Color[src]

pub unsafe fn get_transform(&self) -> Transform2D[src]

pub unsafe fn get_use_parent_material(&self) -> bool[src]

pub unsafe fn get_viewport_rect(&self) -> Rect2[src]

pub unsafe fn get_viewport_transform(&self) -> Transform2D[src]

pub unsafe fn get_world_2d(&self) -> Option<World2D>[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_draw_behind_parent_enabled(&self) -> bool[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn make_canvas_position_local(
    &self,
    screen_point: Vector2
) -> Vector2
[src]

pub unsafe fn make_input_local(
    &self,
    event: Option<InputEvent>
) -> Option<InputEvent>
[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_draw_behind_parent(&mut self, enable: bool)[src]

pub unsafe fn set_light_mask(&mut self, light_mask: i64)[src]

pub unsafe fn set_material(&mut self, material: Option<Material>)[src]

pub unsafe fn set_modulate(&mut self, modulate: Color)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_self_modulate(&mut self, self_modulate: Color)[src]

pub unsafe fn set_use_parent_material(&mut self, enable: bool)[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn update(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Control[src]

impl Copy for Control[src]

impl Debug for Control[src]

impl Deref for Control[src]

type Target = CanvasItem

The resulting type after dereferencing.

impl DerefMut for Control[src]

impl Free for Control[src]

impl FromVariant for Control[src]

impl GodotObject for Control[src]

impl Instanciable for Control[src]

impl QueueFree for Control[src]

impl ToVariant for Control[src]

Auto Trait Implementations

impl RefUnwindSafe for Control

impl !Send for Control

impl !Sync for Control

impl Unpin for Control

impl UnwindSafe for Control

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.