[][src]Struct gdnative_bindings::TextureButton

pub struct TextureButton { /* fields omitted */ }

core class TextureButton inherits BaseButton (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

TextureButton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using TextureButton::free.

Class hierarchy

TextureButton inherits methods from:

Methods

impl TextureButton[src]

Constants

impl TextureButton[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using TextureButton::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_click_mask(&self) -> Option<BitMap>[src]

pub unsafe fn get_disabled_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_expand(&self) -> bool[src]

pub unsafe fn get_focused_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_hover_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_normal_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_pressed_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_stretch_mode(&self) -> TextureButtonStretchMode[src]

pub unsafe fn set_click_mask(&mut self, mask: Option<BitMap>)[src]

pub unsafe fn set_disabled_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_expand(&mut self, p_expand: bool)[src]

pub unsafe fn set_focused_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_hover_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_normal_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_pressed_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_stretch_mode(&mut self, p_mode: i64)[src]

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = BaseButton>

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _pressed(&mut self)[src]

pub unsafe fn _toggled(&mut self, button_pressed: bool)[src]

pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn get_action_mode(&self) -> BaseButtonActionMode[src]

pub unsafe fn get_button_group(&self) -> Option<ButtonGroup>[src]

pub unsafe fn get_button_mask(&self) -> i64[src]

pub unsafe fn get_draw_mode(&self) -> BaseButtonDrawMode[src]

pub unsafe fn get_enabled_focus_mode(&self) -> ControlFocusMode[src]

pub unsafe fn get_shortcut(&self) -> Option<ShortCut>[src]

pub unsafe fn is_disabled(&self) -> bool[src]

pub unsafe fn is_hovered(&self) -> bool[src]

pub unsafe fn is_pressed(&self) -> bool[src]

pub unsafe fn is_shortcut_in_tooltip_enabled(&self) -> bool[src]

pub unsafe fn is_toggle_mode(&self) -> bool[src]

pub unsafe fn set_action_mode(&mut self, mode: i64)[src]

pub unsafe fn set_button_group(&mut self, button_group: Option<ButtonGroup>)[src]

pub unsafe fn set_button_mask(&mut self, mask: i64)[src]

pub unsafe fn set_disabled(&mut self, disabled: bool)[src]

pub unsafe fn set_enabled_focus_mode(&mut self, mode: i64)[src]

pub unsafe fn set_pressed(&mut self, pressed: bool)[src]

pub unsafe fn set_shortcut(&mut self, shortcut: Option<ShortCut>)[src]

pub unsafe fn set_shortcut_in_tooltip(&mut self, enabled: bool)[src]

pub unsafe fn set_toggle_mode(&mut self, enabled: bool)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for TextureButton[src]

impl Copy for TextureButton[src]

impl Debug for TextureButton[src]

impl Deref for TextureButton[src]

type Target = BaseButton

The resulting type after dereferencing.

impl DerefMut for TextureButton[src]

impl Free for TextureButton[src]

impl FromVariant for TextureButton[src]

impl GodotObject for TextureButton[src]

impl Instanciable for TextureButton[src]

impl QueueFree for TextureButton[src]

impl ToVariant for TextureButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.