[−][src]Struct gdnative_bindings::EditorFileDialog
tools class EditorFileDialog
inherits ConfirmationDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
EditorFileDialog
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using EditorFileDialog::free
.
Class hierarchy
EditorFileDialog inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorFileDialog
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Constants
pub const ACCESS_FILESYSTEM: i64
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pub const MODE_OPEN_ANY: i64
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pub const ACCESS_RESOURCES: i64
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pub const DISPLAY_THUMBNAILS: i64
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pub const MODE_OPEN_FILE: i64
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pub const MODE_OPEN_FILES: i64
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pub const MODE_SAVE_FILE: i64
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pub const MODE_OPEN_DIR: i64
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pub const ACCESS_USERDATA: i64
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pub const DISPLAY_LIST: i64
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impl EditorFileDialog
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorFileDialog::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _action_pressed(&mut self)
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pub unsafe fn _cancel_pressed(&mut self)
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pub unsafe fn _dir_entered(&mut self, arg0: GodotString)
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pub unsafe fn _favorite_move_down(&mut self)
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pub unsafe fn _favorite_move_up(&mut self)
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pub unsafe fn _favorite_selected(&mut self, arg0: i64)
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pub unsafe fn _favorite_toggled(&mut self, arg0: bool)
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pub unsafe fn _file_entered(&mut self, arg0: GodotString)
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pub unsafe fn _filter_selected(&mut self, arg0: i64)
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pub unsafe fn _go_back(&mut self)
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pub unsafe fn _go_forward(&mut self)
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pub unsafe fn _go_up(&mut self)
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pub unsafe fn _item_db_selected(&mut self, arg0: i64)
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pub unsafe fn _item_list_item_rmb_selected(&mut self, arg0: i64, arg1: Vector2)
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pub unsafe fn _item_list_rmb_clicked(&mut self, arg0: Vector2)
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pub unsafe fn _item_menu_id_pressed(&mut self, arg0: i64)
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pub unsafe fn _item_selected(&mut self, arg0: i64)
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pub unsafe fn _items_clear_selection(&mut self)
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pub unsafe fn _make_dir(&mut self)
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pub unsafe fn _make_dir_confirm(&mut self)
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pub unsafe fn _multi_selected(&mut self, arg0: i64, arg1: bool)
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pub unsafe fn _recent_selected(&mut self, arg0: i64)
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pub unsafe fn _save_confirm_pressed(&mut self)
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pub unsafe fn _select_drive(&mut self, arg0: i64)
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pub unsafe fn _thumbnail_done(
&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
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&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
pub unsafe fn _thumbnail_result(
&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
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&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: Variant
)
pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _update_dir(&mut self)
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pub unsafe fn _update_file_list(&mut self)
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pub unsafe fn add_filter(&mut self, filter: GodotString)
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pub unsafe fn clear_filters(&mut self)
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pub unsafe fn get_access(&self) -> EditorFileDialogAccess
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pub unsafe fn get_current_dir(&self) -> GodotString
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pub unsafe fn get_current_file(&self) -> GodotString
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pub unsafe fn get_current_path(&self) -> GodotString
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pub unsafe fn get_display_mode(&self) -> EditorFileDialogDisplayMode
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pub unsafe fn get_mode(&self) -> EditorFileDialogMode
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pub unsafe fn get_vbox(&mut self) -> Option<VBoxContainer>
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pub unsafe fn invalidate(&mut self)
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pub unsafe fn is_overwrite_warning_disabled(&self) -> bool
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pub unsafe fn set_access(&mut self, access: i64)
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pub unsafe fn set_current_dir(&mut self, dir: GodotString)
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pub unsafe fn set_current_file(&mut self, file: GodotString)
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pub unsafe fn set_current_path(&mut self, path: GodotString)
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pub unsafe fn set_disable_overwrite_warning(&mut self, disable: bool)
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pub unsafe fn set_display_mode(&mut self, mode: i64)
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pub unsafe fn set_mode(&mut self, mode: i64)
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pub unsafe fn to_confirmation_dialog(&self) -> ConfirmationDialog
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Up-cast.
pub unsafe fn to_accept_dialog(&self) -> AcceptDialog
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Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = ConfirmationDialog>
pub unsafe fn get_cancel(&mut self) -> Option<Button>
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pub unsafe fn to_accept_dialog(&self) -> AcceptDialog
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Up-cast.
pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for EditorFileDialog
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fn clone(&self) -> EditorFileDialog
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorFileDialog
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impl Debug for EditorFileDialog
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impl Deref for EditorFileDialog
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type Target = ConfirmationDialog
The resulting type after dereferencing.
fn deref(&self) -> &ConfirmationDialog
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impl DerefMut for EditorFileDialog
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fn deref_mut(&mut self) -> &mut ConfirmationDialog
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impl Free for EditorFileDialog
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unsafe fn godot_free(self)
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impl FromVariant for EditorFileDialog
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for EditorFileDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for EditorFileDialog
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impl QueueFree for EditorFileDialog
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for EditorFileDialog
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorFileDialog
impl !Send for EditorFileDialog
impl !Sync for EditorFileDialog
impl Unpin for EditorFileDialog
impl UnwindSafe for EditorFileDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,