[][src]Struct gdnative_bindings::VBoxContainer

pub struct VBoxContainer { /* fields omitted */ }

core class VBoxContainer inherits BoxContainer (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VBoxContainer is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VBoxContainer::free.

Class hierarchy

VBoxContainer inherits methods from:

Methods

impl VBoxContainer[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VBoxContainer::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn to_box_container(&self) -> BoxContainer[src]

Up-cast.

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = BoxContainer>

pub unsafe fn add_spacer(&mut self, begin: bool)[src]

pub unsafe fn get_alignment(&self) -> BoxContainerAlignMode[src]

pub unsafe fn set_alignment(&mut self, alignment: i64)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VBoxContainer[src]

impl Copy for VBoxContainer[src]

impl Debug for VBoxContainer[src]

impl Deref for VBoxContainer[src]

type Target = BoxContainer

The resulting type after dereferencing.

impl DerefMut for VBoxContainer[src]

impl Free for VBoxContainer[src]

impl FromVariant for VBoxContainer[src]

impl GodotObject for VBoxContainer[src]

impl Instanciable for VBoxContainer[src]

impl QueueFree for VBoxContainer[src]

impl ToVariant for VBoxContainer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.