[−][src]Struct gdnative_bindings::VBoxContainer
core class VBoxContainer
inherits BoxContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VBoxContainer
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VBoxContainer::free
.
Class hierarchy
VBoxContainer inherits methods from:
Methods
impl VBoxContainer
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VBoxContainer::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn to_box_container(&self) -> BoxContainer
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Up-cast.
pub unsafe fn to_container(&self) -> Container
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = BoxContainer>
pub unsafe fn add_spacer(&mut self, begin: bool)
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pub unsafe fn get_alignment(&self) -> BoxContainerAlignMode
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pub unsafe fn set_alignment(&mut self, alignment: i64)
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pub unsafe fn to_container(&self) -> Container
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VBoxContainer
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fn clone(&self) -> VBoxContainer
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fn clone_from(&mut self, source: &Self)
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impl Copy for VBoxContainer
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impl Debug for VBoxContainer
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impl Deref for VBoxContainer
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type Target = BoxContainer
The resulting type after dereferencing.
fn deref(&self) -> &BoxContainer
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impl DerefMut for VBoxContainer
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fn deref_mut(&mut self) -> &mut BoxContainer
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impl Free for VBoxContainer
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unsafe fn godot_free(self)
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impl FromVariant for VBoxContainer
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for VBoxContainer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VBoxContainer
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impl QueueFree for VBoxContainer
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for VBoxContainer
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VBoxContainer
impl !Send for VBoxContainer
impl !Sync for VBoxContainer
impl Unpin for VBoxContainer
impl UnwindSafe for VBoxContainer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,