[−][src]Struct gdnative_bindings::CheckBox
core class CheckBox
inherits Button
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CheckBox
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using CheckBox::free
.
Class hierarchy
CheckBox inherits methods from:
Methods
impl CheckBox
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using CheckBox::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn to_button(&self) -> Button
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Up-cast.
pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Button>
pub unsafe fn get_button_icon(&self) -> Option<Texture>
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pub unsafe fn get_clip_text(&self) -> bool
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pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn get_text_align(&self) -> ButtonTextAlign
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pub unsafe fn is_flat(&self) -> bool
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pub unsafe fn set_button_icon(&mut self, texture: Option<Texture>)
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pub unsafe fn set_clip_text(&mut self, enabled: bool)
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pub unsafe fn set_flat(&mut self, enabled: bool)
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn set_text_align(&mut self, align: i64)
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pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for CheckBox
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impl Copy for CheckBox
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impl Debug for CheckBox
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impl Deref for CheckBox
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impl DerefMut for CheckBox
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impl Free for CheckBox
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unsafe fn godot_free(self)
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impl FromVariant for CheckBox
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for CheckBox
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for CheckBox
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impl QueueFree for CheckBox
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for CheckBox
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CheckBox
impl !Send for CheckBox
impl !Sync for CheckBox
impl Unpin for CheckBox
impl UnwindSafe for CheckBox
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,