[][src]Struct gdnative_bindings::CheckBox

pub struct CheckBox { /* fields omitted */ }

core class CheckBox inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CheckBox is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using CheckBox::free.

Class hierarchy

CheckBox inherits methods from:

Methods

impl CheckBox[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using CheckBox::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn to_button(&self) -> Button[src]

Up-cast.

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Button>

pub unsafe fn get_button_icon(&self) -> Option<Texture>[src]

pub unsafe fn get_clip_text(&self) -> bool[src]

pub unsafe fn get_text(&self) -> GodotString[src]

pub unsafe fn get_text_align(&self) -> ButtonTextAlign[src]

pub unsafe fn is_flat(&self) -> bool[src]

pub unsafe fn set_button_icon(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_clip_text(&mut self, enabled: bool)[src]

pub unsafe fn set_flat(&mut self, enabled: bool)[src]

pub unsafe fn set_text(&mut self, text: GodotString)[src]

pub unsafe fn set_text_align(&mut self, align: i64)[src]

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CheckBox[src]

impl Copy for CheckBox[src]

impl Debug for CheckBox[src]

impl Deref for CheckBox[src]

type Target = Button

The resulting type after dereferencing.

impl DerefMut for CheckBox[src]

impl Free for CheckBox[src]

impl FromVariant for CheckBox[src]

impl GodotObject for CheckBox[src]

impl Instanciable for CheckBox[src]

impl QueueFree for CheckBox[src]

impl ToVariant for CheckBox[src]

Auto Trait Implementations

impl RefUnwindSafe for CheckBox

impl !Send for CheckBox

impl !Sync for CheckBox

impl Unpin for CheckBox

impl UnwindSafe for CheckBox

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.